Add ways to copy existing graph from and to the UE material graph or importing designer files that would create references in the engine that the user could use as textures in the engine and update from Designer
Sometimes when I go for lighting and closed studio/area, I found myself rendering with white spots like powder in my subject. Do you think I need to reduce the brightness and refraction of each item?
Although I have come a long way in 3d modeling, rigging my models remains extremely difficult and tedious. I was wondering if there are very good addons for modeling, there are some that improve the rigging process woirkflow
At certain level of complexity/ scale of the scene, Twinmotion file becomes impossible to save or back up. Even after saving, I couldn't open the file any more. Even it saves, when I opened, I lost all of my cameras and imported linked model elements in selection window.
If I want to build a new system mainly for render in renderman, what would you suggest me to start from? Which are the specifics to reduce render times?
I am not sure how to implement spec maps into Arnolds aistandardshader. When I apply it to the color under reflections, I can't see anything, when I apply it to the strength under reflections, I can't see anything
unity supports C# for now i would like to know that if they should add more language support like trending languages like python, kotlin. tbh most of the people now c++ and it would be great if they add c++ support in it
there are many many videos of blender tutorials and the problem with those are that they get outdated very fast and the UI changes time to time and it gets difficult to see where are the new things just like in the new blender 2.8 the user interface is different fromt the blender 2.7 and its... Read more
3ds max is very powerful tool and very open regards of tool development, I wonder if I want to start to build python based tool, how and where should I start?
I know there is echo function in there but where do I hit the "execute button" or something ....
I imported some models for differents modeling tools and some of them get the size and directions completly corrupted. Is there a way I can check the compatibilty before import
Can blender come up with a Mobile only 3D Models availability for Porting applications over Mobile or tablet versions. Can blender enhance more customization in each of the modeling lifecycle areas.
since each platform has its own system in function of which many other programs adapt their systems to accept archives from adobe, adobe could have that same instinct