What do you like best?
- I can model, animate and render without leaving max environment.
- It has been around for many years, which makes it easy to find learning materials and assets.
- There are lots of plugins and scripts for Max. Things get really easy, fast and better.
- I can begin wtih a basic box then end up with a complex sculptural form after some manipulation.
- Pretty solid import and export support, especially for other Autodesk formats.
What do you dislike?
- Quite weak NURBS system.
- Working with curves needs improvement.
- Snapping, and parametric modeling is difficult for a software with "Design" in its name.
- What makes Design version different, does not make a big difference for designers.
- Rendering is quite slow without a plugin.
- Working with pivots gets complicated and frustrating sometimes.
Recommendations to others considering the product:
There is not a considerable difference between Max and Max Design, if you are not using it for architectural design and rendering.
If you are a product designer, consider Max for rendering and animation use only, but depend on NURBS and Solid CAD software for modeling.
I would recommend using V-Ray for rendering, since it is faster, it renders with good quality and compliments 3ds Max without much trouble.
What problems are you solving with the product? What benefits have you realized?
Form Study: As a designer, I generally use NURBS and Solid modeling software, which might require quite some time to build a comprehensive model. I use box modeling technique in 3ds Max to develop quick study models and variations, in order to get a rough idea about the intended form.
Concept Modeling: Speed comes handy, while dealing with concepts. Once I create the rough model and proportions, I continue with adding details or modifying the model by utilizing subdivisions.
Rendering: I use it for rendering stills and animation for print and web use. Using an additional render engine like V-Ray, it gives a good idea on how my design is really going to look.