# HumanIK Reviews
**Vendor:** Autodesk  
**Category:** [Gaming Tools ](https://www.g2.com/categories/gaming-tools)  
**Average Rating:** 4.7/5.0  
**Total Reviews:** 3
## About HumanIK
HumanIK is a runtime solution for creating believable, interactive character animation for games that features full body inverse kinematics and real-time retargeting technology, enabling characters to interact realistically with their environment.




## HumanIK Reviews
  ### 1. Refinement if motion captured data

**Rating:** 5.0/5.0 stars

**Reviewed by:** Rohini M. | Recruitment Consultant, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 06, 2023

**What do you like best about HumanIK?**

HumanIK is the best tool that is used for gaming purpose.
it is that tool which helps in analysing and refining  the motion captured data , using this system we can easily mocap data into Maya and apply directly to the character. User-friendly,Durability,effective and efficient.

**What do you dislike about HumanIK?**

There are absolutely no dislikes , have been using since long time and the best part only i could note down. Userfriendly , time saving, cost effective............

**What problems is HumanIK solving and how is that benefiting you?**

HumanIK is the best tool that is used for gaming purpose.
it is that tool which helps in analysing and refining  the motion captured data , using this system we can easily mocap data into Maya and apply directly to the character. User-friendly,Durability,effective and efficient.

  ### 2. Great promise 4 years ago remains at a crossroads

**Rating:** 4.0/5.0 stars

**Reviewed by:** Eric M. | Director, Small-Business (50 or fewer emp.)

**Reviewed Date:** December 14, 2017

**What do you like best about HumanIK?**

Autodesk Human IK solution grew out of Motionbuilder's industry standard motion capture efforts. It has grown into a stable, robust, trusted product for creating a control rig, accepting motion capture in various formats (bvh, collada, fbx, etc.) and then retargeting that animation to a custom control rig. Autodesk's panel makes it extremely easy to setup a character skeleton for use with it. In Motionbuilder, it allows the editing and refinement of motion capture data.

**What do you dislike about HumanIK?**

Excellent for motion capture animation, lacks mature and sophistication of custom character control rigs to be considered as a go to solution for day to day character animation. Issues like control of joint orientation on a single axis prevent serious working animators from using it on deadline conscious projects. Lacks facial controls, relying on blendshapes (maya) to handle facial animation. Needs an update to complete with tools such as Advanced Skeleton. 

**Recommendations to others considering HumanIK:**

If you plan on integrating motion capture data in your animations or you do not have access to a TD (Or the willingness or time to learn how to make a custom rig, or buy one) then Human IK can give you fast, stable results to get good animation. If you are doing heavyweight keyframe animation though, i'd look into Advanced Skeleton or other solutions.

**What problems is HumanIK solving and how is that benefiting you?**

Use of Human IK with motion capture solutions, allows us to easily imprint canned and in studio motion capture files and achieve custom editing, adding nuance and performance to achieve great results in a cost effective timeframe. 

  ### 3. Human ik it's great for sending my account to your character rigs

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Computer Games | Mid-Market (51-1000 emp.)

**Reviewed Date:** July 25, 2016

**What do you like best about HumanIK?**

What I like best about the human IK system is easy ability to quickly send your mocap data to your character rigs. Using this system you can easily import mocap data into Maya and apply it directly to your character. It's easy to bake down the animation on to the characters rig.  By using this, you can save yourself a lot of time by using mocap animation.

**What do you dislike about HumanIK?**

The only thing I dislike, if the time it takes to bakedown the animation to the rig.  Also, if there was a bit more flexibility in the type of character you're applying the data to, that would be nice.

**Recommendations to others considering HumanIK:**

Take your time and read the documentation.

**What problems is HumanIK solving and how is that benefiting you?**

Using human ik allows us to create animations more efficiently using mocap data.


## HumanIK Discussions
  - [What is HumanIK used for?](https://www.g2.com/discussions/what-is-humanik-used-for)

- [View HumanIK pricing details and edition comparison](https://www.g2.com/products/humanik/reviews?section=pricing&secure%5Bexpires_at%5D=2026-05-15+18%3A31%3A20+-0500&secure%5Bsession_id%5D=8b542f10-fc1f-4256-a574-1859bb8aa41c&secure%5Btoken%5D=90fcaec8804e04f02f3bf13fa56c2217e7120ee019a66a7cc5b1cb0b197badad&format=llm_user)


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