Vr Game Engine Software Discussions

All Vr Game Engine Software Discussions

Posted within Unreal Engine
0
Hi everyone, I'm doing some research on game engines and came across this platform. Would very much appreciate it if you could spare ~5 minutes to help me on a few quick questions :) 1. On a scale of 0 to 10, where 0 means "not likely at all" and 10 means "highly likely", how likely are you... Read more
Posted within Unity
0
Hi everyone, I'm doing some research on game engines and came across this platform. Would very much appreciate it if you could spare ~5 minutes to help me on a few quick questions :) 1. On a scale of 0 to 10, where 0 means "not likely at all" and 10 means "highly likely", how likely are you... Read more
Posted by:
Verified User
G2
Posted within Unity
0
Will the unity engine and its tools be completely open source? There are still a lot of understanding that needs to be done regarding some areas of Engine, that can only be done when Unity is open source, Is there a plan for it in future?
Posted within Unity
0
Atm the new package manager IAP requires the old one as well and it's just a big mess. That constantly fails builds.
Posted by:
Verified User
G2
Posted within Maya
0
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Posted within Unity
0
Is it still the main focus of Unity? Or has focus shifted a bit to "support multiple approaches"?
Posted by:
Verified User
G2
Posted within Unreal Engine
0
Due to less influence of Unreal Experts here in Pakistan the most studios still straggling with Unity Engine with its awkward limitations. hope to see Unreal's influence soon in the local market.
Posted by:
Verified User
G2
Posted within Unreal Engine
0
Here in Pakistan the users of Unreal Engine is in growth hopefully soon we will have a sub-branch of Unreal Engine here as well.
Posted by:
Verified User
G2
Posted within 3ds Max Design
0
Posted within 3ds Max Design
0
3ds max has the capacity to great great geometry but when you want to Document it in Revit, it falls to pieces.
Posted by:
Verified User
G2
Posted within Unreal Engine
0
You should have at least a gt 1030 2gb or equivalent to get an ok experience or better, besides that it’s fantastic, makes me feel l
Posted by:
Verified User
G2
Posted within Unity
0
unity supports C# for now i would like to know that if they should add more language support like trending languages like python, kotlin. tbh most of the people now c++ and it would be great if they add c++ support in it
Posted within Unity
0
Posted within Unity
0
Like creating a mobile game of any genre. Hyper Casual, Arcade, Simulation or platformer etc.
Posted by:
Verified User
G2
Posted within 3ds Max Design
0
When will you implement TyFlow definitively in 3dsmax? 3dsmax users need software like TyFlow.
Posted within 3ds Max Design
0
3ds max is very powerful tool and very open regards of tool development, I wonder if I want to start to build python based tool, how and where should I start? I know there is echo function in there but where do I hit the "execute button" or something ....
Posted within Maya
0
Why blendshapes are not working when we export from maya to JS Format, That can be consumed in WebGL.
Posted within Maya
0
I'm trying to make a couple of my team members connect on one Maya project and I don't want to have to create a dedicated server to do so.
Posted within Unity
0
I imported some models for differents modeling tools and some of them get the size and directions completly corrupted. Is there a way I can check the compatibilty before import
Posted within Maya
0
Posted within Amazon Lumberyard
0
Because it is useful a lot
Posted by:
JC
Posted within Unity
0
I attended to Amsterdam in 2017, u was excited and I am wondering when (and if...) unite will be held in Greece ( preferably at thessaloniki port)
Posted by:
Verified User
G2
Posted within Unity
0
Is there any place where we can find additional unity assets outside of the marketplace?
Posted by:
Verified User
G2
Posted within 3ds Max Design
0
I never used editable patch in my carrier and i want to know why it is exists? if it for NURBS modeling or what?
Posted by:
Verified User
G2

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