
A lot of help over a network, basically until now it was in all main game engines.
After all, it is the most popular physics simulation engine.
I like it is now completely opensource and licensing is freer.
Good integration with the currently popular main game enginees.
Fast enough.
Many people know how it is working on a basic level. Review collected by and hosted on G2.com.
Limited experience. Missing basic things like cylinder primitives. Bad for the network.
For all the above I mostly use Bullet when I implement physics in projects myself.
Destruction simulation is limited also. Also much more difficult to use compared to Bullet.
The bullet is easy to integrate with WebGL and Android. He just feels easy. Physics is fighting.
It is something you do not see at beginning of using a game engine that integrates it at its core. But soon you need more control things to fall apart.
Bad communication with users. If you are not a big corporation it is hard to get your voice heard and influence the development of physx.
It was bad processes registering at Nvidia to use it. Review collected by and hosted on G2.com.
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