What problems is Godot solving and how is that benefiting you?
For me, Godot is solving a lot of problems. First of all, it has made my game development journey—my journey of actually learning game development—way easier. And regarding the points you listed, especially integrations: yes, I’ve integrated a lot of things. For example, recently I found an open-source car physics setup, so I implemented it in my own game, and it has been working really nicely.
Godot also has some really cool features, such as Forward+ and its mobile and compatibility options. Basically, these modes help depending on what you’re trying to build. Forward+ feels like the most advanced graphics mode; in that mode, we can create really nice, high-end graphics games. Then there’s a mobile mode, and there’s also a compatibility mode, which improves performance based on what the app or game actually needs. Overall, it’s excellent at adapting to the actual needs of the project.
Okay, so talking about the pricing and return on investment, there is no pricing issue at all because Godot is completely free and open source. That is the main reason why I have chosen Godot for my game development journey, and I use it like all the time because it is free and we don't have to put any money; we don't have to invest anything, actually, so there are just the profits.
Okay so I've been using Godot from like very start. Not very early, but like two to three years basically, and at that time, Godot was not that famous, and tutorials of the Game Development videos were not that widely available as they are right now but the things have changed drastically in the past two to three years and I am just loving what is happening with the godot because the support has increased so much. Recently it has happened, so support has increased. And like, training courses and everything have increased; like, I can just—I have actually bought one course, like, a subscription of (ZENVA). And like, it is the excellent; they are teaching the Godot game in a very nice manner.
So Godot doesn't come with any AI I don't think it comes with any like inbuilt AI features, but we can implement AI physics and AI character movement or AI-like enemy movements and all, and it works nicely, like really nicely. And talking about the like coding thing in like using AI and intelligence, yes, it is nice, and I have tried like Zenvas, like an AI tool, to like actually generate the good old game engine code, and it worked pretty nicely, so yeah. Review collected by and hosted on G2.com.