Maya Reviews & Product Details


What is Maya?

Bring your imagination to life with Maya® 3D animation, modeling, simulation, and rendering software. Maya helps artists tell their story with one fast, creative toolset.

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Maya Profile Details

Maya Profile Details

Vendor
Autodesk
Description
Autodesk software has helped designers, engineers, visual artists, students and makers imagine, design and create a better world. Advances in accessible 3D design and fabrication technology are disrupting the design, engineering and entertainment professions as we know them.
Company Website
Year Founded
1982
Total Revenue (USD mm)
2,031
HQ Location
San Rafael, CA
Ownership
NASDAQ: ADSK
LinkedIn® Page
www.linkedin.com
Employees on LinkedIn®
10,623
Twitter
@Autodesk
Twitter Followers
276,908
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Maya Reviews

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1-50 of 124 total Maya reviews
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Freelance Animator and Game Developer
Mid-Market
(51-200 employees)
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"Maya is the industry standard for powerful 3D art, animation, motion graphics, etc."

What do you like best?

Extensive documentation and years of troubleshooting support already on the web by users over the years. Python integration is very well documented. API allows for plugin writing. Game-centric .fbx export plugin. Enourmous customization potential.

What do you dislike?

Random crashes here and there, certain processes and tools will cause crashes if not done a certain way, modeling toolkit is still not quit there on par with Substance or Z Brush.

Recommendations to others considering the product:

Take time to view tutorials. When looking on forums/discussion boards/web sites for help, it's best to specifically identify the problem instead of just Googling "Maya won't work". There is a lot of documentation out there; you just have to understand what the problem is. Take advantage of Maya's customization capabilities; customizing your experience and learning a little coding to automate certain processes will really take your experience to the next level.

What problems are you solving with the product? What benefits have you realized?

Mostly animation. With Maya I import mocap data, clean it up, then re-export it.

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VMO
Mid-Market
(51-200 employees)
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"I used this software to create the animation model and charterers "

What do you like best?

The most i like about this software is there is every thing you need in this software to starting from creating a model, rigging, animation for characters, texturing, fur, lighting and rendering. This is one of the best software to use and have more then 3000 tools in it.

What do you dislike?

There is nothing i dislike about this software but you will find it difficult in starting to understand this software as this software have more tools. it might take a year to get perfect in this software. once you learn this you can come out with the best output like you need.

Recommendations to others considering the product:

I strongly recommend all the Artist to use this software as this is the best animation software will all the tools required. which have more then 3000 tools and give's a amazing output.

What problems are you solving with the product? What benefits have you realized?

I use to have a problem to search a software where i need to complete all the fields like modeling, texturing , lighting. This software solved my problem where i can find everything in this. One of the best software.

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UC
Enterprise
(5001-10,000 employees)
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"Maya is overpowered but tools are not all intuitive"

What do you like best?

Maya is the most powerful piece of software for 3d animation I have ever encountered. There is a tool for anything from node based object distribution to fluid and cloth dynamics. Additionally, it is just really easy to model in once you get familiar with the tools.

What do you dislike?

The tools in Maya, while powerful, are not necessarily intuitive, and require memorization of countless key combinations. For some tools, the only way to know all of their nuances and abilities is by trial and error, or to scour the documentation. Unfortunately, while this makes modeling really fast down the road, it means that there is no easy way to get into using the tools except to try stuff over and over. Additionally, someone who has multiple years of experience with the software could suddenly learn that they've been doing it the hard way all this time and find a shortcut that makes a previously obsolete tool suddenly overpowered.

Recommendations to others considering the product:

In order to learn the tools, read all the functions and shortcuts on the Maya Knowledge Network

What problems are you solving with the product? What benefits have you realized?

3d animation. It's simply the best for 3d animation.

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Lead Video Editor
Small-Business
(11-50 employees)
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"An excellent 3D Software"

What do you like best?

Maya helps us make brilliant renders of 3D sets to use with a tricaster system for virtual sets. It's object manipulate makes it relatively easy to make simple changes.

The camera and bookmark system is great for changing and saving camera angles to come back to and creates a consistency between files. The render quality is amazing.

What do you dislike?

Maya is pretty intimidating overall. There should be a way to simplify everything so that it is not so overbearing.

The texturing tools seem needlessly complicated. I have used other tools where the UV mapping was simpler.

The price is also extremely high. So high that it makes entering into the market as someone who is self employed extremely difficult.

Recommendations to others considering the product:

Learn it. Watch youtube videos and really learn the ins and outs, otherwise it can be intimidating.

What problems are you solving with the product? What benefits have you realized?

We use Maya for 3D set generation. We buy models from sites like Turbosquid and maipulate them and render from Maya.

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Creative Director
Marketing and Advertising
Small-Business
(2-10 employees)
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"Autodesk Maya... The best investment"

What do you like best?

It is the best tool to convert your ideas into reality. You have a lot of possibilies with this software. If you want to model, to animate, to live integration, etc.

I love the new feature on Maya 2017, specialized on motion graphics. The most common usage on advertising.

The interface is easy when you learn the basics concepts.

If you learn maya, is much easiest to lear any other 3D software.

The hair system is more realistic and is the most precise simulation.

The dynamics are great but some kind of difficult usage.

The mental ray nodes are great.

I love the integration with another Autodesk softwares like motion builder and Mudbox.

What do you dislike?

The price to keep you updated or with the last version. You cant use some previous versions of models. The Xgen plugin, need to be better. I dont like that the most common 3d objects libraries are in 3ds format or 3d format and Maya doesn't allow that kind of formats.

I dont like the difficult to render unnoised images but it can solve with another render engine.

Recommendations to others considering the product:

Specialize in one of the program areas and not try to cover the thousands of possibilities that this tool has.

If you start to learn maya, all the rest of 3d softwares will be easiest for you.

There is a lot of tutorials, documentation and resources.

Is the best 3D software.

If you learn 3D, you will be hired by the enterprises of the moment. Advertising, web, 3d printing (Medical, food, entertainment, etc, markets)

What problems are you solving with the product? What benefits have you realized?

Make the unreal possible. Create with certainty what is in your head, in your ideas. I work in the advertising industry so if i need something specific, i made by myself. It make real the unreal.

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Small-Business
(2-10 employees)
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"Most Intuitive 3D Modeling/Animation"

What do you like best?

Originally what drew me to Maya was consolidation of toolsets into a very efficient tabbed structure. When using other 3D software, many times all of the tools were a cluttered mess up front, Maya not only defaults to a well-organized workspace but allows massive customization and optimization of those workspaces contingent on your needs. The tools themselves are intuitive, as much as can be within a 3D modeling environment. My favorite feature of Maya though, is Maya Embedded Language (MEL), and Python. I love the added flexibility of scripting for custom rigging/setup controls, dynamics, organizing toolsets, etc. It's the total package.

What do you dislike?

The price tag. I love that Autodesk Student allows for educational versions to be accessible for students, but for those trying to continue their education outside of school or for indie teams the price point can be entirely inaccessible. Beyond that, I would say occasional importation issues with different file formats, it's weird to say given the complexity of Maya on a whole but sometimes finding and loading the plugin you need for importing can be a chore, worse when you discover the workaround is importing a file into blender then exporting to *.fbx.

Recommendations to others considering the product:

Maya is what I would consider to be the gold standard assuming the features meet your needs. I do know more CAD-minded people who prefer to go the 3DS Max route, but with Autodesk they essentially have whatever the 3d solution to match your needs. Permitting it fits within your budget.

What problems are you solving with the product? What benefits have you realized?

It's a flexible solution for more than just the immediate use in 3d environments, it's also great for producing effects for post, or even visual simulations.

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Numeric director
Computer Games
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"A polyvalent tool"

What do you like best?

I like best in maya , his Unwrapping tool. It's powerfull and easy to use , and it works fine as much with light or dense model .

I like maya for his interface and his use to make Hard surface .

And I'm very liking the Uv attribute tools , he is very useful for some many case.

X-gen is also one of my favorite aspect of maya . To create low and high poly hair.

What do you dislike?

Maya is so complete that become very complicated. It's hard to find or understant some tools.

For a beginner the interface is'nt very user friendly.

Recommendations to others considering the product:

No matter what kind of 3d work you make , Maya can match with your idea. But it request some training before to use it easily .

What problems are you solving with the product? What benefits have you realized?

Whit the help of Maya , i'm solving a problem of Low poly creation . After i have created a highpoly chlothes in Marvelous designer, i have used the UV attribute tool of maya .Whit that , no need of retopoly . And my UV was already make.

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(501-1000 employees)
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"Only limited by your knowledge, imagination and computer"

What do you like best?

The ability to create virtually anything I can imagine in a virtual world.

What do you dislike?

The learning curve of Maya is somewhat steep. One must dedicate oneself to learning the capabilities of the program and commit to the time necessary to master it. Once you get past the basics as a foundation, the creation part is fun.

Recommendations to others considering the product:

I find Maya to be an extremely powerful 3d rendering and animation program with almost unlimited capabilities but takes some time to master. There are other, similar programs out there, and I have limited exposure to them, but from what I have seen of them, Maya offers the right combination of features, flexibility and price.

What problems are you solving with the product? What benefits have you realized?

I have used Maya in marketing to present complex machinery in a way that is simple to understand and makes viewers understand a particular feature and benefit.

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Marketing Director
Small-Business
(11-50 employees)
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"The right tool for every project!"

What do you like best?

With a wide spectrum of instruments, the multitude of possibilities is incredible. Special tools, devices, or techniques are always available for making anything, from farmland to cars. The scale has been amazing enough to even allow individuals to function for many years, and have an environment in which they excel with Maya.

What do you dislike?

Very few programs have as much imagination as Maya, but there is a bit of a learning curve and, taking the scale into account, that's to be expected.

What problems are you solving with the product? What benefits have you realized?

I use Maya to help make beginning plans for clients. If we are hired to paint a house/building with more than a few thousand square feet of wall requiring painting, I am in charge of supervising the creation of a virtual version so as to accompany those working actually painting the house.

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3D Generalist
Entertainment
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"3D Artist"

What do you like best?

The interface and the animation tools are the best. Also, it is one of the most softwares used for 3D in the world both in videogame design and the audiovisual industry. I also like the integration of Arnold as the renderer. The rigging features are getting simpler and more functional.

What do you dislike?

I do not have many complaints about maya software in general. It crashes or freezes sometimes like all 3D softwares. The UV editing features could be improved making UV layout more simple and smooth. Arnold renderer is slow when rendering the final resolution. I also would like to customize the colors of the windows.

Recommendations to others considering the product:

The best 3D software for animation and rendering

What problems are you solving with the product? What benefits have you realized?

I do rendering and modeling and sometimes some animation.

Maya is a great and solid software to apply in all the 3D tasks

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Spanish Interpreter
Translation and Localization
Mid-Market
(51-200 employees)
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"Industry standard 3D Solution"

What do you like best?

It has absolutely the best of all worlds. It can do everything from Animation, Rigging, Motion Graphics, 3D Modeling and many more. The possibilities are endless.

What do you dislike?

As having so many features, the program can be very daunting at first. And also, it has less presence online for home base students but more for big companies and big schools. Making the fact of learning it a little bit more difficult.

Recommendations to others considering the product:

Be very patient at the beginning. The introduction to the program is very long and it can take weeks for the user to get comfortable with the interface. But do not let that stop you. The rewards from knowing how to use this program are very satisfying as it is the industry standard.

What problems are you solving with the product? What benefits have you realized?

All the animations that we make are modeled, rigged and animated in Maya. It's very convenient that the whole pipeline can be done in just one program.

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UI
Mid-Market
(201-500 employees)
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"Complicated yet fun!"

What do you like best?

I liked it best about their unending support.

What do you dislike?

The complexity of the UI, it kinda scares the beginners

Recommendations to others considering the product:

Wohoo! another wonderful application for graphics designers out there! I'm sure i'm not the only one who discovered its greatness. So here I am sharing to you guys, to the people who has no idea about this application! thank me later! hehehe, try to use this application for goodness sake this is the application used by legends. When you first see the interface, don't be shocked its just the interface. You'll have fun discovering its functions. Soon you'll be able to understand each function. You'll get enough resources though, with the help of google and youtube you'll get through it. Maya is not a new application, it has been there for quite long time so no need to worry for resources. The internet is so big you'll get the information you needed! That's all Godbless! Goodluck for your adventure with maya!

What problems are you solving with the product? What benefits have you realized?

I was able to create 3D modeling with this app which helped me make my portfolio for future use.

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Director
Small-Business
(2-10 employees)
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"Maya is at the top of the programs in 3D modeling and animation"

What do you like best?

Extremely powerful and with all the elements and resources to design practically anything that the mind can imagine. It has an extensive variety of plugins and tools to create almost any object, both organic and inorganic. It allows me to play with ideas and take them to 3D accurately.

What do you dislike?

Having so many tools can sometimes be confusing. Many menus and options for practically anything becomes complicated when sometimes you want to do something simple. It is a very specialized program and that makes the learning curve slower than in other solutions for 3D design. After doing a course with AP Animation School I could make the most of the power that this program offers, as well as see many tutorials on the web to understand how to take advantage of the most specialized functions of the application. Everything requires time and dedication.

Recommendations to others considering the product:

When it comes to developing an idea in the world of 3D there is no doubt that Autodesk Maya is the first logical option that comes to mind. Its versatility and compatibility to import and export files of different formats is a great advantage. However, they must understand that in order to get the most out of it and take advantage of the full potential of the application, it is essential to study and train with many tutorials. Definitely not for the occasional user, but if you want to make a career in an animation studio or company dedicated to professional 3D visualization, then Maya is the right answer.

What problems are you solving with the product? What benefits have you realized?

Many times we have to do 3D modeling of objects that are very detailed, with Maya it has been possible to recreate every detail in the least, according to the client's specifications or the requirements of each project. This is outstanding and gives us confidence to use the leading 3D program.

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Mid-Market
(501-1000 employees)
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"Maya is a never-ending learning experience that offers challenge and reward in equal measure."

What do you like best?

I love that Maya's toolset grants me the power to bring my 3D animations to life while allowing me complete control over every minute detail.

What do you dislike?

The interface and production processes needed to produce a simple result can be overly-cryptic at times. The user must be willing to learn the language of Maya before they can really make the most of the software. The learning curve is steep.

Recommendations to others considering the product:

Maya is a robust 3D animation package that offers a tremendous amount of power to the user. Whether you need 3D assets, simulations, or animation, Maya offers the tools to get the job done. The sculpting tools are the weakest part of the package, so you might want to consider Mudbox as a companion to Maya.

What problems are you solving with the product? What benefits have you realized?

Maya enables me to create a library of reusable and malleable assets that are compatible with other software packages. Once an asset is created, it has a long shelf life, and can potentially provide a solution in a myriad of circumstances.

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Senior 3D Artist Print in Content Production Department
Information Technology and Services
Mid-Market
(501-1000 employees)
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"Maya daily use,"

What do you like best?

I appreciate the fact that we can work with references, which makes the work fluidly with high-tesselated geometries. No needs to import directly the parts inside the scene, then the file is way lighter, when for example you have a car + an environment. The management of the layers and outliner are very efficient and clear.

Maya is very optimized for using and editing new Python scripts or MEL in the daily workflow.

The process for creating cameras is very easy, it reacts like real one with all parameters like shutter speed, expo etc... , the viewport give us quickly a good idea from the angle. This is also good that we can lock them. I feel confortable in the use of this software

What do you dislike?

It could be a bit more intuitive, there are a lot of parameters in the render settings which are unexplained and not so easy to handle. And from version to version is always changing, most of the time it's causing more bugs than the previous version. I miss a converter for opening files directly like .stl, .igs, .vpb or even files compatible between 3dsMax and Maya. You always need to do some tricks before to open the files with Maya.

Recommendations to others considering the product:

There are a lot of competitors on the actual market, but I think Maya stays one of the bestsellers in all kind of industries for production from animation to still images. There is also a lot of tutorials on internet which allows you to learn Maya step by step.

What problems are you solving with the product? What benefits have you realized?

Problem

Modeling soft parts coming from hard surfacing modeling into quadmesh to get better results.

Solving issue with UV's and normals.

Benefits.

Everyone working with a common workflow inside a company can use the shared maya scene and continue the job to the end. You have always the capacity to improve the workflow.

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Professor / Motion Design Specialist
Design
Mid-Market
(501-1000 employees)
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"VFX Power House"

What do you like best?

Maya is for the 3D industry what English language is to the word of business. It is present everywhere and this is for me the strongest thing about it. It is a common language in the VFX industry. The performance and vast features makes it a complete package. From basic modeling to complex fluid simulations, its all there. That is the thing I like the most about it. Its performance in stress scenes and having all advance features in one package makes it simpler to think through a problem.

What do you dislike?

For me the only down side is the lack of an indie version that contains all the advance features. LT is too driven to game industry and lack several advance features and the subscription is a bit too much for an indie production environment. I would like to see an intermediate subscription mode for indie studios and artists.

Recommendations to others considering the product:

Really check out the performance analysis and take advantage of that to speed up your shots. It can give you a precise indication of what is going on behind the scenes and where you can improve the project.

What problems are you solving with the product? What benefits have you realized?

Advance 3D modeling and animation research for complex scene assemblies.

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Creative Studio Animator & Designer
Design
Small-Business
(2-10 employees)
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"most complete 3D package, mainstream, but too old and lack of efficiency"

What do you like best?

Maya has dominate the 3D industry for years, it can do everything, and lots of plugins/ scripts. This is still the best software for 3D character animation.

What do you dislike?

The stack history. It's really difficult to do any changes. All the operation has to be linear. Unlike the other node based software such as c4D or Nuke, Maya can't change the order of the operation easily. For example, when rig a character, once the rigging is done, it's done. There's no easy way to change the number joints afterwards. It's very bad for mocking up style frames or quick turn round.

Recommendations to others considering the product:

Maya is a giant elephant. It's too large to turn. Maya is doing something nice in 2016, but it's not enough. I switched to Cinema 4D last year, now I don't want to go back any more. Cinema 4D vs maya is like Nuke vs After Effects.

What problems are you solving with the product? What benefits have you realized?

I did my film Kia Rex using maya. You can do everything here from modeling to texturing to animation and finally rendering. It plays well with Zbrush and Nuke.

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Manufacturing engineer
Enterprise
(10,001+ employees)
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"The fastest way to draft an idea in 3D"

What do you like best?

It's easier to use than other 3D tools available on the market, rendering times are really good, no need to wait for long even without great hardware to render them.

What do you dislike?

Pricing of Maya is expensive. Unless you know that you are going to work with 3D all the time the price is unreasonable for most people who want to learn.

Recommendations to others considering the product:

It's easy to use but hard to master.

What problems are you solving with the product? What benefits have you realized?

Before creating a precision drawing our first step is to create a draft in 3D of the hardware, we use Maya for that.

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Motion Graphics Artist (Champion Promo)
Computer Games
Enterprise
(1001-5000 employees)
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"Industry Standard, but doesn't feel modern"

What do you like best?

I like how much history there is behind it. Maya has been around forever, and because of this, you can easily find tons of resources online relating to free models, tutorials, guides, scripts, plugins, and more. Many of them are even free! Also if you go to many bigger companies, they may have inhouse tools built to speed up workflows. So the compatability is one of the best parts.

It's also pretty versatile. You can do some decent simulations, and textures work, in addition to modelling and animation. It does a pretty good job of all of it in my opinion.

What do you dislike?

The biggest offender for me is the user interface. It feels like it was made 20 years ago, and the way it operates reflects that. All of the UI improvements they seem to be making feel extremely tacked on; The core of the software just doesn't feel right. I am a bigger fan of cinema 4d as a more casual 3D user, since that's an example of a modern interface that's highly searchable, and much faster to learn (shotcuts, great documentation etc.).

I also am note a fan of the History feature...it makes me constantly having to delete history on things, just in case it causes issues later (which if often does).

What problems are you solving with the product? What benefits have you realized?

The software's history and integration are longstanding, so the best benefit is general compatability. Make it easy to use files from other previous projects, and people are use to it so that helps.

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Animator/ Simulation Artist / 3D Designer
Broadcast Media
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"Roubust with an attitude"

What do you like best?

Maya can do a lot and they are adding more to it almost every release.

What do you dislike?

The updates often break or change old functions and sometimes the support team needs kindergarten level hand holding to prove to them something is not working.

Recommendations to others considering the product:

Maya is a very robust system that will do pretty much everything you can think of.

What problems are you solving with the product? What benefits have you realized?

We use Maya for animation, modeling, simulation, and video game assets. It works well with unity 3D which is our main interactive development software.

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UH
Enterprise
(1001-5000 employees)
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"Maya - 3D "

What do you like best?

Ranging from VFX to Motion Graphics to Games, artists all over rely on Maya to tell their story with one fast, creative toolset. Maya is the first stepping stone to the 3D.

What do you dislike?

One complaint about Maya that surfaces year after year is how difficult it can be to navigate the menus, so it would have been nice to have seen a quick menu option. Each update has loop holes too. Maya hangs up a lot. In that case we need to re install to make sure it works good without any trouble.

Recommendations to others considering the product:

If you’re looking to increase your productivity and streamline your workflow, the upgrade is well worth it. However, if you’re happy with what Maya 2017 has to offer, you may not want to rush out and upgrade it yet.

What problems are you solving with the product? What benefits have you realized?

Maya's proprietary scripting language MEL is highly customizable, and I am trying to work with it.

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(Myself Only)
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"Best 3d program that is available - all in one "

What do you like best?

Easy to use. Many options for 3D modeling and rendering. Also many options for animating objects for games or videos. Arnold implementation is perfect. Support for scripting languages is good and everybody can make plugins for Autodesk Maya with C++. memory handling is excellent. Options for making custom menus are the best in this industry since Maya was one of the first programs to allow so many customisations for the users. Very good for beginners since it can bring you very fast in the professional word of 3d animation. Easy customisation of menus is one option that I would wish in many other programs like Adobe products or Microsoft Office programs. Options for making hair dynamics are among the best in the industries, as options for making clothes. Ocean dynamics part of the program is unique and can be used very easy since there are a lot of presets.

What do you dislike?

Options for using procedural dynamics are not developed as in other programs. Support for mental ray after Arnold was acquired is not as it should be. Older versions of Maya could open more files than the newer ones. There are problems with opening AutoCad files and even 3D Max files but since all these software solutions are Autodesk products this is not acceptable and should be changed with some updates.

Recommendations to others considering the product:

There is no better program for 3d animation right now and that won't change in may years to come.

What problems are you solving with the product? What benefits have you realized?

3D animations, modeling and rendering are the primary tasks, but it is also good for experimenting with visualizations since in Maya you can solve one problem on many different ways so that everyone can find the best solution for the problem that has to be solved. Since there are also many other user it knowledge can be easily shared.

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"Animation and CAD Rendering software"

What do you like best?

I like its overall versatility. Maya is a powerful enough software that you can essentially accomplish anything withing the CAD realm while utilizing it. Maya is the choose software for many companies when it comes to CAD animations, Renderings, as well as a lot of pre - composite work. 3 companies I have worked for in the past use it, and I currently use it now. It is a staple in the industry.

What do you dislike?

After using Maya for a few years now (on and of depending on the project) I have grown to realize that the User Interface could be dramatically improved upon. Although it is technically an Auto desk product, its User Interface is not as intuitive as most other Auto desk software's. Also compatibility with other Auto desk software's is lacking for Maya in its current state. Also compared to other CAD rendering software's, the ability to tessellate raw data is limited due to the machine you use. Other software's I have used have not had this issue at as severe of a degree.

Recommendations to others considering the product:

Maya is an incredibly powerful software, but it does come with its flaws. Some you can work around and some you can not. Overall it is an essential tool i use in my career, but I could hope for some updates to make it more user friendly.

What problems are you solving with the product? What benefits have you realized?

Within my workplace, when we have a need for animation and CAD modeling, Maya is one of our go to software. Being as powerful of a software as it is, allows for a lot of the work we do to get done in house and save us time and money in the long run.

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Motorcycle Digital Designer
Automotive
Enterprise
(5001-10,000 employees)
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"VISUAL MASTER!"

What do you like best?

The best would definitely be the ease of polygon modelling! the support of vray makes it even better for digital designers like me! the power to render in hyper realism and amazing quality of animation shoots it the ideal software for rapid modelling / visualization and animation.

What do you dislike?

Dislike would be the complex placement of important controls, the bugs in plugin loaders, and the most common problem! - crashes during lighting and visualization.

Recommendations to others considering the product:

Make the most out if it! it is the future! there is nothing maya cant make or do, be it modelling/ animation. the ease and quality of modelling is very good. and the animation tips and tricks is off the roof!

What problems are you solving with the product? What benefits have you realized?

with maya, rapid modelling has been done in important car design projects, visualization and animation is done as well. benefits would be the speed and ease of modelling, and quality of visualization, also the amazing support fot vray.

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3D Environment Artist
Computer Games
Small-Business
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"Maya is a great tool for modeling"

What do you like best?

I primarily use Maya for modeling but I like that I can also rig, animate, and render when I need to. The modeling tools are always improving and making things like UV unwrapping easier for users. I also like that you can change the menu and panel layouts easily to customize how you work. Maya works well on both Mac and PC.

What do you dislike?

There is not much I dislike about Maya because I don't use the rigging or animation tools often enough but it seems like there is not enough documentation for certain aspects or errors you can get while using the program. Also I cannot access certain plugins for rendering on my earlier year version of Maya.

Recommendations to others considering the product:

Watch tutorials and read documentation to get to know the menu layouts of Maya because he sheer amount of tools can be overwhelming. Also if you are unsure about buying the product, there is a free student version you can use if you are a student trying to learn it.

What problems are you solving with the product? What benefits have you realized?

Maya has given me a sophisticated tool for all my modeling, rigging, animating, and rendering needs. The free student version has benefitted me greatly.

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Director
Motion Pictures and Film
Small-Business
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"MAYA is the one"

What do you like best?

MAYA with the latest 2106 has become the defacto leader of the pack in terms of DCC apps. The already class leading animation and scripting abilities which have made MAYA the mainstay of studios throughout the world are all there with Autodesk working really hard on making MAYA easier to grasp for new users. With the additions of the motion graphics toolset MASH in the SP2, alongside the acquisition of the Arnold render engine which looks like it will replace Mental Ray, to the already excellent built in Bifrost dynamics system. MAYA is the one sure bet in the 3D industry! MAYA Also has excellent support from 3rd party plugins, for example the excellent GPU render Redshift has brilliant integration with MAYA.

What do you dislike?

Even though Autodesk is working hard on making MAYA Easy for new users to grasp, a lot of the core toolset are hidden or not immediately intuitive like they are for example in CInema 4D. Also MAYA isn't cheap and from July 2016 will only be available via subscription, which makes it a serious investment.

Recommendations to others considering the product:

MAYA is the application that I would recommend any 3D artist who is new to the industry to pick up first, for established artist's Autodesk are adding enough goodies to make MAYA worth reconsidering

What problems are you solving with the product? What benefits have you realized?

MAYA can handle any DCC task, especially with the announcements of SP2, the Viewport 2.0 working paradigm means that even viewport animations are good enough in some cases for final ouput

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"The all in one sculpting tool for quick outputs"

What do you like best?

The best part of this software is its ability to sculpt your ideas without much difficulty and with haste, it allows us as 3D artists to create and design forms through a wide variety of tool and options, enabling the use of various selections we can sculpt the 3D parameters from a Raw block to a finely enhanced shape - able to communicate the product or character in all its views. The addition of the rendering tools as well its ability for rigging and animation gives a major plus point to stretch the boundaries of visualization into multiple ways. Personally I use V-ray as a rendering plug-in in Maya that allows me to create a better result in terms of visualization.

What do you dislike?

most of the times I have had difficulty in exporting files to be rendered in Maya- using V-ray plugin. it creates a few glitches which can be sorted by changing few of the importing parameters. the accuracy or tolerance compared to softwares such as Alias or Fusion 360 is not that great, it gives an approximate result in terms of dimensions and precision .

Recommendations to others considering the product:

Its a tool for quick sculpt modeling and a great software for rendering ( would be a plus point to have Vray to as the rendering engine). Its ability to rig objects gives the option to animate the products as well as characters - creating showreels through animation without investing on scaled mock ups.

It also has multiple camera options and setting allowing the user to create a realistic approach in terms of visualization.

What problems are you solving with the product? What benefits have you realized?

None

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Higher Education
Mid-Market
(501-1000 employees)
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"Bringing my student work to life."

What do you like best?

With this program I can quickly animate and render a cad file that I've built in alias. This program is very powerful and can do so many things, but yet it doesn't feel over whelming. There is a great community online and within a short period of time I can learn exactly what i want and make a great final product.

What do you dislike?

My major problems that I have with the software are very minimal. Those being camera controls. I jump around from several different programs those being Alias, Catia, RTT Deltagen and Vred, and I have the most difficulty with just basic camera controls, where the other programs come more naturally.

Recommendations to others considering the product:

It is a simple and powerful way to show off your ideas and thoughts in a way that will impress your audience. with in an hours time I can make a car design appear to drive right in front me. this real life scenario brings to life the design.

What problems are you solving with the product? What benefits have you realized?

I use this program to animate and render my student work, to show to our sponsors for my school program. the ability to have a well done animation and render can make the difference between getting the job and missing it.

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Priyam Dhanuka
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"My experience was fabulous."

What do you like best?

The shortcut keys are way better than unity ones. Also its so intutitve and very quick. I love the import and export Assets feature. Also the ease of moving objects around is brilliant.

What do you dislike?

Its too cluttered and sometimes really heavyweight. Some of the features are never used. It takes quite a bit of time to open up. The rotation of objects is sometimes glitchy.

What problems are you solving with the product? What benefits have you realized?

Developing a game. I was developing a world war 2 game, using Maya as a tool for modelling and scene building.

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Animation
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"Very powerful but very difficult to use"

What do you like best?

Autodesk Maya is an extremely powerful 3D software and is considered an industry standard in the film and video game industries. Maya includes modeling, texturing, animating, simulating, and rendering capabilities.

Maya is impressive simply because is extremely powerful and offers many aspects of 3D as listed above. Maya also has a long list of big name productions backing it. Having used Maya after learning 3D on Cinema 4D I see that it is a very different software. Maya has higher capabilities than Cinema, including advanced parameters in modes such as simulation or compositing, just to name a few, that Cinema doesn't have.

Modeling in Maya is very intuitive. It is easy to switch between line, point, and face modes. There are also many tools that make it easy to manipulate the mesh, add even cuts, and extrude symmetrically, while still maintaining quality topography.

Rigging is another feature in Maya that I found to be easier than other programs I have used. It is easy to add a skeleton and then set up IK chains. Maya offers soft bind which is more fluid but requires weight painting, as well as rigid bind, which is lighting fast to set up, but will give more robotic movement. It is also easy to add "look at" constraints, such as to create a controller for eye movement.

What do you dislike?

Overall, Maya's interface does not impress me. It takes a while to learn where everything is placed, and to me it seems that certain options are hidden away where you wouldn't think to look. In addition, it is easy to mess up the interface and struggle to be able to fix it.

I also find that some modes of Maya are particularly difficult to work in, especially Texturing and Camera Work.

It is very hard to create procedural textures in Maya. Compared to Cinema 4D, where there is a much heavier focus on procedural textures, Maya makes it difficult to create complex and realistic textures without loading bitmaps. It also it hard to edit materials once they are created. There doesn't seem to be a global materials panel where you can see every texture created. If I am incorrect about this, it also speaks to the obscurity of the interface.

Camera work in Maya is fairly difficult in my experience, mostly because there is no quick way to select a camera to view. You can cycle through cameras, but there is no keyboard shortcut, so it can take a while once you start creating many scene cameras. It also takes a while to get a hang of how to select which camera you would like to render from.

Recommendations to others considering the product:

Spend a lot of time researching the different aspects of Maya and how to use them.

What problems are you solving with the product? What benefits have you realized?

One clear benefit to using Maya is that it is a very prevalent industry standard. It is a must to learn Maya to work in Hollywood-level studios, and many smaller studios may use Maya as well. It also may be helpful in collaboration with other artists who may be using Maya.

Helpful?