GameMaker is a simplistic game engine that is great for fast prototypes and 2D games. Events such as collisions, sound, life, and timers are built-in using easily identifiable visual elements. Assets are imported and classified into predetermined categories. Level creation is intuitive where you drag sprites into a grid-aligned space. Review collected by and hosted on G2.com.
While the readily generated events and triggers are straightforward, GameMaker's own scripting system is tedious to use and the debugger lacks cohesion. When updating from GameMaker 8 to GameMaker Studio, many functions became obsolete and the engine simply identifies them as unknown or unidentifiable. This makes rewriting script for new updates a nightmare where you are unable to tell what the obsolete functions are originally. The pricing also adds up quickly when you need to export the game in other platforms such as android, ios, and html5. Review collected by and hosted on G2.com.
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