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PhysX

By NVIDIA

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3.9 out of 5 stars

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PhysX Reviews & Product Details

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PhysX Reviews (37)

Reviews

PhysX Reviews (37)

3.9
37 reviews

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Vuk D.
VD
C++ programmer and producer. Mostly Unreal engine and VR
Small-Business (50 or fewer emp.)
"Limited, force to use it by Unreal and Unity. Basic stuff like cylinder primitives are missing."
What do you like best about PhysX?

A lot of help over a network, basically until now it was in all main game engines.

After all, it is the most popular physics simulation engine.

I like it is now completely opensource and licensing is freer.

Good integration with the currently popular main game enginees.

Fast enough.

Many people know how it is working on a basic level. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

Limited experience. Missing basic things like cylinder primitives. Bad for the network.

For all the above I mostly use Bullet when I implement physics in projects myself.

Destruction simulation is limited also. Also much more difficult to use compared to Bullet.

The bullet is easy to integrate with WebGL and Android. He just feels easy. Physics is fighting.

It is something you do not see at beginning of using a game engine that integrates it at its core. But soon you need more control things to fall apart.

Bad communication with users. If you are not a big corporation it is hard to get your voice heard and influence the development of physx.

It was bad processes registering at Nvidia to use it. Review collected by and hosted on G2.com.

Omar K.
OK
Senior Software Engineer
Small-Business (50 or fewer emp.)
"Stable, efficient and well documented"
What do you like best about PhysX?

It’s the most stable and efficient of all the physics engines that I’ve used. The documentation is thorough and the developers are knowledgeable and responsive to any issues. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

The latest versions don’t support anisotropic friction. No triangle mesh support for dynamic rigid bodies, though I understand the rationale. Review collected by and hosted on G2.com.

Piyush D J.
PJ
Small-Business (50 or fewer emp.)
"Used Physx ask for simulating multibody dynamics and aerodynamic."
What do you like best about PhysX?

All sorts of motions I needed in my application of could be simulated using Physx.

Functions apis are quite intuitives to use.

Good set of examples provided.

Quaternions are very well and easy to use in Physx which are solved faster too. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

Requires good graphics card for calculating fasters. When multi surfaces comes in contact the software used to crash. Some weird tweaks to make the body slighty (very minimal) convex leads to much lesser calculation and software running without flaws.

The Physx sdk doesn't allow access to the sdk functions to know what happens under the hood. But in the lastest sdks the access is given. (Not sure how much) Review collected by and hosted on G2.com.

Verified User in Computer Software
UC
Small-Business (50 or fewer emp.)
"PhysX is a great physics engine for medical simulation"
What do you like best about PhysX?

Detailed documentation and rich sample snippets. Easy for development and integration. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

Lack of simulation for deformable objects. Hope it will integrate FleX inside. Review collected by and hosted on G2.com.

Verified User in Computer Software
UC
Small-Business (50 or fewer emp.)
"Great physics engine for simulation"
What do you like best about PhysX?

Rigid body dynamics and their interactions Review collected by and hosted on G2.com.

What do you dislike about PhysX?

Lack choices of deformable object simulation Review collected by and hosted on G2.com.

Verified User in Entertainment
UE
Small-Business (50 or fewer emp.)
"PhysX does the trick!"
What do you like best about PhysX?

Scalable, can run on GPU or multi-core CPU Review collected by and hosted on G2.com.

What do you dislike about PhysX?

Complicated and unstable if input data is bad. Review collected by and hosted on G2.com.

Sarita B.
SB
Principal Group Engineering Manager
Computer Software
Mid-Market (51-1000 emp.)
"Best Use Technology"
What do you like best about PhysX?

This is the best thing that has happened in the digital gaming experience. Since it is possible to detect discrepancies immediately, it can make the game progress faster without falling behind, which is a dramatic change. In addition, everything in the game is realistic, whether it is fabric or smoke. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

The downside I see is that it doesn't have a good update for Windows 10 programs. Therefore, they need to provide updates for them. Other than that, there is nothing to complain about. Review collected by and hosted on G2.com.

Atanu R.
AR
Lead Engineer
Small-Business (50 or fewer emp.)
"Great for gaming and video"
What do you like best about PhysX?

Smooth running and great frame rate with higher end games. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

Cannot set as default graphics processor when using normal applications. Manually need to add applications to the list to be used by dedicated NVIDIA graphics processor.

All applications are not selectable. Review collected by and hosted on G2.com.

IB
Q/A Engineer
Mid-Market (51-1000 emp.)
"Using the simplest technology"
What do you like best about PhysX?

It is a lot of fun to play games with this technology because it creates a natural game environment in front of you that allows for true interaction with the game characters. Developers have made the best use of advanced physics to design the hardware that enables an environment that feels real. By elaborating, it lets users feel everything that happens around their character in the game, such as walls falling apart, trees falling due to wind effects, and flowing water effects. Moreover, it has features for smashing weapons with marvelous effects, materials that tend to tear and fold by themselves. To be precise, it makes everything real and believable for the user. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

The difficulty that I realize necessary is that it's obligatory for the users to possess a graphical card that is powerful enough. Moreover, its new versions are far more expensive and aren't affordable by everyone. However, the technology itself is offering really great features for the gamers. Review collected by and hosted on G2.com.

LC
Full Stack Software Engineer
Mid-Market (51-1000 emp.)
"reviewing PhysX technology"
What do you like best about PhysX?

PhysX provides the users with a lot of fun and realistic setting. It develops an entire setting through that the interaction of the user enhances and feels a lot of realistic. Moreover, the results of accelerated physics has been used okay by the developers because the world created by the designers comes all around. The technology used has been designed for acceleration of hardware by the assistance of processors with high capability consisting of many cores. Review collected by and hosted on G2.com.

What do you dislike about PhysX?

The technology that has been accustomed style the package is way higher than several. except for the utilization of this a user should have a strong graphic card. Moreover, each new model introduced encompasses a higher value than the previous one that makes it exhausting afford. Review collected by and hosted on G2.com.

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