3 D Rendering Software Discussions

All 3 D Rendering Software Discussions

Posted within Twinmotion
0
Posted within Kerkythea
0
What are the features of Kerkythea?
Posted within iClone 8
0
What can iClone do?
Posted within Redshift
0
What are the common features of redshift?
Posted within Toolbag
0
What is toolbag used for?
Posted within Houdini
0
Posted within Substance Designer
0
What can Substance painter do?
Posted within SOLIDWORKS Visualize
0
Posted within 3D Coat
0
Posted within Direct3D
0
What are Direct3D devices?
Posted within LightWave 3D
0
Posted within Maya
Posted within Blender
0
Apart from sculpting manual, more programming tutorial is needed. While writing plugins for blender, more easy to refer tutorial is needed. The 3D Object hierarchy itself is very complex. So a better manual is must with spoon feeding examples. This will enable blender beyond the expected use and... Read more
Posted within Meshy
0
Posted within Blender
Posted within KeyShot
0

I’m using KeyShot for 3D rendering and product visualization, and I want to share real experiences and also understand how others are handling common issues like lighting, noise, white spots, and material settings. It would be great to discuss practical workflows, rendering quality... Read more

Posted by:
Muzammil M.
MM
Posted within Meshy
0
Meshy feels easy to use and works well for generating clean, color 3D models. The one-click export to a color 3MF file is a big plus, but it’s frustrating that there’s no option to split the 3D model by color. If you’ve run into this, how are you working around it today, and what would you want... Read more
Posted by:
Sonu .
S
Posted within LuxRender
0
Posted by:
Posted within Lumion Pro
0
After starting lumion the main interface is blur and there are some white patches appearing on screen can ou help me with this....
Posted by:
Verified User
G2
Posted within Autodesk 3ds Max
0
How to flip surfaces and set different textures on both sides?
Posted within Unity
0
Why do u do NOTHING about this.. Or contact About these complaints....I know I have atleast a dozen... Or more.? An there real honest ur companies problems. Ur product that's out there an being used every day.... because there's no choice...an wouldn't know till ur fixing the problem an found... Read more
Posted by:
Verified User
G2
Posted within VECTARY
0
bffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
Posted by:
Verified User
G2
Posted within ZBrush
0
Although through some learning, one can learn how to set up the interface to their liking, at first glance, it is a daunting task to find and set up everything. Having several options built right would be handy for most new users.
Posted by:
Verified User
G2
Posted within Unity
0
I have been working in a company for a month now they have asked to use personal license, isn't it illegal!
Posted by:
Verified User
G2
Posted within Blender
0
As of now, blender does not provide export for liquid simulations or particle effects like smoke, etc. which would be a better aspect to add to AR experiences.
Posted within Radiance
0
I'm curious to understand the process that went into validating the simulation engine. It would be great if you could send some published materialnon on this (if any).
Posted by:
Verified User
G2
Posted within ZBrush
0
I would like yo reach a render as vray and get more fast a illustration high-tech res perfect result.
Posted within Autodesk Arnold
0
I wanted to see the details of VDB attributes like density, temperature heat, and fuel in the viewport ,so what's the best practice to see them.
Posted by:
Verified User
G2
Posted within Autodesk 3ds Max
0
Posted by:
Verified User
G2
Posted within Unity
0
Hi everyone, I'm doing some research on game engines and came across this platform. Would very much appreciate it if you could spare ~5 minutes to help me on a few quick questions :) 1. On a scale of 0 to 10, where 0 means "not likely at all" and 10 means "highly likely", how likely are you... Read more
Posted by:
Verified User
G2
Posted within Modo
0
Posted within Modo
0
V15 seems to have a bug; once you convert the fusion to a mesh, if you try to delete the mesh, you can't go back and edit the fusion item. Things get wacky.
Posted within Unity
0
Will the unity engine and its tools be completely open source? There are still a lot of understanding that needs to be done regarding some areas of Engine, that can only be done when Unity is open source, Is there a plan for it in future?
Posted within Unity
0
Atm the new package manager IAP requires the old one as well and it's just a big mess. That constantly fails builds.
Posted by:
Verified User
G2
Posted within Maya
0
llvd you uuu hgjg hkj kghiu yiugb jhiku uyiut iugu uhkhj ghgbn
Posted within Unity
0
Is it still the main focus of Unity? Or has focus shifted a bit to "support multiple approaches"?
Posted by:
Verified User
G2
Posted within Cinema 4D
0
can i make roblox in here
Posted by:
Verified User
G2
Posted within Blender
0
I tried to make a 3D character with a simple background, but the light on the object after rendering was still uneven and there was a lot of shadow
Posted by:
Verified User
G2
Posted within Blender
0
Posted within Geomagic Wrap
0
Hi, I want to know how much time we may spend to learn Geomagic Freeform and to master it for production. I'm a 3D designer and sculptor who uses 3ds max, zbrush and mudbox. thanks
Posted by:
Verified User
G2
Posted within Substance Designer
0
Someone decided to put this questionnaire to me, asking about my feedback for a software I've not used. I will admit, it has me now curious, is this product any good? Is it work the cost?
Posted by:
Verified User
G2
Posted within Cheetah 3D
0
Posted within 3ds Max Design
0
Posted within Modo
0
if you're going to accurately change the fusion object to polygon, what are the steps to take?
Posted within KeyShot
0
I need to make more architectural natural lightening.

Top Contributors in 3D Rendering Software