
Massive has a simple interface and stands out its simplicity of use, because it is based on nodes, which makes it very easy to get the desired results in a few steps. Complex animations of many "agents" or characters can be made using behavior modifiers as needed for each project. Review collected by and hosted on G2.com.
I find it a bit complicated to create a new Agent, a name given to Massive Software to the characters, but maybe it's because human modeling is not my specialty. Also the cost is a bit high for a studio or animation company that is starting. If the budget allows, I would not hesitate to use it. Review collected by and hosted on G2.com.

