Currently one can not develop a WebAR application using Vuforia. I wanted to ask if Vuforia developers are working on any solution targetting WebAR platform ? AR was never meant to be an application based solution, it needs to be a global platform solution where you just point your camera and it... Read more
Hi everyone,
I'm doing some research on game engines and came across this platform. Would very much appreciate it if you could spare ~5 minutes to help me on a few quick questions :)
1. On a scale of 0 to 10, where 0 means "not likely at all" and 10 means "highly likely", how likely are you... Read more
Hi everyone,
I'm doing some research on game engines and came across this platform. Would very much appreciate it if you could spare ~5 minutes to help me on a few quick questions :)
1. On a scale of 0 to 10, where 0 means "not likely at all" and 10 means "highly likely", how likely are you... Read more
Will the unity engine and its tools be completely open source? There are still a lot of understanding that needs to be done regarding some areas of Engine, that can only be done when Unity is open source, Is there a plan for it in future?
Due to less influence of Unreal Experts here in Pakistan the most studios still straggling with Unity Engine with its awkward limitations. hope to see Unreal's influence soon in the local market.
When deploying the app to devices, out team has been facing issues with he camera that vuforia packages when application is bundled. Camera has no auto focus, zoom, flash features. to achieve this attributed we go native by creating our own plugin which still supports only specific models of... Read more
unity supports C# for now i would like to know that if they should add more language support like trending languages like python, kotlin. tbh most of the people now c++ and it would be great if they add c++ support in it
I have started to work upon this from past 2 years now I want to know where it is headed now in coming years. As AR , VR are very hot in market so, this could be the future of technology so learning about it more and more could be helpful for a individual and very profitable for professional... Read more
I use google poly to create the animated drawing and creatures, moves to google poly and its fantastic i have more users liking google poly designs. Is there any chance of vuforia coming up with there own models or any model generator.
I have been using virtual button sin my application , i want to make it pop out of the image target as if i am clicking in the space. Is it possible to do anything like this with vuforia SDk ?
I have been using virtual button in few of my application to make it more engaging with the user, while it provides the functionality.
It still needs a big marker and sometime the markers are not recognized in best lightning conditions possible I would like to understand how Virtual button works.
It would be fantastic if we could receive-send video within ARKit, with chroma key masking and such, specially with 5G coming, that with such low latency and super high bandwith, it is absolutely possible.
Parsec Gaming does perfect VDI. something like it should be available within ARKit for... Read more
I've been having issues with using Plane Detection in Vuforia on multiple occassions, what would be the best way to optimize it? and what type of models would you suggest for the best performance
I worked on a project related to my major so I have to develop something related to my major, but now I have started to develop interest in AR and want to take my knowledge ahead. Provide me a path to follow and start with and i love games so I would love to Develop something for myself at first... Read more
I imported some models for differents modeling tools and some of them get the size and directions completly corrupted. Is there a way I can check the compatibilty before import
I recently needed to implement AR again, and as i understood Vuforia no longer offer a free basic plan, and basic plans has payment required.
is that correct or i checked the website too quick.
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