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HumanIK

By Autodesk

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4.7 out of 5 stars
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HumanIK Reviews & Product Details

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HumanIK Reviews (3)

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HumanIK Reviews (3)

4.7
3 reviews

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Rohini M.
RM
Recruitment Consultant
Small-Business (50 or fewer emp.)
"Refinement if motion captured data"
What do you like best about HumanIK?

HumanIK is the best tool that is used for gaming purpose.

it is that tool which helps in analysing and refining the motion captured data , using this system we can easily mocap data into Maya and apply directly to the character. User-friendly,Durability,effective and efficient. Review collected by and hosted on G2.com.

What do you dislike about HumanIK?

There are absolutely no dislikes , have been using since long time and the best part only i could note down. Userfriendly , time saving, cost effective............ Review collected by and hosted on G2.com.

Eric M.
EM
Director
Small-Business (50 or fewer emp.)
"Great promise 4 years ago remains at a crossroads"
What do you like best about HumanIK?

Autodesk Human IK solution grew out of Motionbuilder's industry standard motion capture efforts. It has grown into a stable, robust, trusted product for creating a control rig, accepting motion capture in various formats (bvh, collada, fbx, etc.) and then retargeting that animation to a custom control rig. Autodesk's panel makes it extremely easy to setup a character skeleton for use with it. In Motionbuilder, it allows the editing and refinement of motion capture data. Review collected by and hosted on G2.com.

What do you dislike about HumanIK?

Excellent for motion capture animation, lacks mature and sophistication of custom character control rigs to be considered as a go to solution for day to day character animation. Issues like control of joint orientation on a single axis prevent serious working animators from using it on deadline conscious projects. Lacks facial controls, relying on blendshapes (maya) to handle facial animation. Needs an update to complete with tools such as Advanced Skeleton. Review collected by and hosted on G2.com.

Verified User in Computer Games
GC
Mid-Market (51-1000 emp.)
"Human ik it's great for sending my account to your character rigs"
What do you like best about HumanIK?

What I like best about the human IK system is easy ability to quickly send your mocap data to your character rigs. Using this system you can easily import mocap data into Maya and apply it directly to your character. It's easy to bake down the animation on to the characters rig. By using this, you can save yourself a lot of time by using mocap animation. Review collected by and hosted on G2.com.

What do you dislike about HumanIK?

The only thing I dislike, if the time it takes to bakedown the animation to the rig. Also, if there was a bit more flexibility in the type of character you're applying the data to, that would be nice. Review collected by and hosted on G2.com.

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