
Godot has been incredibly easy to use. I am getting into game technology for the first time and I've had no problems while using Godot. It is a very easy to use and navigate. Great platform to both work on 3d or 2d games and add your code easily to each element. Review collected by and hosted on G2.com.
As a developer who uses C++ plugins, I would like Godot to have more documentation for these plugins. This may help a broader community develop as building games with these C++ plugins as they can very much advance the games created using Godot. There is also not an easy way to test multiplayer games while in the editor, instead you must go to the main menu and then click run on the individual project you want to test. Review collected by and hosted on G2.com.
It is very similar to Unity it's competitor. Easy to use, nice layout, importing assets is very easy. Review collected by and hosted on G2.com.
Its has a lot of limitations especially when it comes to 3D. The assets are not a graphically nice as you would expect for a higher level developed game. Review collected by and hosted on G2.com.
I like that it is an engine of creation of video game developed for the creation of the same in any platform that we want, from PC to Android. You can also export games developed on PC, the language you use for development is C # which is very versatile and allows you to tailor development exactly what is sought in these development classes. It also facilitates the development in 2d or 3d without the need to plagiarize or anything of that besides that it is possible to work with both motors without any problem also it is necessary to note that it is an open source tool that can be used by any person that wishes it without any problem. Review collected by and hosted on G2.com.
I do not like that it is something closed in terms of the languages of development and the need to have a large computer to be able to take advantage but I think they are characteristics that can not be changed or at least not as one would like. Review collected by and hosted on G2.com.
I have switched from unity to Godot recently. this game engine is truly great, I like the amount of in the size of the editor, this game engine is really easy. Review collected by and hosted on G2.com.
fewer tutorials and they should have to increase the network compatibility like network discovery. Review collected by and hosted on G2.com.
It's open source on github.So that I can clone the repository and run godot on Windows,Mac,Linux easily with the latest code base.
Godot works with Linux which is its best advantage.
Godot has in-built Scripting editor,animation editor,sound manager so there is less switching of windows while working with Godot.
There are is an asset store for Boilerplates,plugin which still is in infancy.
You can even use VSCode's Godot plugin to edit GDScript. Review collected by and hosted on G2.com.
Godot Engine3.0 build still has some rendering issues with opengl.There are some bugs and issue within the game engine itself which are hard to spot while focusing on making the game itself.
Editor GUI looks cumbersome and unpolished but can be ignored in terms of tools it provides. Review collected by and hosted on G2.com.
The UI is simple, things are laid out in a way that makes sense and it relatively easy to find without hassle. I feel like it was made for developers. Review collected by and hosted on G2.com.
One major major downside is that it's hard to find good documentation. I feel like it's lacking in that realm. Also if they would improve a tiny flaw I had trouble understand when first starting: navigation of properties. It was a bit weird to drill deep into a property in a paginated bread-crum kind of way. Maybe some education to the user would help in that case. Review collected by and hosted on G2.com.
There is so much that I love about Godot! The script editor is smart in sensing the language that you use within the editor, The viewport is WISYWIG, The inspector is contextual and easy to use, and its ALL FREE! Review collected by and hosted on G2.com.
The asset marketplace which is built-in is pretty empty. The engine is built GPL so alot is community built, which is great, except when no one build any assets for the store....I might just do that! Review collected by and hosted on G2.com.
It's incredibly easy to get started with Godot. It's cross platform, simple, and intuitive. The community and tutorials are amazing! Review collected by and hosted on G2.com.
Initially I disliked GDScript, but upon further usage and taking to time to learn it - it's not so bad Review collected by and hosted on G2.com.
An integrated development environment, that includes its own script editor, scene editor, UI layout editor, animations tools, etc. It has almost professional level capabilities. Also, the One click deploy feature has no match in other open source game engines.
The engine has also gathered a quite impressive community, which contributes with videotutorials and support.
The 2D renderer is superb, probably the most advanced among open source engines. Review collected by and hosted on G2.com.
Official documentation is a bit scarce, but that is changing quickly.
The 3D renderer was outdated, and its refactoring was delayed until Vulkan release. Then, they decided to use GL ES 3 instead of Vulkan. My main goal was to develop 3D games, and after considering carefully, I decided that wasnt worth to wait (seems that I was right) and ended up using Unity3D for my 2D project.
The animated mesh importer is very limited, supporting only .obj files. Review collected by and hosted on G2.com.