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MotionBuilder

By Autodesk

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4.1 out of 5 stars

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MotionBuilder Reviews & Product Details

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MotionBuilder Reviews (17)

Reviews

MotionBuilder Reviews (17)

4.1
17 reviews

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Verified User in Animation
UA
Small-Business (50 or fewer emp.)
"Using Motion Builder with Vicon"
What do you like best about MotionBuilder?

Motion Builder is easy to pick up with some tutorials be it online or with someone beside you! The functions are simple and while there are some complex steps to do to get your character linked to vicon, with practice it becomes easy! Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

It, unfortunately, crashes randomly even though we only have one character on set. Not sure how the crashes can be fixed, but hopefully the reports sent in will help to give more information on fixing the crashing. Review collected by and hosted on G2.com.

Verified User in Computer Games
UC
Enterprise (> 1000 emp.)
"Best mocap suit for creating games"
What do you like best about MotionBuilder?

Motionbuilder has the best tools available to streamline the work flow of any gaming studio be it capturing the mocap and importing into mobu which makes the process easy and the format support of this software is really good Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

I hope they can fix the issues that can hamper the file.. Many times the software force closes when using character creation window and when using constrains system Review collected by and hosted on G2.com.

Alonzo V.
AV
VFX Producer
Small-Business (50 or fewer emp.)
"AVTpro's Motionbuilder Review"
What do you like best about MotionBuilder?

MotionBuilder is one of my favorite apps. Affectionately known as "Mobu" (Moo-boo) was created by an Oscar award winning team back in 2003. It's very mature, and stable app that falls in the Autodesk suite of tools as a real-time Motion Capture. It was used for AVATAR . There really isn't anything better on the market for fast, ease of use, humanoid and quadruped "Motion Capture/ MoCap". I also love it for keyframing but with the amount of free MoCap" available that use .FBX animation file transfer standard, I often only have to tweak the mocap with a few keyframes. However, it is the best "real-time" animator. Real time animation is something you can't understand until you experience it.

MotionBuilder FBX allows MoCap data from most if not all animation apps via FBX. Mobu uses something called HumanIK or HIK for short. HIK allows instant rigging of most bipedal character with an very intuitive yet powerful rig. So your character model can be rigged and animated in less than an hour with an Auto-Rigger like Mixamo, or Maya Quick Rig and motion can be drag/dropped and you have a performance for games or films. This is a life-save for those who need to get things animated quickly or have already put a lot of energy in other parts of the process, like modeling and texturing. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

Being a Mac User I dislike like MotionBuilder being discontinued after version 7.5. Probably over ten years ago, but Mobu is so useful I continued to used it on the Mac and only switched to Window in BootCamp when I was in full production. Review collected by and hosted on G2.com.

Alok H.
AH
3D Map Modeller - II / 3D Artist / CG Generalist / Game Assets Developer
Small-Business (50 or fewer emp.)
Business partner of the seller or seller's competitor, not included in G2 scores.
"Motion builder is best software to do animation"
What do you like best about MotionBuilder?

Best in the industry realtime 3D engine, used to generate and finetune movements in animation, manipulate captured data, and we can get best animation results. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

Well, I dont found any of its disadvantages, and its a good thing. There are some other same kind of softwares, I found this one is just best. Review collected by and hosted on G2.com.

Verified User in Higher Education
UH
Mid-Market (51-1000 emp.)
Business partner of the seller or seller's competitor, not included in G2 scores.
"3D character animation software"
What do you like best about MotionBuilder?

Autodesk MotionBuilder software streamlines the process of animating game characters through a combination of real-time architecture, animation layers and multimedia non-linear editing functionality. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

1st if all, it’s a very expensive software;

Also, some parts of the interface are very difficult to read; Review collected by and hosted on G2.com.

Simone G.
SG
Rigger - Animatore - Animatore tecnico
Small-Business (50 or fewer emp.)
"Very handy for mocap animators"
What do you like best about MotionBuilder?

It's quite simple to use and there are some tutorials that explain many features. You can retarget animations easily and effectively, also you can clean and refine mocaps directly over the baked joints by adding animation layers. The rigging system is very flexible, rigs have an hybrid ik/fk system without the classic switches, this allows you to modify animations without spending hours to understand how to switch between ik and fk smoothly. It's very stable and reliable. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

The interface is a bit poor, snapping and changing the layout are limited. For example you can't have one viewport on a dedicated screen and another viewport integrated with the main layout (just like Maya with the "tear off" option), you must keep X viewports all inside the same window and put them all togheter on the other screen. You can't resize the views and you can't fix the ratio of the views, this is very bad. Review collected by and hosted on G2.com.

DC
Mid-Market (51-1000 emp.)
"An impressive software, but it requires extensive knowledge to be useful."
What do you like best about MotionBuilder?

Compatibility of the software with the Microsoft Kinect device through a plug-in. In the hands of experts, exceptional results are achieved. Models so realistic that sometimes it is difficult to distinguish them from real images. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

Very complex to use. High hardware requirements. It is very possible that the equipment you have may not be able to run this application properly, especially regarding the graphics card. Little compatibility with other software. It is very costly to successfully complete a project with this application. Unless you work in a company specialized in 3D design and animation, you will need to hire external personnel. Review collected by and hosted on G2.com.

Verified User in Printing
UP
Small-Business (50 or fewer emp.)
"Great Software for Mocap Animation "
What do you like best about MotionBuilder?

Using Motionbuilder, although daunting, comes easily for someone with experience with other Autodesk Applications. When used in combination with other software, it is excellent for interpreting mocap data and applying it to models. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

As with any complex animation software, Motionbuilder has steep learning curve. I don't know if that is able to be remedied by anything other than industry experience, but having a more robust platform for learning would be a step in the right direction. Review collected by and hosted on G2.com.

Christopher K.
CK
Producer
Small-Business (50 or fewer emp.)
"Easy to Integrate in Your Highend Animation Workflow"
What do you like best about MotionBuilder?

As a long time 3DS Max/Maya user, I love how easy it is to integrate Motionbuilder into our pipeline. Motionbuilder has a single step workflow for importing/exporting assets (via FBX) from one Autodesk program to the next which is smooth and fluid. The ability to work seamlessly from one program to another is vital for meeting deadlines and keeping clients happy. In the cases where motion capture is needed, Motionbuilder excels because of its highly flexible Performance Capture ability. This is primarily because Motionbuilder has long been the standard for most motion capture solutions, through a robust sdk and architecture. It allows users to easily calibrate and capture unique facial and body animations and fine-tune the animation to match the artist's vision. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

Over the years, Motionbuilder has had some of its key features duplicated in other Autodesk software such as Maya. Because of this, certain tasks that once required a tool like Motionbuilder specifically (like re-targeting and quick rigging) are now employed by the other members of the Autodesk family. Motionbuilder would benefit from a larger library of pre-built animations. That would be extremely useful to artists, who currently use closed systems such as iClone. Motionbuilder has seeded the end to end animation solution to Maya on the high-end and to iClone on the lower end (even though the price of iClone is closer to Maya than one would think).

Lastly, the UI needs a complete redesign that improves its ease of use and makes its comparable to 3DS Max and Maya. Review collected by and hosted on G2.com.

Eric M.
EM
Director
Small-Business (50 or fewer emp.)
"The mature standard for Performance Capture and Animation"
What do you like best about MotionBuilder?

A user of Motionbuilder since its inception under the Kaydara banner, I've always loved Motionbuilder for its laser focus and incredible real-time engine (That could run highly dense datasets in close to real-time long before GPU or Multi Cores became the order of the day.)

If you are doing high end or serious game Performance Capture, what's not to like about Motionbuilder? The first true non-linear cg animation solution, Motionbuilder has really added any new or significant improvements in 2016, more importantly, it has shared even more of its features with Maya and Max. Enhanced HumanIK tools in both suites have become easy and more robust with new solvers, all built on MB's HumanIK standard.

Today, several good tools are available on the Indie market for Motion Capture. Using a Kinect, software such as IPISoft and IClone can do awesome motion capture and some cases match or exceed what Motionbuilder can do. What's best about Motionbuilder is it's Performance Capture not just motion capture. It allows the artist to combine not only capture facial, body and re-target stock motion clips, it allows them to combine, trim, edits, adjust curves and graphs thus fine-tuning the animation to match the individual characters perceived personality. From Facial capture to tracking of high end Actor capture like Avatar (In fact Motionbuilder was the major pipeline solution for capturing the actors performances and transferring them to the 3D characters).

The Story Editor functions as a Full Pre-Vis/Storyboarding environment inside of the Animation software. If you are a Live Action Narrative Storyteller, this tool allows you to build virtual cameras in the sequence you want, place virtual actors and drop motion clips into the scene. This creates an easy Storyboarding tool for getting approval and sign-off on your scenes.

To that end, Motionbuilder is infinitely customizable via the powerful scripting language Python. This and a very accessible SDK, gives the user a lot of power in creating plugins and ports to it's open environment. Motionbuilder can support control from Industry cameras such as Vicon or OpiTrack or low cost options such as the Kinect. Motionbuilder can even be driven in realtime by MIDI, LTC Timecode or GPI Triggers (This allows real-time performance and driving of CG elements. Think a CG character interacting with a live person in a presentation (via triggers) or performing certain task via a MIDI input.

The killer option that puts Motionbuilder in a class by itself is it's support for Virtual Cameras. This allows the user (Director, Cameraman) to virtually control the camera in 3D space. Using tools such as Optirack's Insight VCS Pro with it's Motionbuilder plugin, an filmmaker can organically operate a real camera rig, while watching the 3D scene in real time. This bring unprecedented realism and creativity to any project. Review collected by and hosted on G2.com.

What do you dislike about MotionBuilder?

Motionbuilder has seen a substantial upgrade in years. In fact, most of it's core functionality has been duplicated in Maya, so while it is still king for working with FBX and assembling and editing layered animation, task such as re-targeting, quick rigging via HumanIK have long sense been in it's bigger, more famous brethren.

The workflow for dealing with BVH motion capture needs to change. Back when FBX was a fledgling file format that Autodesk needed to promote over the industry standard, making an artist import a skeleton, rig it then re-target to your asset. FBX is king now, BVH motion files should be drag and drop and work in the Story Editor.

In the Story editor, Autodesk should match the Story environment in Maya thus making direct connection of Storyboarded Story content immediately available in Maya.

Lastly, the UI needs an overhaul as it hasn't changed much since it was in the hands of Kaydara. (This won't happen, but I'd like to see it). Review collected by and hosted on G2.com.

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