
As a performance marketer for mobile games, the level of granularity Adjust provides is a game-changer. When scaling across multiple ad networks like Unity, AppLovin, and IronSource simultaneously, their Real-time Callback system is flawless. It allows us to track post-install events (like tutorial completion or level milestones) instantly. This immediate feedback loop is crucial for our UA (User Acquisition) team to optimize bids on the fly. Plus, the UI is clean and fast, which saves us a lot of time when pulling daily performance reports. Review collected by and hosted on G2.com.
The biggest hurdle is definitely the steep pricing, especially the 'cost per attribution' model which can get expensive quickly as our game scales globally. Also, while the Raw Data Export is powerful, it takes a fair amount of technical setup on our backend to process it effectively. I’ve also noticed that their customer support response times can be a bit hit-or-miss depending on your account tier—sometimes we need urgent help with a postback issue and it takes longer than expected to get a resolution. Review collected by and hosted on G2.com.
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