
It is light-weighted in size, well organized in programming style and design patterns, super fast in performance. You have complete accessibility to the source code above the operating system level. Ogre recently added Vulkan support, that is something re-stimulated my interested in this engine. Also Ogre is good for educational purposes in terms of practicing C++, I would strongly recommend it to computer science students who would like to learn the ins and outs of game development. The documentations and tutorials are fairly up to date. Review collected by and hosted on G2.com.
Lack of tool chain support, Orgre's multimedia format isn't broadly supported or very popular, converting meshes back and forth is kind of inconvenient and very time-consuming.
It is great for being a rendering engine, we cannot blame it for not having sophisticated networking module, easy data manipulation, animation tools, or visual flow graph, etc., let alone those update-to-date industry relationship support. (For instance, the latest mobile or XR platform support needs constant update and organizational collaboration, which isn't something the Ogre community can achieve yet.) Review collected by and hosted on G2.com.
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