
Its difficult to pick a favorite aspect of Wwise. Its all amazing. The integration is seem-less with Unity and Unreal. The way organizing Music may be my absolute favorite part. Being able to subtly transition from one section to the next is important with game music, and Wwise makes accomplishing this extremely simple with minimal code experience.
The fact that there are already components saves a ton of time in the game development process. AKAmbient, AkEvent, etc all save me SO much time. Being able to visually see the attenuation spheres when using the AKAmbient component is extremely useful too. Review collected by and hosted on G2.com.
This is only my least favorite thing about Wwise because I don't fully understand the concept personally. Understanding what parts of the file structure I NEED to include in my source control. This, however, forces me to dig into a topic that is unfamiliar to me and learn about it. This is difficult, but the pay off will be worth it.
The interface is also rather unappealing. I like it now that i have used it for a while, but for a newcomer I'm sure it can be intimidating and not as aesthetically pleasing as other audio solutions. Review collected by and hosted on G2.com.
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