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Compare Direct3D and WebGL

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At a Glance
Direct3D
Direct3D
Star Rating
(24)4.3 out of 5
Market Segments
Small-Business (40.0% of reviews)
Information
Pros & Cons
Not enough data
Entry-Level Pricing
No pricing available
Learn more about Direct3D
WebGL
WebGL
Star Rating
(18)4.6 out of 5
Market Segments
Small-Business (46.7% of reviews)
Information
Pros & Cons
Not enough data
Entry-Level Pricing
No pricing available
Learn more about WebGL
AI Generated Summary
AI-generated. Powered by real user reviews.
  • Users report that WebGL has a more straightforward integration process for web applications, making it easier for developers to implement 3D graphics directly in browsers without additional plugins, while Direct3D requires a deeper understanding of Windows-specific APIs.
  • Reviewers mention that Direct3D excels in performance optimization, particularly for high-end gaming applications, with features like DirectCompute that allow for advanced parallel processing, which WebGL does not support as robustly.
  • G2 users highlight that WebGL's cross-platform compatibility is a significant advantage, allowing applications to run on various devices and operating systems, whereas Direct3D is primarily limited to Windows environments.
  • Users on G2 indicate that Direct3D offers more advanced rendering techniques, such as tessellation and advanced shader capabilities, which are crucial for creating visually stunning graphics, while WebGL's capabilities are more basic in comparison.
  • Reviewers say that WebGL's community support is strong, with numerous tutorials and resources available for beginners, but some users feel that Direct3D's documentation is more comprehensive for advanced users looking to leverage its full potential.
  • Users report that while both platforms have their strengths, Direct3D's support for VR and AR applications is more mature, providing developers with tools that WebGL currently lacks, making it a better choice for cutting-edge immersive experiences.
Pricing
Entry-Level Pricing
Direct3D
No pricing available
WebGL
No pricing available
Free Trial
Direct3D
No trial information available
WebGL
No trial information available
Ratings
Meets Requirements
8.6
18
9.2
13
Ease of Use
8.6
18
6.5
12
Ease of Setup
8.0
5
6.7
5
Ease of Admin
6.7
5
5.7
5
Quality of Support
8.1
17
7.8
9
Has the product been a good partner in doing business?
7.7
5
6.3
5
Product Direction (% positive)
8.5
16
5.5
13
Features by Category
Not enough data
Not enough data
Generative AI
Not enough data
Not enough data
Not enough data
Not enough data
Not enough data
Not enough data
Categories
Categories
Shared Categories
Direct3D
Direct3D
WebGL
WebGL
Direct3D and WebGL are categorized as 3D Rendering
Unique Categories
Direct3D
Direct3D has no unique categories
WebGL
WebGL has no unique categories
Reviews
Reviewers' Company Size
Direct3D
Direct3D
Small-Business(50 or fewer emp.)
40.0%
Mid-Market(51-1000 emp.)
20.0%
Enterprise(> 1000 emp.)
40.0%
WebGL
WebGL
Small-Business(50 or fewer emp.)
46.7%
Mid-Market(51-1000 emp.)
40.0%
Enterprise(> 1000 emp.)
13.3%
Reviewers' Industry
Direct3D
Direct3D
Computer Software
15.0%
Apparel & Fashion
15.0%
Education Management
10.0%
Computer Games
10.0%
Oil & Energy
5.0%
Other
45.0%
WebGL
WebGL
Internet
13.3%
Information Technology and Services
13.3%
Design
13.3%
Computer Software
13.3%
Real Estate
6.7%
Other
40.0%
Alternatives
Direct3D
Direct3D Alternatives
Unity
Unity
Add Unity
3ds Max Design
3ds Max Design
Add 3ds Max Design
D5 Render
D5 Render
Add D5 Render
Blender
Blender
Add Blender
WebGL
WebGL Alternatives
Unity
Unity
Add Unity
Blender
Blender
Add Blender
V-Ray
V-Ray
Add V-Ray
Cinema 4D
Cinema 4D
Add Cinema 4D
Discussions
Direct3D
Direct3D Discussions
Monty the Mongoose crying
Direct3D has no discussions with answers
WebGL
WebGL Discussions
How the webgl is different from unity3d produced webgl? There are issues with cross browser compatib
1 Comment
MT
https://docs.unity3d.com/Manual/webgl-browsercompatibility.htmlRead more
Monty the Mongoose crying
WebGL has no more discussions with answers