UXArmy is a powerful remote user research platform designed to get actionable user insights throughout the entire development cycle. Teams can run unmoderated usability tests, surveys, card sorting, tree testing, interviews and focus groups. Teams can test native mobile apps, live websites, prototypes, images, copies and videos.
What sets UXArmy apart from most other remote user research platforms out there is recording of the “full testing experience” across both desktop and mobile devices, and native mobile app testing.
Its multilingual capabilities, global participant panel (strongly established in Asia-Pacific), and flexible study types make UXArmy a preferred platform for localized and cross-market UX research.
Why UXArmy stands out
Native mobile app testing (iOS & Android)
You can test actual mobile apps — not just clickable screens or prototypes — and watch how users interact in a realistic environment. This helps catch mobile UX friction before or after release, which many browser-only tools miss.
Research across languages and regions
UXArmy supports 17+ tester UI languages, auto-transcription in 23 languages, and translation of those transcripts into 67 languages. That means teams can collect insights in local languages and still review them in English. This is especially valuable for multilingual products and region-specific experiences.
Asia-Pacific participant network
UXArmy offers access to a diverse global participant panel, with particularly strong coverage in Asia-Pacific. Teams can target by demographics, region, language, and device type — or invite their own users. Panel access is available across paid plans.
One platform, multiple research methods
Instead of stitching 3–4 tools together, teams can run usability tests, surveys, card sorting, and tree testing in one workflow and track both qualitative and quantitative evidence in one place.
Behavior + feedback, side by side
UXArmy doesn’t just give “what users said.” It also shows “what they did” — screen/audio/video recordings, hesitation points, task success, misclicks, backtracking, etc. This helps teams tell a clear story to stakeholders.