PyOpenGL is the most common cross platform Python binding to OpenGL and related APIs. The binding is created using the standard ctypes library, and is provided under an extremely liberal BSD-style Open-Source license.
PyOpenGL is the most widely recognized cross platform Python binding to OpenGL and related APIs. The binding is made utilizing the standard ctypes library, and is given under a very liberal BSD-style Open-Source license.
What do you dislike?
Application with pyOpenGL are mostly slow . Also lesser utilized/referred to APIs are not wrapped as pleasantly making our code ugly
Recommendations to others considering the product
It's Open Source so it's improving each day. And It's Python so there is not need to compile the code and waste the time .
What business problems are you solving with the product? What benefits have you realized?
Contributing is simple since the APIs calls are not extremely firmly coupled and once you comprehend the essentials of how PyOpenGL and ctypes work you can without much of a stretch add to the venture by giving wrappers and pythonifications to OpenGL calls.
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