What do you dislike about Felgo?
Sales - Starting with the sales process - I was sold an Enterprise package with 5 hours/month. Then after a month they changed it to 5 hours total. And additional support hours were incredibly expensive. Most companies I've dealth with would at least attempt to correct the situation. Felgo did nothing. If you're a North American developer used to a straightforward sales process, stay away from these guys. They're a bait and switch operation.
Tooling - The tooling is almost good. The quick turnaround from code to screen makes the initial development pretty quick. However, there are massive differences between what you see during the dev process and then what you get when you actually build the app.
Cross-Platform - Similarly, the "cross-platform" features are almost great, but the flaws make it terrible. You'll wind up spending more time on the last little bit than you did on getting the app to Beta. Really, the widgets don't stay where they're supposed to, and there are lots of eccentricities that you can only learn if you pay for support. I just want to reiterate this is NOT a true cross-platform development platform.
Documentation - the documentation is terrible. It looks great on the surface, but when you actually get into the details, much of the documentation is actually wrong. And there are significant pieces of documentation that are just missing. The documentation refers to the previous version of the tool -VPlay Engine - which should have been an obvious clue.
Plugins - Having worked with 1/2 dozen other cross-platform mobile development frameworks, I expected the plugins to be "install and forget." However, many of the plugins require you to selectively copy and past dozens of files and directories by hand, then go into the project files and edit a number of configurations. It's the kind of thing I expect in an early stage, free, open-source project, but feels amateur in a product that carries a premium price.
Cloud Build - They sell their Cloud Build process as a simple plug-and-play system. I love the idea, and some of the architecture ideas are great. However, in practice it's hard to use except in the simplest use cases. Push Notifications, for example, can't be built in to an OSX build. You wind up having to import the project into XCode, enabling Push Notifications, rebuilding etc. etc. So it's easier to just build in XCode from the start.
Comparisons - compared to NativeScript, React Native, Flutter, and the other cross-platform frameworks I've used, I found Felgo to be a distant last. Parts of it are shiny and nice, but on the whole it was a huge disappointment. Review collected by and hosted on G2.com.