# UXPin Reviews
**Vendor:** UXPin  
**Category:** [Prototyping Software](https://www.g2.com/categories/prototyping)  
**Average Rating:** 4.2/5.0  
**Total Reviews:** 118
## About UXPin
UXPin is the design tool ideal for interactive prototyping, design systems and documentation. Some of our latest features include: Variables, conditional interactions, expressions, interactive states, data generator (integrated with Unsplash to get their free stock photos directly in UXPin!). And much more! No extensive training is required to start designing in UXPin. Our modern and intuitive editor lets you quickly create the perfect user experience from start to finish without leaving the app. Unlike in other image-based design tools, anything you create in UXPin is based on html, css and js code. Since it&#39;s the same technology developers will work with, their code will match your design perfectly always. Why code-based design? Since 2010, UXPin has been on a mission to enable the best user experiences by merging design and engineering into one world of better, faster product development. Try UXPin yourself with a free trial: https://goo.gl/zfM6yL




## UXPin Reviews
  ### 1. UXPin - The next generation UX design tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Information Technology and Services | Small-Business (50 or fewer emp.)

**Reviewed Date:** September 13, 2021

**What do you like best about UXPin?**

What isn't to like? From wireframe to functional high fidelity testable prototype, to hi-fi design, to dev handoff while building out libraries/design system elements, it is a game-changer.

**What do you dislike about UXPin?**

Some odd bugs with text formatting now and then, nothing significant.

**What problems is UXPin solving and how is that benefiting you?**

UX work lifecycle able to test utility/usefulness and usability without throw-away deliverables. Makes dev handoff simple, especially with the straightforward documentation function that you rarely need to use. Comments function makes gathering feedback easy and displaying it in the design view makes acting on and replying to it easy.

  ### 2. Great tool to design, prototype and presents products!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Ola K. | Senior UX Designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 22, 2021

**What do you like best about UXPin?**

We started using UXpin to create prototype that are as closest to the final version of the product as possible, which allow our clients to feel the experience of using it. We love adding interaction and create 'live' product. Besides that UXpin helps us orginze work, is easy to share and comment.

**What do you dislike about UXPin?**

While working with another team member on the same project, we often lose some data. It seems like the autosave option does not keep up with two or more users, and we have to repeat some changes repeatedly. Maybe apart from the autosave, there should be a manual save button, just to make sure all changes are saved.

**Recommendations to others considering UXPin:**

It takes some time to learn and understand some prototyping options, but honestly, it's fun to discover it :)

**What problems is UXPin solving and how is that benefiting you?**

Collaboration with team members;  Easy to share; Easy to pass the project to developers team - automatically created visual style guide with fonts, colors, and imported assets; Also customer support is quick and helpful.

  ### 3. UXPin is close to what happens in actual web development.

**Rating:** 3.5/5.0 stars

**Reviewed by:** Neel L. | Senior Designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 11, 2022

**What do you like best about UXPin?**

Through this tool, we can create interactive prototypes that can be shared with our clients, along with a phone frame. That's pretty cool. UXPin is quite close to what happens in actual web development. It has been a great experience so far. With the tool, I was able to execute extremely successful projects and create remarkable digital products.

**What do you dislike about UXPin?**

The user interface could be more user-friendly. There is limited native-like functionality on mobile devices like gestures. The interface can be clunky and hard to use and understand.

**Recommendations to others considering UXPin:**

Must try for prototyping and real-time help in development.

**What problems is UXPin solving and how is that benefiting you?**

My team used it for actual web development and experiments on user experience. It also offers best-in-class design system management. Each time, we don't need to design a new theme. Using a design system helps us to easily create successful and remarkable digital products.

  ### 4. A True Web-Based Prototyping Tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Varun P. | UI & Graphic Designer, Mid-Market (51-1000 emp.)

**Reviewed Date:** June 01, 2022

**What do you like best about UXPin?**

The ease with which I can share my designs with any number of stakeholders is incredible! It's something that I find myself taking for granted now, and I am yet to find another tool that does this better.

**What do you dislike about UXPin?**

The support for UXPin is a little more limited than what you may find with Figma or Adobe XD, and the documentation for specific workflow issues can be a little tricky to come by.

**What problems is UXPin solving and how is that benefiting you?**

UXPin contains all the necessary functionality, as well as a seamless workflow, that allows me to create any digital product, whether that be rapid wireframes, high-fidelity working prototypes or even client presentations.

  ### 5. Smooth Transition from Graphic Design to UX Design

**Rating:** 4.0/5.0 stars

**Reviewed by:** Alejandro C. | Hybrid Designer (Graphic / UX Designer), Small-Business (50 or fewer emp.)

**Reviewed Date:** November 16, 2021

**What do you like best about UXPin?**

UXPin is complex and full of cool features; however, this can be a double-edged sword depending on where you are coming from. 

I came into UX design with eight years of experience as a professional multimedia artist—creating photos, videos, graphics, and websites with Adobe software. That software experience made it very easy to pick up UXPin and start building basic wireframes on my first try. In many ways, UXPin reminded me of Adobe Illustrator (UXPin even uses many similar keyboard shortcuts!). Seven months later, I find myself enjoying all the advanced features of states, variables, expressions, etc. 

UXPin's sharing features are also essential to our company's workflow and I appreciate the ease of sharing.

**What do you dislike about UXPin?**

As a new UX designer with one year of experience, I cannot identify any downsides for UXPin so far. Granted, I am still learning about UX and facing new challenges, so I might grow to dislike certain things or require new features.

**What problems is UXPin solving and how is that benefiting you?**

I am currently a Jr. UX Designer, and my company uses UXPin for prototyping and building a complex web-based application. UXPin's advanced prototyping tools have allowed us to test our designs thoroughly and with very, very few limitations. The complexity of our software can be challenging to test, and UXPin provides the right amount of features we need for sucessful user-testing.

  ### 6. Helped me discover my passion for UX/UI

**Rating:** 5.0/5.0 stars

**Reviewed by:** John N. | Product Manager, Small-Business (50 or fewer emp.)

**Reviewed Date:** October 21, 2021

**What do you like best about UXPin?**

1. The features are easy to understand and can be as simple or complex as the prototype requires. 
2. Customer support is excellent.
3. Linking data from an external source is a game-changer.

**What do you dislike about UXPin?**

1. Exporting in PDF doesn't export all of the design. (probably user error as I never reached out to customer support on this issue)
2. No other dislikes or complaints.

**What problems is UXPin solving and how is that benefiting you?**

As a PM at a smaller company, I use UXPin for a variety of problems. Some of the solutions include:

1. I create mock-ups for our development team to help them understand requirements. 
2. I  design prototypes for new products that are in development. 
3. I story board ideas for shareholders within the company
4. I design road maps, user journeys/maps, other visuals that are useful in product discovery. 

Benefits that I have realized using this product include:

1. Using this product has helped me realize that I have a passion for UX/UI development. 
2. Being able to access the web application anywhere that has an internet connection has helped me share designs/prototypes all over the US.

  ### 7. A truly great design tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Deborah R. | Director of UX/UI, Artificial Intelligence Group, NTT, Enterprise (> 1000 emp.)

**Reviewed Date:** October 15, 2021

**What do you like best about UXPin?**

Once the design is ready for internal or client review, the Preview views are easily shared, simulated and can be commented on.  I love that the comments can either be viewable to everyone or to specific users.  The simulation feature is extremely effective in showcasing ideas or functionality.

**What do you dislike about UXPin?**

I find that building components in a specific layer within the overall image is sometimes difficult or requires a lot of clicks.  I'd like to see this made easier.

**Recommendations to others considering UXPin:**

Since UXPin is web-based, mockups are easily shared with different levels of permissions (comment only, read documentation, edit) based on the individual you are sending it to.  Developers can easily capture all details needed.  Designers have access to design libraries and other industry standards.

**What problems is UXPin solving and how is that benefiting you?**

My team uses UXPin to design product components and features.  We also use it to prototype examples or ideas and to mock up solutions for our clients.  The UXPin site serves as a repository for all of our design documentation.  We are far more organized using UXPin which saves time, improves productivity, improves transparency with the work that we are doing and allows us a professional and polished way to review designs with others.

  ### 8. Adequate but Limited Wireframing Tool

**Rating:** 3.0/5.0 stars

**Reviewed by:** Kee Yeon W. | UX Designer, Mid-Market (51-1000 emp.)

**Reviewed Date:** October 15, 2021

**What do you like best about UXPin?**

I like that UXPin has shareable libraries of assets as well as different options for creating assets. This feature makes it easy to create components that have built-in interactions.

**What do you dislike about UXPin?**

UXPin has a desktop application, but it's essentially just a browser on your computer. As a result, the performance is slower and utterly dependent on your internet speeds. Functionally, the commands are different from other more popular wireframing software like Figma or Sketch as well. This disconnect removes familiarity for some users. 

Another issue is prototyping. On UXPin, there's no way to see what areas of a screen are clickable when using the prototype.

**What problems is UXPin solving and how is that benefiting you?**

While I use it here and there, UXPin is not our company's primary wireframing tool. We use UXPin for specific clients because of its shareability but prefer more interactive options like Figma.

  ### 9. Great all around prototyping tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Mike S. | Product Designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 13, 2021

**What do you like best about UXPin?**

UXPin is definitely one of the better prototyping tools out there, and I've used quite a lot. Its ease of use, powerful interaction features, collaboration/feedback loop, and built-in style sheets and design systems have allowed our team to consolidate all our designs within one system instead of what we needed to do in the past.

Our team has also been experimenting with UXPin Merge and sees a ton of potential with how it works and designing using live-coded components.

We also love that there's both a desktop and browser-based app which makes it quite flexible.

**What do you dislike about UXPin?**

Hard to pick on anything but the implementation of UXPin Merge is currently a bit cumbersome for the primary users of the tool, which are designers. We had to have a dedicated engineer help us, but once they got it going, it was super simple to add our coded components to the editor.

There can also be a pretty significant performance hit when there are many interactions within a prototype. This might be due more to the heavy interactions we include in our designs at times, but just something to call out. Otherwise, we're pretty happy with the tool overall.

**What problems is UXPin solving and how is that benefiting you?**

One problem we are solving is cost. Previously, designers had to have the traditional stack of tools such as Sketch, Invision, and Zeplin or similar means, and we started to find that it was becoming quite expensive. Having all of our designs in one place of reference is a huge bonus.

We've also found it's relatively easy to learn and onboard new hires.

  ### 10. Great prototyping tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Jacqueline M. | Graphic Design Intern, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 10, 2021

**What do you like best about UXPin?**

The power and flexibility of the prototyping components are the best part of UXPin. It does take some adjustment compared to figma or XD but its infinitely easier to create carousels, animate ins, etc since they're built in and you don't need to jerry rig a way around it like the others. Once I learned component and states this has been my go to prototyping tool for websites and apps to give a more realistic and dynamic design.

**What do you dislike about UXPin?**

I think the basics are hard to find At first. I wish the buttons at the top for states and components were formatted elsewhere because I completely looked over them the when I was learning the programs. I also wish the type "paragraph styles" area was more functional. I find a lot of times they're hard to edit or find the right buttons and sometimes they don't seem to change all the type in that "style" say like I could in indesign.

**Recommendations to others considering UXPin:**

If you're looking to wireframe this is the same basically as Figma or XD, they may even be easier, but if you want to have a functional beautiful prototype and use a program from wireframe to prototyping I'd recommend UXPin for its power and ease of use after the initial adjustment period.

**What problems is UXPin solving and how is that benefiting you?**

It allows me to prototype websites better as a student. It's better pro typing more powerful and easier to use.

  ### 11. A great way to design a product from end-to-end

**Rating:** 5.0/5.0 stars

**Reviewed by:** Eric C. | Lead Architect, Enterprise (> 1000 emp.)

**Reviewed Date:** December 16, 2021

**What do you like best about UXPin?**

This product is extremely fast, very easy to use, amazingly easy to learn and have reduced overall development complexity by a large margin. The ability to share screens amongst multiple members of the development team (from product managers, architects to developers has made the entire process streamlined and interactive. It has fostered some great conversations and put everyone on the same page.

**What do you dislike about UXPin?**

I'd love to be able to export the data on more formats for greater integrations.

**Recommendations to others considering UXPin:**

Trying it is adopting it

**What problems is UXPin solving and how is that benefiting you?**

lack of communications between all parties involved, one project, one platform, integration to templates for company wide designs.

  ### 12. Great conception tool

**Rating:** 4.0/5.0 stars

**Reviewed by:** Verified User in Public Relations and Communications | Small-Business (50 or fewer emp.)

**Reviewed Date:** January 18, 2022

**What do you like best about UXPin?**

The tool helps easily and quickly draw websites and digital applications. What is especially good is that you can experience almost the entire functionality of the future website already in the conception process.

**What do you dislike about UXPin?**

Unfortunately, the tool is not entirely self-explanatory. To use all the functions, you need a tutorial to get started. Also during the application it is now and then tricky. E.g. every now and then the loading time is longer or the edited section has to be dragged again and again to the desired zoom.

**What problems is UXPin solving and how is that benefiting you?**

UXPin helps us show clients our ideas schematically before design can distract them from the structure. Our productivity is increased by being able to take previous designs and adapt them for other purposes.

  ### 13. Prototyping is a lot faster with Uxpin.

**Rating:** 4.5/5.0 stars

**Reviewed by:** Oluronke D. | Software Engineer, Mid-Market (51-1000 emp.)

**Reviewed Date:** December 13, 2021

**What do you like best about UXPin?**

I like the interactive collaboration environment which Uxpin gives me access to. I can initiate and join remote brainstorming sessions, collect feedback on our project ideas  via the comment feature, create and access sample libraries created during the course of brainstorming and interact live with test prototypes.

**What do you dislike about UXPin?**

At the moment, I find no way to introduce automatic layouts or object grids into my designs. This is my only drawback experience with Uxpin and if this were to be addressed even today, I will be absolutely satisfied with my Uxpin experience and rate it a 10/10.

**What problems is UXPin solving and how is that benefiting you?**

We use Uxpin not just for prototyping but most importantly to address all issues around team based collaboration, in the course of building prototypes for software projects. 
UXpins interactive nature, has allowed me iterate faster when working on user interface design projects.

  ### 14. Always surprised this isn't a more popular choice

**Rating:** 5.0/5.0 stars

**Reviewed by:** Jeff L. | Co-founder & Revenue Leader, Small-Business (50 or fewer emp.)

**Reviewed Date:** October 27, 2021

**What do you like best about UXPin?**

UXPin is a better layout and design IMO vs. other leading tools.  It's just easier access to features and design libraries. My background/education isn't in design, maybe that's why I find it easier, but when comparing to other systems, UXPin is the easiest to see what a live website will look like vs. your design, which is the most important thing, to me.

**What do you dislike about UXPin?**

Selecting elements is a little tricky, but I've found this to be true with every web based tool with this level of granularity

**What problems is UXPin solving and how is that benefiting you?**

working with my co-founder, who is also not a designer by trade to optimize our product.  we use UXPin for prototyping. 

It helps me because I can see screen sizes/pixels easily in the design and I can launch the product as a webpage for my developer to see what we are looking to accomplish.

  ### 15. Great Value

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Computer Software | Small-Business (50 or fewer emp.)

**Reviewed Date:** December 28, 2021

**What do you like best about UXPin?**

This is a great design tool.  I like that it comes with everything you need, from prototyping tools to icon sets, to a design system.  It also allows you to share your prototypes, including mobile versions. It is very much like Figma, only less expensive.

**What do you dislike about UXPin?**

It is not as customizable as other tools - that can be a positive if you are not looking to bring in special libraries or require a lot of customization.  I am also unsure about its enterprise capabilities.

**What problems is UXPin solving and how is that benefiting you?**

The it for our design system has been especially helpful because we have been able to standardize our UI/UX components.

  ### 16. Easy to get started with endless options

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Computer Software | Small-Business (50 or fewer emp.)

**Reviewed Date:** September 23, 2021

**What do you like best about UXPin?**

I love the powerful search features and how they put everything at your fingertips. Also, I really like the intuitive UI and how it promotes an enjoyable learning curve. You can easily get up and running with a few simple components without having to watch hours of tutorial videos. And, the simple components can be combined to build really complex and dynamic designs as you get more familiar with the tool. Specifically, I tried a few competitors and found UXPin was the only tool to provide dropdown functionality sufficient for what I needed to mock my dynamic form.

**What do you dislike about UXPin?**

It's hard to think how UXPin can improve. It would be nice to be able to name the interactions so they are easier to manage. Collapsing the right and left panels in the UI could be a bit more intuitive as well, but it is neat how it works now.

**What problems is UXPin solving and how is that benefiting you?**

I needed to mock up a dynamic form and UXPin was the perfect tool for the job.

  ### 17. Ahead of the curve on UI prototyping tools

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Insurance | Mid-Market (51-1000 emp.)

**Reviewed Date:** November 15, 2021

**What do you like best about UXPin?**

What drew me to UXPin was the code-based foundation it sits on, along with the connection to a component library via its Merge feature. These two things are features that no other tool has yet to compete with, and it is exciting to see what is in store for the tool's future. I will also say that I like the iterations feature as well. Having the ability to create snapshots of your working file within the same tool and have that version control integration is invaluable. No more relying on file-naming strategies or Time Machine backups!

**What do you dislike about UXPin?**

The only negative thing I have to say about the tool is there are a few industry-standard features that are not currently in UXPin yet. The biggest ones for me are auto-layout and being able to add grids to objects. They have a bit of catching up to do, being a smaller company, but I have faith they will get there eventually.

**What problems is UXPin solving and how is that benefiting you?**

The biggest problems I'm able to solve with UXPin are developer hand-off processes and iterate quickly in high-fidelity. Having the ties to a design library and everything built from the same source of truth has been tremendous!

  ### 18. Great prototyping tool for sharing designs

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Computer Software | Small-Business (50 or fewer emp.)

**Reviewed Date:** August 20, 2021

**What do you like best about UXPin?**

I appreciate having both a web & desktop version available, and it's straightforward to share designs with anyone, regardless of which version I'm using.

**What do you dislike about UXPin?**

There are a couple of very minor usability issues I've discovered along the way, but nothing severe enough for me to complain about.

**What problems is UXPin solving and how is that benefiting you?**

As a UI/UX Designer for web applications, UXPin makes it easy for me to mock up an application prototype to test and tweak with stakeholders and share with the development team. The prototype gives the dev team a way to visualize the on-screen interactions while building out the application. UXPin also allows me to leave notes and comments on specific elements to communicate ideas or explain complex UI interactions with the developers. Since we work remotely, this is essential.

Having an interactive mockup is a great way to start conversations with a team or with users to understand UI patterns and pivot if required before putting effort into coding.

  ### 19. UXPin transition has been excellent!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Troy E. | User Interface Designer, Mid-Market (51-1000 emp.)

**Reviewed Date:** September 20, 2021

**What do you like best about UXPin?**

The learning curve from iRise was a breeze.  After iRise warned us that they were ceasing operations, I tried Figma and XD but was never able to get to the level of interaction and fidelity that UXPin ultimately allowed me to achieve.  After a year of daily use, I am very happy with the transition.

**What do you dislike about UXPin?**

I wish there was an eyedropper/color picker and I miss the way iRise handled what they called "Views".

**What problems is UXPin solving and how is that benefiting you?**

I help solve problems related to the transfer of patients within hospital systems.  UXPin helps us get to market faster with less rework.

  ### 20. Great UX Tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Scott P. | xAPI Specialist, UX Designer, Content Creator, Mid-Market (51-1000 emp.)

**Reviewed Date:** November 03, 2021

**What do you like best about UXPin?**

The sheer depth at which you can build an interactive prototype. It is fairly easy to learn UXPin and build very, very high fidelity interactive prototypes

**What do you dislike about UXPin?**

As an individual designer, I cannot gain access to design systems or some of the more advanced tools without paying a high price.

**What problems is UXPin solving and how is that benefiting you?**

I can quickly build and share designs and clickable prototypes with customers. UXPin makes UX much easier with feedback and the speed of creating.

  ### 21. UXPin is fantastic for prototyping

**Rating:** 4.5/5.0 stars

**Reviewed by:** Matt M. | Senior UX Designer, Mid-Market (51-1000 emp.)

**Reviewed Date:** October 25, 2021

**What do you like best about UXPin?**

I like the simplicity of creating interactions, but also the ability to create more complex behaviors using variables. Having the ability to not only create those interactions but the ability to copy/paste them onto other objects as well as build the interactions into library items is a huge time-saver.

**What do you dislike about UXPin?**

Lacks a table component and I can't style form components completely. Specifically, I wish I could change the icon used for the select component and the hover styles for it.

**What problems is UXPin solving and how is that benefiting you?**

UXPin allows me to specify not only visual styling, but interactions as well. This makes handoff to developers and reviewing designs with SMEs and stakeholders really easy.

  ### 22. Great tool for prototyping & wireframing

**Rating:** 4.5/5.0 stars

**Reviewed by:** Lee P. | Conversion Rate Optimisation Consultant, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 31, 2021

**What do you like best about UXPin?**

I like that you can create pretty great prototypes for presenting designs / journeys to clients all linked together to help them understand how the live journey will look

**What do you dislike about UXPin?**

I don't like that you can ONLY upload groups high quality images in bulk, and doing it individually i.e. uploading one screen means that the image is reduced in quality significantly

**What problems is UXPin solving and how is that benefiting you?**

It solves the problem of having to use more expensive tools like marvelapp. Clients seem to get on with it too and understand how to navigate through the screens

  ### 23. The only Prototyping tool I would use

**Rating:** 5.0/5.0 stars

**Reviewed by:** Ryan T. | Vice President of Product Management, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 06, 2021

**What do you like best about UXPin?**

The ease with which I can quickly mock up a demonstratable version of an application.

**What do you dislike about UXPin?**

I have never found a need to ask more from the software.

**What problems is UXPin solving and how is that benefiting you?**

As VP of Product Management, it is very effective at creating and socializing new ideas without distracting developers from their primary goal, new development. By the time the prototype reaches development, it is already a well-designed product ready for market introduction.

  ### 24. Has a lot of flexibility and features to help work quickly and effectively.

**Rating:** 5.0/5.0 stars

**Reviewed by:** Patrick  D. | B, Mid-Market (51-1000 emp.)

**Reviewed Date:** December 09, 2021

**What do you like best about UXPin?**

Same designs components as development staff.

**What do you dislike about UXPin?**

Occasionally buggy, but that is any design software. None of the bugs are detrimental to workflow or process, and some of the bugs are not easily reproducible.

**What problems is UXPin solving and how is that benefiting you?**

Ability to design visuals with a higher level of interaction and customizability. Other products lack some of the features provided by UXPin.

  ### 25. Easy to use prototyping tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Tyrus M. | Information Technology Specialist, Mid-Market (51-1000 emp.)

**Reviewed Date:** September 07, 2021

**What do you like best about UXPin?**

How easy it is to get started and to use and create libraries.

**What do you dislike about UXPin?**

The interface on the left menu, it can hide or you lose menu options it seems at times.

**What problems is UXPin solving and how is that benefiting you?**

I am mocking up and generating prototypes for internal and external use and it is a real time-saver and great at improving understanding of new features or programming that is being planned.

  ### 26. A simple lightweight webapp that replaces heavy Adobe XD

**Rating:** 5.0/5.0 stars

**Reviewed by:** Venkatesh Kumar S. | Frontend Developer, Mid-Market (51-1000 emp.)

**Reviewed Date:** September 06, 2021

**What do you like best about UXPin?**

I main thing I like about uxpin is that we can use it with installing it. It is a webapp that runs in any web browser. We can create our wireframes and prototypes and can share the live url too. Initially this provides limited time free trial also.

**What do you dislike about UXPin?**

Not found anything yet. It's amazing the way it is now. Still it would be good if it extends its icons library.

**What problems is UXPin solving and how is that benefiting you?**

I have created prototypes for the clients based on their requirements using uxpin. Further this can be coded into UI post approval

  ### 27. UXPin Review

**Rating:** 4.5/5.0 stars

**Reviewed by:** Atakan B. | UX/UI Designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 09, 2021

**What do you like best about UXPin?**

Merge integrations and Design system management. Beginner friend. You can easily learn how to use this program. Also, organizement is so good.

**What do you dislike about UXPin?**

More action button right-bottom side of the project container couldn't be hover.

**What problems is UXPin solving and how is that benefiting you?**

Prototyping and wireframing. Design system management.

  ### 28. UXPin Review

**Rating:** 3.5/5.0 stars

**Reviewed by:** Ramzi N. | Product Designer, CMS Hub, Small-Business (50 or fewer emp.)

**Reviewed Date:** December 28, 2020

  ### 29. Great tool for all kinds of fidelity prototyping

**Rating:** 4.0/5.0 stars

**Reviewed by:** Verified User in Computer Software | Mid-Market (51-1000 emp.)

**Reviewed Date:** August 31, 2021

**What do you like best about UXPin?**

Ease of use. Glad its a web tool that is easy to use anywhere we want and mockups and readily available to share. 
Their design systems feature is also great, it takes prototyping to next level.

**What do you dislike about UXPin?**

Not many dislikes. Obvious being a web tool comes with its own challenges but overall manageable.

**What problems is UXPin solving and how is that benefiting you?**

Low to medium fidelity prototyping.
Interaction design
Sharing prototypes

  ### 30. Unbelievably easy to navigate

**Rating:** 5.0/5.0 stars

**Reviewed by:** Darlington M. | Co-founder/Product designer

**Reviewed Date:** October 11, 2021

**What do you like best about UXPin?**

It is a near-real prototyping experience

**What do you dislike about UXPin?**

Tough one. Hardly anything to dislike about it

**What problems is UXPin solving and how is that benefiting you?**

It helps me bring my app ideas to life and communicate it with my dev team effectively

  ### 31. Helping to improve our UI offering

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Computer Software | Mid-Market (51-1000 emp.)

**Reviewed Date:** November 02, 2021

**What do you like best about UXPin?**

Integration with dev tools such as storybook, makes the handover process easier.

**What do you dislike about UXPin?**

There is a bit of upskilling needed for my team - we're new to tools like UXPin and it's not quite as intuitive as some other tools on the market

**What problems is UXPin solving and how is that benefiting you?**

Prototyping, handover to dev team, easier way to gain customer feedback

  ### 32. The most versatile tool

**Rating:** 4.0/5.0 stars

**Reviewed by:** Sebastian W. | Creative Director, Mid-Market (51-1000 emp.)

**Reviewed Date:** May 24, 2021

**What do you like best about UXPin?**

Design with native css animations and lot of prototyping options. Gather feedback on your design. Iterate. Give handoff to developers. Promising real code components (react) in a design tool.

**What do you dislike about UXPin?**

Can be sometimes sluggish. Limited export options - not every element can be exported to png/svg.

**What problems is UXPin solving and how is that benefiting you?**

Whole design process in one app. Don't need other tools.

  ### 33. Great for high fidelity interactive prototyping.

**Rating:** 4.0/5.0 stars

**Reviewed by:** Verified User in Information Technology and Services | Mid-Market (51-1000 emp.)

**Reviewed Date:** October 30, 2020

**What do you like best about UXPin?**

Creation of highly interactive prototypes is quick and intuitive -unlike Invision and Figma which results in multiple unintelligible connection lines which makes interactivity unscalable.
- states, variables, and conditionals work great in combination

The whole UX design flow can be done on UXPin - from lo-fi conceptual wireframe, to hi-fi wireframe and prototype, to developer handoff files.

Layers are a lot more manageable as you don't have to deal with multiple frames.

Multiple users can work on a project simultaneously.

**What do you dislike about UXPin?**

The lack of updated and comprehensive Material UI design library. The Material UI components on UXPin is outdated.

Sometimes laggy.

**Recommendations to others considering UXPin:**

Try out the free trial.

The conceptual model for UXPin differs slightly from other similar offerings but it's very intuitive and has worked great for my workflow and our UX teams' needs.

**What problems is UXPin solving and how is that benefiting you?**

High fidelity prototyping for user testing and Developer handover.

  ### 34. Fantastic Prototyping Toolset

**Rating:** 5.0/5.0 stars

**Reviewed by:** Willson D. | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 20, 2020

**What do you like best about UXPin?**

UXPin is a great tool that our whole team uses to prototype and map out complex manufacturing processes with our customers. On any production floor the complexity and corner cases are numerous and UXPin allows us to work together with our customers to hash out all these issues through a clear UI/UX prior to going into building/customizing complex logic and software. This toolset helps shave mountains of time off of our software customization time and is a great tool to use repeatedly for all our processes.

**What do you dislike about UXPin?**

Would be great if pricing was a bit lower as we're a small team and the costs are a bit high to use UXPin.

**Recommendations to others considering UXPin:**

Great toolset and certainly worthwhile using as it'll help shave a lot of time off from prototyping and working with customers. It might take a bit to learn at first but worth the investment in time and helps your team better collaborate and helps for a better client/vendor relationship. We've been using this for a lot of our complex customers that require a personal touch and their processes are extremely complex. Therefore in order for us to make sure that our solution is the perfect fit, we need a rapid way to be able to perform prototyping and to ensure that it's exactly what the customer needs. UXPin helps a lot with doing this.

**What problems is UXPin solving and how is that benefiting you?**

We're using UXPin to help tackle and reduce the need for software customization and rework which eats up a lot of our developers' time. By using UXPin, this allows for a very easy process of our project managers and deployment analysts to configure solutions together with the customer prior to it showing up in front of a developer's tasks. With this we see time savings and cost savings for our team to reduce the need for most rework and hassle with our customers over clarifications.

  ### 35. Fo sure, by far, the most complete layout and prototyping tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** Tiago M. | Enterprise (> 1000 emp.)

**Reviewed Date:** May 28, 2020

**What do you like best about UXPin?**

I work on a very dynamic and plural team.
This means we need to get all the deliverables synced and updated for everybody.
UXPin simply allows doing this in a natural and automatic way.
Multiple designers (UI/UX), QAs, PMs, POs can access the file at the same time an see, in real-time, all the work being done.
They can add documentation, comments, approves, and do discovery in a seamless way.
The interactive prototypes can be done while working on the layout, by other team members.
And if you need to add conditional decision on the flux of your app/website, UXPin allows you to use variables.
Does the user is logged in? If so, goes to this way, if not, goes to this other way.
And the big triumph: the design system.
UXPin auto-create a complete design system based on your components from your layouts.
You can remove/add more instructions and elements from your design system and can share/protect the layouts, documentation, prototype, and design system with anyone.
So basically, you can do all the processes and management of your UI/UX project trough UXPin.

**What do you dislike about UXPin?**

If I can suggest something, I would like to see the possibility to work offline and integrate with other tools like Zeplin, Lucidchart, and so on. Also, it would be amazing to have documentation more structured and customized. Some features should be available on low tier plans.
You guys are doing an amazing job listening to the users.

**Recommendations to others considering UXPin:**

The tool is easy to work and implement.
Check the needs and the plans because some features are available only on high tier plans.
But anytime you can contact the support and they will answer you super fast.
UXPin can easily replace almost any other UI tools you are using.
So you if are looking for comprehensive tools, UXPin probably is the ultimate one.

**What problems is UXPin solving and how is that benefiting you?**

We are building and managing the entire UX/UI project trough UXPin.
It's much, much faster, easier, and practical use of this tool to make the daily job.
Now we have much more time to focus on the strategic process and the "re-do" factor disappeared.

  ### 36. Definitely the best UX prototyping tools that I have used!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Lara C. | Technology Coordinator & Business Development, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 17, 2020

**What do you like best about UXPin?**

I started using UXPin in 2015 and I love that the tool keeps evolving and bringing new features over time. I think I've tried every prototyping that was in the market since 2008 and the only one that stayed with me that long was UXPin. 
- Designing has been very easy, always providing updates and better ways of doing things
- I love the documentation because it allows me to document all my pages and elements while I'm working on them and I get to share them with the client.
- Revisions feature: I get to create as many revisions for my project - very helpful when clients change their minds or you want to revert back to a previous idea/feature you've done. 
- Flexibility and efficiency: it's very easy for me now to prototype and design using UXPin, you can get really fast thanks to all the features they have added over the years.
- Customer Support: always fast and responsive to support with any issue you may face
- Getting feedback and getting users to view it and test it is pretty easy

**What do you dislike about UXPin?**

- connectivity is sometimes a problem. I don't feel i can rely fully on the offline tool yet, but it would be great if they enhance the current one.
- having more templates that we can use while we design (more libraries)

**Recommendations to others considering UXPin:**

Try out all the features to explore the full potential

**What problems is UXPin solving and how is that benefiting you?**

- Documentation 
- Keeping everything in one place and revisions
- Different ways of sharing the deliverables with clients

UXPin definitely allowed me to do my job better :)

  ### 37. Best UX tool out there

**Rating:** 4.5/5.0 stars

**Reviewed by:** Daniel E. | Entrepreneurial Projects, E-Learning, Mid-Market (51-1000 emp.)

**Reviewed Date:** September 18, 2019

**What do you like best about UXPin?**

- HTML based design with states and CSS interactions. This is the future of design. No longer do you need to create 5 different art boards to describe one interaction. Just create a component with multiple states. It's easy. It's awesome.

- The way your designs look in UXPin are the way they will look in code... because it is code. Vector tools like Sketch, Illustrator, and Figma look amazing on the mockups, but when they transition to code something is off. This is because vectors render differently straight HTML. UXPin provides the most true to production mockups.

- Custom CSS and JavaScript. Again, you're prototyping in HTML. This allows you to create rich, conditional interactions that would otherwise be nearly impossible in a vector design tool.

- Developer handoff is easier than ever. It is as simple as sharing a link and the devs have everything. Not to mention the integrated Design Pattern Library anyone can access where you can include code snippets. This was built for UX Designers.

- UXPin is built for teams. Collaboration between designers is awesome! Projects are shared with the team by default. It makes testing and design critique super easy.

- Great community. UXPin as an active community which you can find here: https://spectrum.chat/uxpin 
Sometimes the questions I post are answered within minutes. Not to mention you can chat with support from the product. Super cool.

**What do you dislike about UXPin?**

- There are a lot of bugs. Which I understand considering the complexity of the product. They do a pretty good job of fixing them when reported but it can be super frustrating sometimes when I login and all my margins are changed or somehow my content has shifted by a few pixels. 

- It slows down on big projects. This makes sense considering that UXPin is a web application. But if your project has too many pages expect some delays.

- Iteration is not very effective. You can only iterate by project when I really need to iterate by page. It is a real struggle at times. I have to create each new page with a version number to see my progress.

- Moving from project to project is inefficient. It takes like 10 clicks to get from one prototype to another in a different project. Not the end of the world but certainly annoying.

**Recommendations to others considering UXPin:**

All UX people should be using this.

**What problems is UXPin solving and how is that benefiting you?**

- Delivering awesome, interactive prototypes to developers.
- Creating a shared style library with the team.
- Testing designs and documenting my work.

  ### 38. Fantastic Prototyping Tool

**Rating:** 5.0/5.0 stars

**Reviewed by:** John B. | Head of Product, Internet, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 03, 2019

**What do you like best about UXPin?**

I've used various wireframing tools over the years but none have come close to UXPin. Wireframe tools with very basic interaction just don't cut it. Wireframe tools with hotspots are just not enough. And tools where I have to use one app to create static images and another to import the images (over and over again) and then add hotspots? No way!

In UX pin, which I've been using for 5 years now, I can do all my design work (lo-fi or high fidelity) in one app. And I can add as little or as much complexity and interaction as I want. I tend to work in lo-fi, grey scale, with unpolished designs. However the interactive design I use in UX pin is quite advanced. I have modals, with tabs and dropdowns, and settings get saved and re-used in a different screen etc. I change the content of some elements depending on interactions in other elements etc. Then I can test this and see what works, and I never get it right first time. This is the beauty of fully interactive prototypes. I can really see what works, not make guesswork with static designs. And then I can obviously fully test the prototypes with other stakeholders. And then the prototype IS the documentation. I can hand this to an engineer with very little extra documentation. 

UXpin also quite flexible. I mostly build and design all elements within uxpin. Sometimes I do import screengrabs from our application, and put interactive elements on top. So it works really well either way. And the UX of UXpin itself is quite good. It uses Progressive Disclosure quite well to produce a really clean UI with plenty of functionality under the hood. 

The ability to have completely different states for elements, not just a button but a whole collection of elements which might contain other elements with multiple states...this is a gamechanger.

I have to admit I actually enjoy using UX Pin. Prototyping is the fun part of my job. 

And finally the UXPin is always getting better, updates are regular and substantial. 

**What do you dislike about UXPin?**

In a multilayered prototype,  I sometimes find text hard to edit (content not format). I sometimes have to drag away from all other elements to double-click and edit. I think an "edit text content" option in the right-click menu would be useful.

One other very small thing: When I used uxpin in a browser, I could preview and quickly copy and paste url and add to a document or send to colleague. Since moving to standalone app, I find this (common) workflow a bit cumbersome. Would be nice to have a copy url button in the app preview screen. 

**Recommendations to others considering UXPin:**

You definitely won't regret it. 

**What problems is UXPin solving and how is that benefiting you?**

I can't believe I used to design screens with static designs years ago. I could never go back to that. Interactions are key.  There's no way of knowing how well interactions, across a whole workflow feel without testing them out in a prototype. I just couldn't test this level of interaction in any other prototype tool I have used.

  ### 39. A UXPinner Since start of their journey!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Muddassar A. | UX Designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 31, 2019

**What do you like best about UXPin?**

I've been personally using UXPin since its launch. An Amazing product which keeps on getting better day by day. They have listened to my feedback multiple times over twitter, responded back positively and have implemented it. 

Icon libraries are available within the software, the user doesn't have to go out look for icons and waste time. Prototyping and documentation is another plus. Communication and collaboration between clients and the development team can be done easily and effectively. 

Transferring of elements from one responsive version to another automatically helps a lot. As this avoids unnecessary copy-pasting.

I wish them all the very best!

**What do you dislike about UXPin?**

The only thing I'm waiting for UXPin to implement is complete Offline Tool.

**What problems is UXPin solving and how is that benefiting you?**

1. Online Collaboration and feedback have helped me a lot in getting approvals and feedback from my clients.
2. A single platform for documentation to provide a briefing to the development team.
3. Animations help dev team better understand the UX Concept hence a better implementation.


  ### 40. Completely changed how our creative team works

**Rating:** 5.0/5.0 stars

**Reviewed by:** Maddie R. | Creative Services Intern, Internet, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 30, 2019

**What do you like best about UXPin?**

The most intuitive and powerful prototyping program I've ever tried--UXpin has completely changed the way my creative team works.  We're able to give high fidelity prototypes to clients and make edits quickly without compromising the rest of the design. Best of all, hand-off between designer and the dev team have gotten 1000% better. Our devs get much more accurate info than they would from a Photoshop doc, and they can download brand styles, images, and svgs directly from the prototype. 

**What do you dislike about UXPin?**

I still find the occasional bug, but the UXpin team is constantly making updates and improving the product.

**What problems is UXPin solving and how is that benefiting you?**

We're able to show clients high fidelity prototypes without any dev work at all.  They can scroll through the experience as if it were coded and give reactions on the spot. It looks impressive and cuts down on the issues we had passing off from design to dev. Ultimately, the finished coded result looks exactly like what was mocked up in UXpin, meaning that there's less dev edits from the client side.

  ### 41. Intuitive and Robust Solution for High-Fidelity Prototypes, and Top-Notch Support

**Rating:** 5.0/5.0 stars

**Reviewed by:** Chetan R. | Senior Product Manager, Mid-Market (51-1000 emp.)

**Reviewed Date:** August 19, 2019

**What do you like best about UXPin?**

UXPin is extremely powerful for creating high-fidelity prototypes without the need to know coding. I could mimic the functionality I needed perfectly. I also like that both their web-based version and the desktop versions (both macOS and PC) have the same feature set. The performance never suffered regardless of the platform I was using.

Besides the functionality, I'm also impressed by the responsiveness of the Support team. Every time I needed assistance in creating something, they'd respond within an hour or so with a custom video showing me exactly the steps I need to follow. That demonstrates their commitment to customers.

**What do you dislike about UXPin?**

I'd like to see more form control types such as a multi-select control used for Semantic UI (e.g., seeing multiple "pills" selected). I was able to build it (again showing the robustness of the tool), but I'd have saved lots of time if that was available. I would also like to see a drag-and-drop feature but their gaps aren't what I consider critical.

**Recommendations to others considering UXPin:**

I would recommend shortlisting UXPin, especially if you need a tool for producing high-fidelity prototypes. I've used several different solutions over the past decade and UXPin is my favorite. They're continually enhancing the product and their pace of innovation seems to be faster than their peers.

**What problems is UXPin solving and how is that benefiting you?**

We're using UXPin to design an entire module for an enterprise suite of cloud-based applications, and get customer feedback on the high-fidelity prototypes. I'm able to easily share the prototypes with my team and external parties. I also like that I can work on both the desktop and web-based versions of UXPin seamlessly.

We've gotten great feedback from customers at the initial design stages, which has made the development process more efficient.

  ### 42. Not just for prototyping but a communications tool for devs, all the way to management

**Rating:** 5.0/5.0 stars

**Reviewed by:** Catherine F. | User Experience Designer, Design, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 23, 2019

**What do you like best about UXPin?**

(1) It's easy to learn 
The system itself is intuitive and improvements/new features released are easily learnt and applied to projects as I prototype. Likewise, for reviews and handovers, it is intuitive enough for colleagues from other teams to insert comments on UXPin or need to access images and specs without the need for training

(2) Helps me keep track of discussions/comments/iteration
Features like comments and iteration history helps me keep track of design reviews and versioning

(3) Gold standard support and content to complement UXPin use

(4) Fosters collaboration 
Across projects, teams and customers from research all the way to handover

**What do you dislike about UXPin?**

I think my level of mastery, knowledge and time is the limiting factor to maximising the value of UXPin. Am interested in utilising some of the other features available as they hold much promise. What I would love is more how-tos or case studies of real life users to learn from. 


**What problems is UXPin solving and how is that benefiting you?**

It's made the entire design review and discussion process more efficient. As a UX Team of 1, UXPin is a great tool for collaboration and communication with engineeering, tech wrting, QA, product and other stakeholders in the company. 

As for actual prototyping, it takes less time to get those out although I'm working on getting a design system set up. 



  ### 43. Flat static designs are a thing of the past

**Rating:** 5.0/5.0 stars

**Reviewed by:** Rob B. | UX Designer, Mid-Market (51-1000 emp.)

**Reviewed Date:** August 05, 2019

**What do you like best about UXPin?**

UXPin is a fantastic tool which is invaluable to my workflow. It helps me communicate fast and effectively within the business to get support, sign-off and handovers of our testing and projects. 

I spend most of my time in UXPin designing and prototyping and have completely abandoned flat static mockup designs. Communication with stakeholders is easily shared through the browser and direct feedback is simple via comments straight onto the design. Hand-offs to the dev team are a much smoother process; where designs can be inspected in spec mode; all elements and properties can easily be viewed such as colours, font sizes, padding etc. Adding customised field specification for HTML, CSS and JavaScript, as well as documentation for the design is simple.

With the constant development from UXPin, they are starting to close the gap between design and development. It certainly has freed up more time to spend on design.



**What do you dislike about UXPin?**

Embedding video isn't available, but generally, I just throw in a screengrab to get around this issue.
(UXPin now have this available with controls, and also includes audio)

**What problems is UXPin solving and how is that benefiting you?**

We are using UXPin to encourage design consistency across our brands by developing a Design System.
Prototyping interaction shows the expected outcome, rather than having to explain it or spend costly time in development, also allowing us to user test and prove the concept with minimal risk.

  ### 44. Good tool for keeping UX instructions and prototype building

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Mental Health Care | Mid-Market (51-1000 emp.)

**Reviewed Date:** July 13, 2020

**What do you like best about UXPin?**

Uxpin is easy to organize different brand instructions and nice way to organize when building a design system.

**What do you dislike about UXPin?**

They should allow you to upload pdfs and other materials - why not make this a full DAM system? Currently it really is UX and strictly web.

**What problems is UXPin solving and how is that benefiting you?**

organizing digital brand standards and assembling design system for multiple websites.

  ### 45. Haven't found anything I can't do with UXPin

**Rating:** 5.0/5.0 stars

**Reviewed by:** Brian S. | User Experience Manager, Internet, Mid-Market (51-1000 emp.)

**Reviewed Date:** July 29, 2019

**What do you like best about UXPin?**

I love the fact that I can prototype any kind of interaction I can think of with hi-fi graphics so that my dev team can experience the exact user interaction I'm designing along with the exact specs for HTML/CSS so I don't have to hand-write long annotations. I also love that I can easily pull blocks from my design system so that I have consistency throughout my comps. I think the UI is incredibly intuitive as well. I've been working in Photoshop for 20 years and I felt like it was easier to learn UXPin than Adobe XD. 

**What do you dislike about UXPin?**

I can't really think of anything I dislike. Navigating through all of my experiences and the iterations therein couldn't be easier. Compared to other prototyping tools, I love that sharing with external resources is easy and doesn't require signing in/up. 

**Recommendations to others considering UXPin:**

Definitely do your homework to find out if UXPin improves your workflow, but be sure to dive in and try some of the advanced interactions as those will make your life so much easier when building an experience that you'd like your stakeholders and dev team to see. 

**What problems is UXPin solving and how is that benefiting you?**

We're definitely solving the lack of UI consistency issue throughout our site by building and adhering to the design systems and we're also making communication with our offshore dev team so much easier since they can check in on the same design day-after-day for edits and updates and don't have to wait for comps to be emailed or cycled somehow. Along with comments, it's really enhancing the workflow for everyone. 

  ### 46. UXPin for the win

**Rating:** 5.0/5.0 stars

**Reviewed by:** Stacy P. | Senior UX Designer, Automotive, Mid-Market (51-1000 emp.)

**Reviewed Date:** September 18, 2019

**What do you like best about UXPin?**

I think I like the convenience of having pre-built items, like text fields, dropdowns, buttons, etc. for my wireframing work. It is a lot easier to just take an existing item (that has small interactions already built into some) and place it where I want it and later I can adjust the styling for it without making anything new.

I also just like that it is not just aimed at visual design. I can do a lot of my UX work in UXPin because it has prototyping, documentation, developer hand-off, etc. It is the best product out there in my opinion if you do UX work. Sketch and the others are great for visual design, but require a lot more time in order to do other UX focused things.

I think one of the most useful features is the accessibility option. That is the number on thing people will forget in design work for the web, but sometimes one of the most important things to remember. UXPin has an option you can just turn on and every time you put text on anything it will tell you if there is enough contrast or not!

**What do you dislike about UXPin?**

There is not a lot that I dislike about UXPin, but i think the original learning curve was a smidge more than I was used to coming from sketch. But if you came from say Axure or InVision Studio, it is a breeze because it is still familiar and easy to understand (not that Axure and Studio are not they just require a good amount of learning to get going and be good at using the tool).

Sometimes I wish there were features that would make the prototyping a little more advanced so I would not have to use another tool, like Axure. But for the most part the prototyping is quite advanced compared to most other tools.

**Recommendations to others considering UXPin:**

I would say just to give it a full chance. It has a lot of very cool features to use. Like adaptive views for any project, which is great to show (somewhat) responsive designs.

It might seem different and maybe odd, but it definitely fits the bill for UX Designers with design, prototyping, wireframing, and sharing prototypes out for feedback or testing!

**What problems is UXPin solving and how is that benefiting you?**

I work with a fully remote team of developers, so it is important that I can get the idea across to them without having to have a meeting every single time. UXPin helps with this because I can wireframe basic ideas and add in animations/interactions that really help tell the whole story. That right there has been invaluable for some projects.

  ### 47. The tool for designer

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Education Management | Mid-Market (51-1000 emp.)

**Reviewed Date:** September 17, 2019

**What do you like best about UXPin?**

No need to integrate coding, but still generate basic CSS for developers. The perfect tool for designers who just want to focus on the UI/UX but still want to work on last technologies and impressed colleagues. Also, the QR code to preview on mobile phones works perfectly. I learned the tool in a day (very intuitive).

**What do you dislike about UXPin?**

The work is auto-saved but the fact that we cannot push on a button "save" is disconcerting, I always think that I will loose work (what is not the case). I would appreciate to get more material design for web browsers as I could essentially find UI material for mobile apps.

**What problems is UXPin solving and how is that benefiting you?**

I dislike is the fact that we cannot upload other fonts than the google ones or the ones shown in the system if we don't get the enterprise plan. We can do it from the desktop app but the display result is not 100% the same than with a webfont (.woff). I would also appreciate to get more custom CSS than the ones supported.

  ### 48. The best tool for wireframing/prototyping and UI design for big apps

**Rating:** 4.5/5.0 stars

**Reviewed by:** Artem S. | UI/UX designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** June 27, 2019

**What do you like best about UXPin?**

1. Library of basic elements, icons, mobile UI kits, dummy data. Custom libraries.
2. Preview mode and all it's features. 
3. Adaptive views and breakpoints.
4. The design looks just like it would look in the real app.
5. Documentation tab
6. Variables and conditions
7. Accessibility checker
8. Possibility to save and share iterations
9. Brilliant support (wasn't sure if I should place this to the first place)

**What do you dislike about UXPin?**

1. Canvas height can't be different on different pages.
2. Advanced animations are very confusing. With that said, I also can't export a page in a proper format for AE (layers in a PDF are generated badly).
3. Absence of a pixel grid.
4. Can't use the layout grid due to the fact that it doesn't occupy the full width and aligned to the left side. Weird.
5. Masking with shapes. Not sure if it works/there. Ovals and rectangles can't be converted to svg/shape.
6. There is still no proper assets export.
7. Hotspots can't be hidden/disregarded while editing the design.
8. Fickle bugs, rarely but happened to me, which led to work loss. For example, a bunch of elements disappeared, or everything is moved to X:0, Y:0 position on the page.

**What problems is UXPin solving and how is that benefiting you?**

I find UXpin convenient especially for wireframing/prototyping and also for the design of web apps with aren't sophisticated in terms of graphics. Despite all the things I wrote I dislike, I love this tool. However, when it comes to icons, more or less complex graphics and page transitions, I prefer something else.

What's important is that they constantly improve and UXpin today and, for example, 1-2 years ago are very different. In a better way, of course. So keep it up, guys!

  ### 49. Great Product When You Get Up to Speed

**Rating:** 3.5/5.0 stars

**Reviewed by:** Verified User in Retail | Mid-Market (51-1000 emp.)

**Reviewed Date:** October 31, 2019

**What do you like best about UXPin?**

I like best that the product offers a lot of features for mapping out different types of wireframes that are out of the box and don't need to be manually hacked together to replicate a feature.

**What do you dislike about UXPin?**

I find the web version of the tool to be buggier and slower to load than the desktop application.  I also wish it was easier to annotate and comment on wireframe screens.

**Recommendations to others considering UXPin:**

Great product once you get up to speed, there are so many features that it can often be a distraction when putting together a screen. Not the best tool for annotations, but it's great for showing screens and representing light functionality.

**What problems is UXPin solving and how is that benefiting you?**

I was trying to solve a way to create professional-looking wireframes .

  ### 50. UXpin was great when I started with it 2 years ago, now is just freaking phenomenal

**Rating:** 5.0/5.0 stars

**Reviewed by:** Mike C. | CEO|Creative Director, Internet, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 03, 2019

**What do you like best about UXPin?**

The support is top notch and very responsive. The listen to their users and are constantly improving and adding features.

**What do you dislike about UXPin?**

The challenge with improving something is you sometimes have to change how it works, which can be a little challenge when you first go to something that you've done dozens of times before, only now the lever is on the left. But I'll take that little challenge to have a tool that just keeps getting better and better. 

**What problems is UXPin solving and how is that benefiting you?**

Clients are blown away. I had one who asked if they would be able to start using the application next week, since it "appeared" to be done. My developers love it, no more slicing and dicing Photoshop files. 


## UXPin Discussions
  - [How can I create inputs with text placeholders?](https://www.g2.com/discussions/13918-how-can-i-create-inputs-with-text-placeholders) - 1 comment, 1 upvote
  - [Are you hiring :)?](https://www.g2.com/discussions/13894-are-you-hiring) - 1 comment, 1 upvote
  - [What tools do UI Designers use?](https://www.g2.com/discussions/what-tools-do-ui-designers-use) - 1 comment

- [View UXPin pricing details and edition comparison](https://www.g2.com/products/uxpin/reviews?section=pricing&secure%5Bexpires_at%5D=2026-05-13+08%3A18%3A21+-0500&secure%5Bsession_id%5D=f5cbee2d-3f0b-44e5-8d1f-c6ace69b49ff&secure%5Btoken%5D=1664d90fe48a858662585b17073fabfdd23579d459ad0cecf1d77b2df8d790d7&format=llm_user)

## UXPin Features
**Performance Tracking**
- Dashboard
- Asset Performance
- Template Usage

**Platform Basics**
- Modeling Tools
- Feedback and Communication
- Framework Libraries
- Editing Tools

**Platform Basics**
- Importing Abilities
- Content Design Tools
- Framework Libraries
- Outlining Tools
- Mockup Creations

**Platform Basics**
- Mockup Creations
- Outlining Tools
- Import Graphic Design Tools
- Feedback Communication
- Content Libraries
- Export Wireframes and Prototypes

**Platform Basics - Software Design Platforms**
- User Interface Testing
- Presentation Integrations
- Error Documentation
- Sharing Components

**Functionality**
- Design Templates
- Workflow Management
- Collaboration
- Educational Resources

**Platform Additional Functionality**
- Sharing Components
- Error Documentation
- User Interface Testing
- Presentation Integrations

**Platform Additional Functionality**
- Collaboration Software Integration
- Feedback Communication
- Exporting Capabilities

**Platform Additional Functionality**
- Design and Editing Tools
- Collaboration Capabilities
- Diagramming and Collaborative Whiteboard Integrations
- Documenting Trial Errors

**Platform Additional Functionality - Software Design Platforms**
- Editing Tools
- Framework Libraries
- Feedback and Communication
- Modeling Tools

**Agentic AI - Prototyping**
- Autonomous Task Execution
- Multi-step Planning
- Cross-system Integration
- Natural Language Interaction
- Proactive Assistance

## Top UXPin Alternatives
  - [InVision](https://www.g2.com/products/invision/reviews) - 4.4/5.0 (678 reviews)
  - [Figma](https://www.g2.com/products/figma/reviews) - 4.7/5.0 (1,500 reviews)
  - [Sketch](https://www.g2.com/products/sketch/reviews) - 4.5/5.0 (1,209 reviews)

