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Wwise

By Audiokinetic

4.5 out of 5 stars

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Wwise Reviews & Product Details

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Pricing

Pricing provided by Wwise.

Indie

Free
1 Per Project and platform With One-Time Purchase

Pro

Starting at $7,000.00
1 Per project and platform With One-Time Purchase

Wwise Media

Wwise Demo - Wwise - Complete interactive audio middleware
Wwise, the most advanced, feature-rich interactive audio solution.
Wwise Demo - Wwise standard interface
Powering interactive experiences and real-time performing technologies, Wwise features a complete suite of design and development tools, making it easy to prototype and bring to life your creative vision for audio, no matter the scale of your project.
Wwise Demo - Wwise classic themed layout
Wwise offers endless possibilities, giving you the ultimate in artistic freedom. Programming concerns and performance considerations are removed from the design process, while multi-platform development is simplified.
Wwise Demo - Wwise spacial and voice profiling
Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering, making it easy to create highly-immersive audio environments with an unparalleled sense of your virtual surroundings. As a continuing field of research at Audiokinetic, many new spatia...
Wwise Demo - Wwise - Granular Synth
Wwise features an array of built-in sound synthesizers, giving sound designers the power to generate infinite variety with little impact on resources.
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Wwise Reviews (36)

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Reviews

Wwise Reviews (36)

View 1 Video Reviews
4.5
36 reviews

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Gerald C.
GC
Small-Business (50 or fewer emp.)
"Wwise is my go-to for all things game audio"
What do you like best about Wwise?

Its difficult to pick a favorite aspect of Wwise. Its all amazing. The integration is seem-less with Unity and Unreal. The way organizing Music may be my absolute favorite part. Being able to subtly transition from one section to the next is important with game music, and Wwise makes accomplishing this extremely simple with minimal code experience.

The fact that there are already components saves a ton of time in the game development process. AKAmbient, AkEvent, etc all save me SO much time. Being able to visually see the attenuation spheres when using the AKAmbient component is extremely useful too. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

This is only my least favorite thing about Wwise because I don't fully understand the concept personally. Understanding what parts of the file structure I NEED to include in my source control. This, however, forces me to dig into a topic that is unfamiliar to me and learn about it. This is difficult, but the pay off will be worth it.

The interface is also rather unappealing. I like it now that i have used it for a while, but for a newcomer I'm sure it can be intimidating and not as aesthetically pleasing as other audio solutions. Review collected by and hosted on G2.com.

Max R.
MR
Sound Designer, Audio Programmer, Music Composer
Small-Business (50 or fewer emp.)
"Complete and convenient middlesoftware for game audio."
What do you like best about Wwise?

Pros :

- the easy integration process through Unity and Unreal game engines.

- the possibility to program easy to highadvanced interactive audio in a fully standalone application.

- the user-friendly interface and interactive audio programming possibilities offered without needing any coding skills.

- the abbility to program very complex systems, whether gamer-based (interactions, footsteps, weapons, etc.) or environment-based (complex ambient systems, day-night cycles), using a variety of tools (containers, randomizers, switches and states, RTPC,...).

- the online support and documentation, very rich, helpful and up to date.

- free usage for non-commercial and academic projects, otherwise price adapted to the cost of production. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

- lack of support for certain contexts (indie game engines like game maker, godot, construct, no web GL support).

- lack of built-in granular tool (useful for some specific sound generating such as engines). Review collected by and hosted on G2.com.

Arya A.
AA
Post-Production Audio Editor/Mixer
Small-Business (50 or fewer emp.)
"True example of beautiful programming"
What do you like best about Wwise?

Very simple GUI, Randomization options, connectivity with various engines and perforce, all the music features. Beautiful debugger, easy game sound mixing Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Almost nothing! Would be nice if there was a native way to set your own hotkeys, and an option to extract multiple assets out of the same file could be nice too. This is purely fantasy but also a way for Wwise to warn you when you change a value that affects other bits of code. Another amazing feature would be for Wwise to allow for an "executable" audio file for music that is generated from scratch every time, that one could post on a site and so on! Review collected by and hosted on G2.com.

Edward D.
ED
Composer | Sound Designer
Small-Business (50 or fewer emp.)
"Flexible and fully functional audio solution for interactive media"
What do you like best about Wwise?

The layout is very organised. The Events lists is a simple folder structure akin to a bus structure in a DAW. This software is made with traditional audio engineers in mind. It even has the potential to include well known plugins, and has partnership with the likes of Izotope and Krotos. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Although I am very familiar with the layout and structures, the GUI isn't as visually pleasing as most software in 2020. (Though this really doesn't matter too much!) In comparison with similar software FMOD, that has a more user friendly, DAW feel. Review collected by and hosted on G2.com.

Jater X.
JX
Freelance Soundtrack Composer
Small-Business (50 or fewer emp.)
"Game Audio Programmer"
What do you like best about Wwise?

Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

No fade in - fade out on sound sources and containers, only on events. Review collected by and hosted on G2.com.

Timothee R.
TR
Motion Designer
Small-Business (50 or fewer emp.)
"WWise review from a sound designer"
What do you like best about Wwise?

I love the fact that you can easily try out some sounds to create ambiences. I've had a lot of fun generating random infinite music loops. It's a great and powerful tool to test if all your sounds blend and the built-in tools are very useful. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

I saw the product change throughout the years and I must say that the only thing I've had trouble with and luckily had an audio programmer for is connecting it to Unity to see my changes at each push. Review collected by and hosted on G2.com.

Jimmy B.
JB
Sound Designer
Small-Business (50 or fewer emp.)
"The all-in-one for game audio integration"
What do you like best about Wwise?

The hierarchy window for master buses, sound fx, and music provides a tremendous amount of flexibility in organization, which in turn opens the doors to an incredibly vast array of integration options. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

The UI can be rather intimidating. At first opening up the program, baby steps were required to find my bearings, but the online educational materials provide a wonderful step by step introduction to many facets of Wwise, allowing me to comprehend and utilize what I needed. Review collected by and hosted on G2.com.

Santiago A.
SA
Lead Sound Designer
Small-Business (50 or fewer emp.)
"Powerful middleware for versatile audio implementation."
What do you like best about Wwise?

Wwise is an incredible piece of software that will let you create complex audio behavior in videogames. With little practice you'll be able to create things that are just not possible without middleware. You can easily set up things like convolution reverb, variations, and other sophisticated parameters. It even has integrated synths that will let you create complex adaptive audio in game. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Wwise requires some level of comprehension to be able to take advantage of all the tools. This is no big problem as there is a lot of information on the internet that will help the user create incredible games. Review collected by and hosted on G2.com.

Benjamin A.
BA
Fulfillment Associate
Small-Business (50 or fewer emp.)
"Wwise is an excellent tool to create interesting interactive game audio experiences"
What do you like best about Wwise?

Wwise is an essential tool for any sound designer. It allows you to easily alter your soundscape based on player interaction and game event, which leads to a truly immersive experience with much less effort. It is incredibly simple to edit your audio this way, especially if you use their free online courses. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

It can be a little complicated to integrate Wwise into your game engine, however there is lots of help and advice online and on their website if you run into any issues. Review collected by and hosted on G2.com.

Verified User in Computer Games
UC
Small-Business (50 or fewer emp.)
"Professional and comfortable solution, very useful for game sound development."
What do you like best about Wwise?

Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas. Usability and functions, you could setup audio as you need, sides, balances, layering. I could make all manipulations with audio as I want. It helps me in my daily work with game audio.

Great solution for games audio engineering. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Interface a little bit difference that other DAWs, but it's for the first time. I want to find more tutorials in other languages, on Russian for example. Also no fade in - fade out on sound sources and containers, only on events. Review collected by and hosted on G2.com.

Pricing Options

Pricing provided by Wwise.

Indie

Free
1 Per Project and platform With One-Time Purchase

Pro

Starting at $7,000.00
1 Per project and platform With One-Time Purchase

Premium

Starting at $22,000.00
1 Per project and platform With One-Time Purchase
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