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I like the advanced features offered by the platforms. It permits to perform multi-core CPU rendering with SIMD acceleration in an easy way. The library offers interactive update functionalities off-the-shelves while using camera data. It permits to render high quality passes for geometry and lighting by using Open Shading Language that is really complete and exhaustive. Review collected by and hosted on G2.com.
The library itself is quite difficult to be used alone. The usage of Cycle is much more complex (and slower) than the use of Blender engine. Although it is easier to do photorealism with Cycles, the problem is that the extra work is done by the computer, slowing down the computer performances. Review collected by and hosted on G2.com.
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