
There are so many positive things in this tool, so many features and of course some drawback also but its pros always outshines the cons. Maya 3D is one of the best 3D rendering tool out there. The interface of this tool is also easy once you learn how to use it properly. It is especially made for the 3D animators. Many users of Maya 3D are earning thousands of dollars by just converting their creative thoughts in the animations and providing them to public reach. Let us talk about the features of this tool. You can simply use it to make 3D animations of your thoughts; you can make short films by using it properly. They offer a strong hold to the animations and you can control almost every part of this tool manually to make the perfect thing out of it. They offer so many refining tools with in the software; there is a hair-refining tool that can be used to refine the hair on the heads of your characters with in the animations. Review collected by and hosted on G2.com.
There is a humongous learning curve of this tool. You have to learn everything that is in this tool to make even a small two second animation. There best part is that there is so much learning data available online on YouTube and such platforms that you can learn how to use Maya 3D within a month or two and can practice it to refine your skills. Review collected by and hosted on G2.com.
There are many features within one application. There are some very handy features such as auto-rigging, the hypershade tool, and fluid effects that speed up the creation process. Since it is a software that has existed for a long time, there are many resources to help with learning Maya. It is easy to pair with Photoshop to add custom textures. Review collected by and hosted on G2.com.
It can be complicated at times because of its many layers that cause a steep learning curve. It can be very glitchy, especially with out-of-date versions, I had to use the 2018 edition because my computer couldn't handle the latest version and it often crashes when I try to use the hypershade tool. Certain features aren't obvious as to their use, but luckily there are many tutorials online to help with learning the software. Even in the newer version, it is prone to crashes and glitches that alter the user interface. It is very costly so I don't recommend getting it for personal use, Blender would be a better alternative. However, if you are looking to do 3D modeling at a professional level, I recommend it. Review collected by and hosted on G2.com.
I really love the animation, rigging, and Hair tools they offer. They offer lots of technical control and strong workflows for Animators and VFX artists Review collected by and hosted on G2.com.
I find it can be very discouraging at first and find the learning curve to be quite steep. I don't find it's interface very user friendly for the beginner and can feel overcomplicated at times. Sometimes it can be very overly technical compared to a program like Cinema 4D which I feel is much more use friendly. You definitely need a lot of time inside the program to even begin to become efficient in it. Compared to Cinema 4D, where you can create and concept ideas rather quickly and the user interface offers an easier level of entry for beginners who want to learn 3D. Review collected by and hosted on G2.com.
Interface is so reliable and smooth not much complicated, User Interface is something new users het stuck but maya managed to achieve the concept of simple and classic menu Review collected by and hosted on G2.com.
Sometimes Fatal error occurs but that can be sorted With many options Review collected by and hosted on G2.com.
What I like about Maya it's a full animation solution. You can model, rig, animation, simulate, and render. Many may not know this but you can also composite in Maya. Yes, load your renders back in and composite them in Hypershade. Or at least we use to, now Autodesk have switched to "Node Editor" but the Hypershade may still be able to be invoked by editing the Maya.Env file. It's a "Power User" thing so look it up on YouTube.
Eventhough, I use Maya as modeler, rigging, animation and simulation tool, It can be use in tandem with other tools that have specialized featured in each catagory. So though I model in Maya, I also model and sculpt in Pixologic Zbrush. The lastest version of Maya also has sculpt tools but Zbrush is an industry standard tool. The integration between Zbrush and Maya is seamless with GoZ. Even with Maya fur and Hair I often design in Zbrush and import more stylized groom curves into Maya for simulation. Like a lot of other peripheral tools that compliments Maya's workflow, their integration and support is impeccable. Houdini is really big these days for simulation so there's direct intergrations with plugin's called "Houdini Engine". I just started using it, and I am amazed to see the plugin actually has user definable parameters that can be edited in Maya.
Another example of integration is Cloth Simulation. I use Maya's NCloth for clothes but Marvelous Designer is an tool that has staked ground in top productions like Lord of the Rings. So I can make garments in Marvelous and import them into Maya very effortlessly with their multiple caching imports like MDD, Alembic or FBX.
Animation timeline is a vast improvement to making Maya more like MotionBuilder. Mobu as it is referred to is the industry standard for Motion Capture. However, I love it for keyframing. Maya is the premiere animation tool, but Mobu which is also an Autodesk product is like non other for RealTime performance. Mobu and Maya uses the same HIK (Human Rig) and it's a one click solution. I could go on and on about Maya and Mobu. HumanIK delivers but custom Rig is also well integrated. It just doesn't get better in any system. I even use HumanIK with Endorphin which is a Artificially Intellegent RagDoll simulation. It's no longer on the market but nothing comes close. So I won't let it go. I'm glad it's a part of my Mobu/Maya Human Motion Synthesis Pipeline.
Maya makes a great companion even as a utilitarian tool to just fix problems that maya occur in other software. I work with Maya as a "Front End" ElectricImage. So if there's anything EIAS3D can't do, I do it in Maya and send it back to EIAS. So I deliver the goods and not excuses. The work gets done. That's why it's the leader in the business. Review collected by and hosted on G2.com.
I don't like their new subscription plans. It's personal. I just like owning my own software and systems. Keep the computer personal. With that said, I did buy Maya and upgrade when I can. I would rather buy and own. I don't buy into the fee software options that are out there. Review collected by and hosted on G2.com.
Maya is great for learning to model, for hard-surface modeling, for baking maps, for texturing, for implementing plug-ins and renderers, for exporting models, basically everything - they even have sculpting tools built-in Review collected by and hosted on G2.com.
Autodesk Maya isn't great for organic modeling, even with their sculpting tools. It can be a bit difficult to use, especially node texturing and rendering. I'm not a fan of Maya auto-unwrapping for UVs, it doesn't work well. Aside from that though, I don't have any huge complaints. Previously I would have complained about the extraordinary pricing, but since they added the Autodesk Maya indie licence, that's not too much of a problem anymore Review collected by and hosted on G2.com.
The best thing about Maya is its stability and the amount of tools it already has integrated, without a doubt its physics engine and render are the best in the market. The community and resources are very wide since Maya has remained in the market for more than 20 years, today it is the standard in all Hollywood studios, without a doubt it is the best 3d software tool in the market. Review collected by and hosted on G2.com.
The interface is a bit complicated to learn to use for new users. The community is not as wide as that of other 3d tools and finally its price is very high. Review collected by and hosted on G2.com.
Direct, easy to understand UI, friendly side notes for every function!
easy to find answers online if you running into problems or difficulty Review collected by and hosted on G2.com.
when they update new version, they HIDE the old tools that you used to use and then you have to figure out where to find everything online.
they don't have stack system, so if you mess up, you have to either completed redo it or do lots of manual work. Review collected by and hosted on G2.com.
I use a MacOS computer to complete the majority of my work and Maya is fully supported on all platforms widely used by myself and my co-workers. It's cross platform nature makes compatibility and on boarding simple and effective. Review collected by and hosted on G2.com.
Maya can be convoluted at times, causing some simple tasks to be hard to complete. It also cost far too much for what it brings to the table when compared to it's rivals. Review collected by and hosted on G2.com.
Workflows and skin tools in order to improve the characters' skin with realistic deformations;
Non-destructive redirection workflow. Reuse, correct and improve motion capture and other animation data;
Effects;
Rendering;
Polygonal modeling tools;
Nurbs - Point-controlled surfaces;
Texture;
Lights;
Layers;
Duplicator of objects;
Application of images in geometry; Review collected by and hosted on G2.com.
VERY expensive.
due to the countless application possibilities, its interface is complex, requiring dedication to learning.
Takes a long time to installing the software. Review collected by and hosted on G2.com.
Maya is one of my favorite 3D programs. the thing I love most is the rendering part, because thanks to the different windows you can have all the steps under control. Review collected by and hosted on G2.com.
The least favorite part of Maya is the interface. Having hundreds and hundreds of tools, the work area is always full and very often I find the search for the tools I need very machine. Review collected by and hosted on G2.com.
The main advantage of Autodesk Maya is it's wide range of features. This software has a powerful list of tools for modelling, rendering, animation, rigging and exporting. Developers' experiences have made this software more efficient for the users. This why the software has been the industry standard for 3D modelling and animation for years. The rendering system of the software is powerful so that the user can use it for a realistic outcome. And also, the Maya allows the user to write custom scripts or to download them. So, this software can be recommended even for the experts in the field. Anyone can get support from the developers team and the users all over the world. Review collected by and hosted on G2.com.
When the value of something is high, we can't expect to get it cheap. When we think about Maya, it's also same. Maya is more expensive than other software used for 3D modelling. Another disadvantage is it's complexity. We have to search all over the interface to find a relevant function or a tool, so this can't be recommended for beginners. Learning Maya is another case. Although there are tons of tutorials in the Internet, someone has to go through all these tutorials to get a better understanding about the software. Review collected by and hosted on G2.com.
Mir gefällt, wie viel Geschichte dahinter steckt. Maya gibt es schon seit Ewigkeiten. Aus diesem Grund können Sie mühelos Unmengen von Online-Ressourcen zu kostenlosen Modellen, Tutorials, Handbüchern, Skripten, Plugins und vielem mehr finden. Viele von ihnen sind sogar kostenlos! Auch wenn Sie zu vielen größeren Unternehmen gehen, verfügen diese möglicherweise über interne Tools, um die Arbeitsabläufe zu beschleunigen. Die Kompatibilität ist also einer der besten Teile. Review collected by and hosted on G2.com.
Die für ein einfaches Ergebnis erforderlichen Schnittstellen- und Produktionsprozesse können zuweilen übermäßig kryptisch sein. Der Benutzer muss bereit sein, die Sprache von Maya zu lernen, bevor er die Software wirklich nutzen kann. Die Lernkurve ist steil. Review collected by and hosted on G2.com.
Maya has the ability to create very fluid models in architecture or furniture/fashion. I find it much easier to model freeforms in Maya than any other software. Review collected by and hosted on G2.com.
The interface is hideous and hard for the layman person to understand. With every version release, major modelling tools get moved around and make it harder. Review collected by and hosted on G2.com.
Modeling tools are quick and efficient. Easy to write tools and scripts in natives supported python. Wide industry support. Review collected by and hosted on G2.com.
Would like to see more community tools support. Blender gets all the new toys! Review collected by and hosted on G2.com.
One of the core strengths of Maya in comparison to other 3D modelling software packages is how intuitive and streamlined the user interface is giving the user the ability to manipulate 3D models in a much faster approach. Additionally, the learning curve for Maya is less steep thanks to the UI making it a lot easier for new users to get to grips with the software. Review collected by and hosted on G2.com.
My only dislike of Maya is the design of the component history. I feel like this could do with a redesign as currently, it can be somewhat tedious to navigate through the history of components when an extensive amount of components has been applied on to models. Review collected by and hosted on G2.com.
Maya is flexible and easy to customize for our pipeline. It has end to end everything I need to produce quality work in VFX, Game Dev, Photoreal Renders, and even Motion Graphics. Review collected by and hosted on G2.com.
Its lacking a simple camera match tool like the one in 3DSmax where I can place points on a model and match to a still image Review collected by and hosted on G2.com.
The software for all it flaws does usually get you to where you need to be, its just the journey that is so painful compared to almost any other rival software Review collected by and hosted on G2.com.
Most things, This software feels like a culmination of a long history of poor desicions and team in-fighting, some parts of the software have a completley different workflow to others. Stability is poor, New render layers are a disaster as if no industry proffesionals were consulted. The software is inconsistant with its conventions and almost unusable in a production without a lot of third party or in-house plugins. Review collected by and hosted on G2.com.
Rig is the best part, logic and powerful, animating is basic but effective. It's used worldwide by the major studios and supports many many plugins (including render engines). It integrates with Unreal Engine 4 viewport and with Motionbuilder. Interface is clean. Review collected by and hosted on G2.com.
Many features are obsolete and do not take advantage of modern hardware. Nucleus for example is poorly optimized for multicore cpus (like the new Ryzens) and works best with fast single core cpus (like Intel). The rent cost is ridiculous and it doesn't even provide full support for Arnold. Review collected by and hosted on G2.com.
Extensive documentation and years of troubleshooting support already on the web by users over the years. Python integration is very well documented. API allows for plugin writing. Game-centric .fbx export plugin. Enourmous customization potential. Review collected by and hosted on G2.com.
Random crashes here and there, certain processes and tools will cause crashes if not done a certain way, modeling toolkit is still not quit there on par with Substance or Z Brush. Review collected by and hosted on G2.com.
Maya is the most powerful piece of software for 3d animation I have ever encountered. There is a tool for anything from node based object distribution to fluid and cloth dynamics. Additionally, it is just really easy to model in once you get familiar with the tools. Review collected by and hosted on G2.com.
The tools in Maya, while powerful, are not necessarily intuitive, and require memorization of countless key combinations. For some tools, the only way to know all of their nuances and abilities is by trial and error, or to scour the documentation. Unfortunately, while this makes modeling really fast down the road, it means that there is no easy way to get into using the tools except to try stuff over and over. Additionally, someone who has multiple years of experience with the software could suddenly learn that they've been doing it the hard way all this time and find a shortcut that makes a previously obsolete tool suddenly overpowered. Review collected by and hosted on G2.com.
With a wide spectrum of instruments, the multitude of possibilities is incredible. Special tools, devices, or techniques are always available for making anything, from farmland to cars. The scale has been amazing enough to even allow individuals to function for many years, and have an environment in which they excel with Maya. Review collected by and hosted on G2.com.
Very few programs have as much imagination as Maya, but there is a bit of a learning curve and, taking the scale into account, that's to be expected. Review collected by and hosted on G2.com.
We use Maya for all of our 3D and animation needs in Video Game Development, there is no comparison! Maya can easily be extended to make your own tools enabling you to tweak your pipeline to it's fullest potential. Review collected by and hosted on G2.com.
Honestly, nothing to dislike about this software! Review collected by and hosted on G2.com.
Its ability to make customize the tools as per the users. We can even add tools with the help of mel scripts.
Modelling tools are quite handy. Review collected by and hosted on G2.com.
Somtimes it become very confusing to find exact options. Review collected by and hosted on G2.com.