
I started using game maker when I was 14 and for me in that age game maker was easy and simple to use. For example I created a zombie game it took me around a week to make it, and now I can make a full game in 2 days or less, you will have fun using it Review collected by and hosted on G2.com.
What I didn’t like when I started using Game maker was that it has a limited features in comparison with other game making platforms, and the high subscription prices, also I think they should improve the graphics of the program, and if they can provide more tools to reduce the amount of coding Review collected by and hosted on G2.com.
Game Maker is deceptively simple to start using, and it has powerful features under the hood. I use game maker for programming complex games with many objects, scripts, and interactions, but it's simple to get started using as well. Perfect for the beginner and extensible for the pro. Review collected by and hosted on G2.com.
Some pieces of game maker are a little inconsistent or poorly documented. Review collected by and hosted on G2.com.
User friendly, and its clear and easy to use. It help to manage all the resources which we want to put in one game Review collected by and hosted on G2.com.
It has limited scope as it handles only 2D applications, further its notes are not updated to see updated solutions.
Further as it uses GML which is not a common language and new users find difficulty in understanding it. Review collected by and hosted on G2.com.
Gamemaker requires absolutely no coding knowledge, and allows you to create your first game within a few hours of work. It comes preloaded with some examples, but can be expanded fast. Review collected by and hosted on G2.com.
Over the years, the pricing of game maker has gone up quite steeply. It does not properly support creation of 3d-games, which have become the norm. Review collected by and hosted on G2.com.
let's talk about gamemaker is an excellent option for those who want to enter the world of video game development without having extensive knowledge in programming. It has an intuitive and quick understanding interfaces, offering its users the ability to create a game in a very short time and without programming directly, through its pre-established variables. It also has complex leguanjes for users with more experienced programming knowledge with a wide range of variables and options. You can Create any type of video game with Game maker since it has external tools to take better advantage and expand the use of Game maker (only in the paid version) Its interface is simple, it also has a version for Mac. It is easier to understand how the mechanics of some games work and how certain variables act in our experience as a player from the appearance of buttons and buttons to gravity, points of life and special items. Review collected by and hosted on G2.com.
is not available in several languages it lacks a clear indicator when detecting an error, that is, it indicates the error; but for inexperienced users it is difficult to determine where said error is located. Is slow compared to professional programming languages (Unity in example), only supports 3D lowpoly or quite simple, without functions like Shaders and leaves Watermark in your games (Free Version only) Review collected by and hosted on G2.com.
GameMaker is easy to learn and adopts a visual interface for including game elements. It has a long history and it is a very stable platform for game development. Despite being considered a "beginner's" platform, there are several awarded professionally crafted games completely built in GameMaker, which confirm its maturity as game development solution. Review collected by and hosted on G2.com.
The need for learning a new script language, Game Maker Language (GML), can be frustrating for people who already know a more robust programming language. However, GML is pretty simple and, for its ends, very capable of providing everything for game development. The main problem with GameMaker, however, is it charges for additional modules (which allow to export the game for different platforms) and the whole package becomes expensive very quickly. Finally, GameMaker is not directed to 3D game design and it can be a limiting factor for some users. Review collected by and hosted on G2.com.
I like the support the community and staff provide. Provides all the essential tools and knowledge to get started in making games. The layout makes things easy to follow and pickup fairly quickly. Review collected by and hosted on G2.com.
I don't particularly like the programming language used. Its exclusive and will not help you with much other programming basics and fundamentals. The drag and drop method hinders people instead of helps them learn how to actually make a game. Review collected by and hosted on G2.com.
It is incredibly easy to learn. It requires almost no programming knowledge which means that those without the technical experience, such as designers or artists, can get create their projects without the help of a programmer. Review collected by and hosted on G2.com.
The cost for this tool is hindering for indie developers who have little money to work with. The GUI must be hard-coded, leaving a lot of tricky calculations and jumping through hoops to accommodate different devices and displays; it's probably the least developed and hardest thing about GMS2 compared to comparable engines
Андрей Кашников Review collected by and hosted on G2.com.
GameMaker is a simple game creation software that allows young students to better understand game development. It is also useful for creating 2D games and recently has allowed for multi platform development. Review collected by and hosted on G2.com.
GameMaker was originally made with education in mind sow while it excels in teaching game development it lacks in standard features for a modern game engine. There are a lot of quirks with GameMaker that can sometimes make it unusable for certain projects. Organization is very difficult with GameMaker and as such larger projects become more difficult. GameMaker is also not object oriented and its scripting language is interpreted, which makes performance pretty slow. Review collected by and hosted on G2.com.
Being aimed at beginners Game Maker is much easier to pick up on than other engines such as Unity. Instead of having to learn a more difficult language such as C#, Game Maker has it's own programming language tooled towards beginners, which is used exclusively with Game Maker. Review collected by and hosted on G2.com.
While Game Maker may be aimed at beginners, that is also a drawback as you won't be making vastly complex games, or 3D games with Game Maker. Game Maker is actually solely aimed at making two dimensional games. Review collected by and hosted on G2.com.
GameMaker is a great tool for getting into Game Development. Anyone that has no programming experience can learn the basics of game development and make create games using Game Makers logic blocks and environment builder. Game Maker also has the flexibility for adding custom scripting for people who want more flexibility with their games. I Started using this as my first game engine and was very happy that I was quickly able to create my first game! Review collected by and hosted on G2.com.
Game Maker definitely serves its purpose as a Game Development tool and many awesome games have been built using this tool. I am more of a Unity Developer and prefer writing C# code which could potentially make me biased but I think Game Maker is one of the best starting Game Development platforms out there. Another alternative to RPGMaker is RPG maker but I have never used that. Review collected by and hosted on G2.com.
GameMaker is a simplistic game engine that is great for fast prototypes and 2D games. Events such as collisions, sound, life, and timers are built-in using easily identifiable visual elements. Assets are imported and classified into predetermined categories. Level creation is intuitive where you drag sprites into a grid-aligned space. Review collected by and hosted on G2.com.
While the readily generated events and triggers are straightforward, GameMaker's own scripting system is tedious to use and the debugger lacks cohesion. When updating from GameMaker 8 to GameMaker Studio, many functions became obsolete and the engine simply identifies them as unknown or unidentifiable. This makes rewriting script for new updates a nightmare where you are unable to tell what the obsolete functions are originally. The pricing also adds up quickly when you need to export the game in other platforms such as android, ios, and html5. Review collected by and hosted on G2.com.
I enjoy how simple the program is to use as well as how versatile it is. Sprite creation, level making, and export options are fantastic. Many options for export to consoles make this a very worth-while tool for game creation as apposed to using in-house software Review collected by and hosted on G2.com.
I dislike how the program is organized for the most part. Would benefit from a design overhaul and a simpler UI/UX. The color scheme is ugly, the layout is a bit sloppy, and the way directories and assets are managed is a bit haphazard. Review collected by and hosted on G2.com.
Simple to use and easy to import mass number of files. I find the little things like alpha levels in images nice to control and easy to trouble shoot when there's any sort of issue. that used to be frustrating in other engines. Review collected by and hosted on G2.com.
limited effects for the actual imagery you import, if there's a specific effect your looking for you pretty much have to bake it in rather then add it in the engine. Review collected by and hosted on G2.com.
GameMaker's appeal is its accessible approach to game development. It provides a visual drag-n-drop editor to facilitate work for beginners, while providing a scripting system for those who wish to develop more complex features in their game.
Additionally, its popularity result in a wide community of users and resources available on the web.
GameMaker is a great tool for anyone interested in developing games. Although it may not be the best compared to others, like Unity, its simplicity results in a lower entry barrier for newcomers. Review collected by and hosted on G2.com.
Despite its easiness of use, GameMaker's user interface can be a little bit of a mess. For those who are picky with aesthetics, GameMaker might feel ugly, sporting an outdated interface by today's standards.
Regarding the scripting system, programming in GameMaker can be tedious. For example, there's no auto-complete features in the editor and debugging tends to be guess-based most of the times.
Finally, the engine supports cross-platform deployment. However, the price for each module (e.g. Android, iOS, HTML5, GNU/Linux) can be expensive, specially for new developers. This is particularily true now, when other, more popular and powerful game engines exist and are available for free. Review collected by and hosted on G2.com.
- Very easy to learn how to use (you can make a simple game really fast);
- If you know nothing about programming, you still canl make your games with this tool;
- if you know programming well, you can do even more cool stuff here;
- Great for 2D games of any style (platformer, rpg, fighting, racing games..);
- There is the possibility to integrate new modules and make your game multiplatform with few or in some cases, no adjustments (Actually i use to do Android games);
- There is a slightly more limited, but free version for you to test and publish some games. Review collected by and hosted on G2.com.
- The modules of mobile platforms (in my case, Android), I believe that games are a little heavier than necessary, but you can optimize some things, so it's not necessarily a big problem. Review collected by and hosted on G2.com.
Drag and drop construction for levels and almost everything, the codeless creation is something important to someone without any experience with programming and still have the oportunity to create his own games without write a line of code. Theres a marketplace so you can buy assets and is very easy to use. Great games get made in GameMaker, you can see the titles in the website. Review collected by and hosted on G2.com.
I like everything about gamemaker, you can create a game from scratch in this engine. Review collected by and hosted on G2.com.
Game Maker has come a long way since I've seen it the first time, too many years ago. At the time, it was a really naive tool for building generic, simple, 2D games. So, it remains in the "didactical tools" until I rediscovered it in recent days. I was really really nice impressed that some of my favorite indie games were implemented in Game Maker.
Game Maker today keep its "for dummies" attitude, but it is a capable and commercial competitive engine for 2D games. It brings a lot of built-in features for 2D game makers and keeps everything "as simple as possible".
I think it is one of my favorite tools for rapid prototyping and I would really like to try it for something more "serious". Review collected by and hosted on G2.com.
The interface is a bit clumsy in my opinion. I'm always worried that the engine will "fall apart" during the use. The drag-and-drop programming style is too old compared to some modern visual programming tools. I don't use it, but I think it is something that can be improved. Review collected by and hosted on G2.com.
It has a very generous layout for even people that are not familiar with coding.
It has its own programming language that has been simplified for people to get into programming but isn't limited to just that, the fact that it can prepare you for other programming languages is one of its strongest suite in my opinion. Review collected by and hosted on G2.com.
It's not as powerful as other engines but that's only natural. Given enough experience and the assets to work with Game Maker's limits can be pushed to the very edge but for most users there is a certain line that won't be crossed (usually 3D) which is normal because the engine was originally designed to be for 2D creations anyway. Review collected by and hosted on G2.com.
It's easy to get a basic prototype up and running, and add features as you go. Audio, solid collision, and a lot of other things are built in, so you don't have to spend time on the basics. There's a level editor built in, or you can automate with scripts. Code once, build anywhere, once you've bought that platform expansion. Review collected by and hosted on G2.com.
No real code search, no object constructors, Android, IOS builds are tedious and cryptic. No obvious solutions for retina screens. Review collected by and hosted on G2.com.
I like how it's setup for beginners, it makes it more appealing with its drag functionality. If you don't know what programming means then this is for you. Nice tool for 2D games. Review collected by and hosted on G2.com.
Interface is ugly, drag and drop is laggy, Unity2D puts this entire software in the trash. Unity2D is free, and can do this and more, however it's more advanced. Review collected by and hosted on G2.com.
Anyone can build a game because this tool use a interpreted language, that means if you don't have idea about programming, GameMaker will be good to start. Something that a like best is how simple is create an action just drag and drop the elements you need and done, basically is that. Letting you to understand a little bit more how the gaming world works. Review collected by and hosted on G2.com.
it is functional but, GameMaker has a poor Interface. Review collected by and hosted on G2.com.