Recommendations to others considering LightWave 3D:
As always with a major expense, you should consider all available options. If you are heading to build your skills and get yourself employed by a big studio, you're probably better off with Max or Maya, even C4D. However, if you look into freelancing, Lightwave is going to cost you a _lot_ less and do whatever you want to do. Interoperability is great - if you're on your own, you can import/export all sorts of data. LW obviously supports UV mapping, so Substance or Quixel are yours. Things like WorldMachine produce bitmaps that work like a charm. Camera, nulls or lights export to After Effects? Check. Really, with what you can do single-handedly, it's more than enough. Review collected by and hosted on G2.com.
What problems is LightWave 3D solving and how is that benefiting you?
I'm using it in my freelance work - from print to video. It's the backbone of all my productions - I've grown accustomed enough for it to be helpful even in situations where people probably use Illustrator or After Effects - sometimes it's quicker :) Review collected by and hosted on G2.com.