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This is a multi platform engine which helps You to define scenes that are synchronized through internet among the users who share the session. As ApertusVR is not a framework, the plugin structure ensures an ease of use. With ApertusVR You can create assets with ease, matching special requirements that your asset needs to fulfil, or You can embed our engine to your existing development giving a new feature to your application.

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ApertusVR review by Chris B.
Chris B.
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"A good base if you already have some experience"

What do you like best?

Open source is always the best way to go if you can. The freedom it provides allows you to tailor a more bespoke product that can help you stand out from the crowd. As VR is still up and coming, it is now becoming more and more accessible as a platform. This brings new tech and solutions, being able to try these and select the best one for your needs is invaluable. ApertusVR is well thought out and above all, stable and intuitive

What do you dislike?

It's not a pick up and play experience, and online help in the for of tutorial videos and even forums is limited. If you have some background in developing VR this will help massively, otherwise a complete beginner might want to look elsewhere.

Although very intuitive and stable once you get going, the bare bones nature for a new beginner can be quite daunting. Some example set ups or library management would aid this. For now this is on you to set up to you liking, which can also be a bonus if you have a clear methodology already in mind.

Recommendations to others considering the product

Feel free to try other alternatives, but this is a fair starting point into opensource VR, and will likely meet your needs

What business problems are you solving with the product? What benefits have you realized?

Open source all the way, it makes alot of sense business wise to have this freedom, especially for small teams or start ups. We would look at AR / VR solutions by breaking off small teams from the start of the game development pipeline while the main project was in later development. ApertusVR gave us a steady platform to integrate VR into our workflow, and determine if it made sense monetarily and as a business to persue this course of development

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ApertusVR review by Daniel G.
Daniel G.
Validated Reviewer
Review Source
Business partner of the vendor or vendor's competitor, not included in G2 scores.

"Good option for developing AR/VR apps"

What do you like best?

The best thing about this software is that it's open-source, this means that you have completely freedom when developing anything from scratch.

What do you dislike?

The online documentation is limited and there are not so many options for taking tutorials, so it's a bit hard to getting started with this software because there is not so much help online. Another issue is that it doesn't have too much power as other software with the same features such as Vuforia.

Recommendations to others considering the product

You really need to have a medium-high knowledge with C++ and/or Javascript, however it seems to be easier with the first language.

What business problems are you solving with the product? What benefits have you realized?

I'm trying to create an AR app that can be implemented in a videogame. The best benefit for using Apertus is that it's open-source.

What 3D Rendering solution do you use?

Thanks for letting us know!
ApertusVR review by User in Animation
User in Animation
Validated Reviewer
Review Source

"Opensource vr"

What do you like best?

-lot of customization

-works almost on any device


-uses cmake

-full controll

What do you dislike?

-uses C++11 as a language and can be a little challenging for beginners

-is not that used so if you want some new features, probably you will need to develop them

Recommendations to others considering the product

Read a lot, search in forums and don't give up

What business problems are you solving with the product? What benefits have you realized?

you can create an interface application that works almost on any device without creating decive specific versions

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