-Adobe AIR is an easy excellent option for any user especially when building different Applications with high performance, which can be supported on various platforms like Windows, Androids, Mac and others.
-Amazing ability to manage multiple Windows opening, Window resizing, Window maximizing and also Window minimizing, and the tool does not require a specific computer specification to handle the tool and other supported Applications required. Review collected by and hosted on G2.com.
-Not much i can recall to dislike about this tool with an amazing capabilities to develop other various Apps. Review collected by and hosted on G2.com.
Adobe Air is the way to go for 2D and 3D content development. Trust me when I say that I have been using this software and it is incredibly awesome. Not only is so good for creating the best 3D game versions, it is easier for me to use and developing the prototypes is just enjoyable and easy as 123. Apart from all the above, I found it very easy to integrate some related software with Adobe Bridge. Review collected by and hosted on G2.com.
I have really not had so many issues with Adobe Air however, due to its great number of features, a new user may get confused but also it is used to running on my device even when I do not know that it is running and that slows my device at times. Another not so big problem is that Adobe Air may be a little confusing for some developers who are not well used to it because of its highly flavored language feature. Review collected by and hosted on G2.com.
What I like the most is that I can type out papers and use it without wifi. Sometimes, I may be travelling with no wifi so it is perfect to complete your tasks and perfect to save data then it is there when the wifi comes back on as well. It is a helpful program to use to save and store documents in like a drive which is the best thing. Review collected by and hosted on G2.com.
What I dislike is that the program sometimes does not save immediatley and so I might accidentally exit out of the installer and the data I typed out is gone. So, that is one thing I need to be careful of when I use this Adobe. Other than that, it is a simple, easy application to use for all. Review collected by and hosted on G2.com.
I currently use adobe air to help create desktop applications at work. This program comes in handy when trying to make them crossplatform compatible. Review collected by and hosted on G2.com.
It has a very steep learning curve at the start. It really takes a while and a lot of training and effort to get good at using the product. However, it becomes rather easy once you learn what you need to do. Review collected by and hosted on G2.com.
With a single code base I build complex applications for iOS, Android, Window and PC. My apps run great at native speed. I have several in all the different app stores. And whats great is, as soon as a new device or app store becomes available, Adobe Air will be quick to create publish options for that too, allowing me to use the same code for past projects to be the first to the new platforms. Also, Airs drawing and vector capabilities can't be beat, for all the different screen resolutions this is a game changer. Actionscript is an awesome object oriented language. Review collected by and hosted on G2.com.
I wish Adobe would show a little more lovin' Review collected by and hosted on G2.com.
- Targeting iOS, Android, PC and Mac OS X with the same code base, with ANEs to target platform specific functionality as required. There are off the shelf ANEs for almost anything, but you can write your own (or get someone like me to do so) if there's something else you really need.
- Choice of IDE. I use FlashDevelop (which is free, and fantastic) and do everything in code, you can go the Adobe route with Animate CC if you want a graphical IDE.
- Being able to do nearly everything from a PC, including building for iOS. For example, you can build and debug directly on an iOS device - yes, debugging on an iPhone from a PC. You still need a Mac to build for OS X, and for submitting to the app store. I use Xamarin as well and in comparison the build process for iOS is a long slow joke.
- Performance is excellent - you have to write decent code of course! You can run multiple threads, although the implementation is a little awkward at first.
- Regular updates of the AIR runtime. Review collected by and hosted on G2.com.
- As others have said, Adobe's promotion (or lack thereof) of AIR is less than great. I think the (inaccurate) association with Flash is still a problem. Many reviews of cross-platform development tools ignore AIR altogether (while espousing the virtues of less capable tools).
- The general lack of recognition of AIR from the developer community, which may in the long run be self-fulfilling. I think many developers are unaware of AIR's capabilities, or think it's Flash, or are put off by the Flash association. For example, some people seem to think that Apple won't accept apps written with AIR which is completely untrue.Having said all that there is still an enthusiastic (but comparatively small) developer community. Review collected by and hosted on G2.com.
- ability to design and code at the same time using Animate CC IDE
- Combines creative visual UI with a strong, mature and powerful as3 syntax which is very approachable
- AIR SDK is updated every month with new, exciting capabilities addressing the latest versions of Android and iOS operating systems
- Adobe AIR native extensions (ANE) allow you to easily tap into the Android / iOS hardware features with a single codebase (check out Distriqt Air Native Extensions)
- Great solution for any type of deliverable from high end gaming to basic business apps Review collected by and hosted on G2.com.
- Adobe’s promotion of AIR
- Association with Flash browser technology (Its not the same thing!)
- comparisons to inferior html wrapped applications
- lack of understanding from developer community Review collected by and hosted on G2.com.
It allows me to cross platform my flash ads fairly easily with little to no glitching. Review collected by and hosted on G2.com.
I dislike the fact that at times there are hiccups in the software that casue certain aspects to freeze up while it's running in the background. Review collected by and hosted on G2.com.
AIR does an excellent job of providing a low-overhear cross-platform experience for the applications I work on and deploy. Review collected by and hosted on G2.com.
Although updates are always a good thing for security and stability, I often receive update notifications after my AIR app has already loaded instead of when it initially loads. Review collected by and hosted on G2.com.
I didn't know at first that adobe air was similar to flash in the way it enhances applications and allows you to see certain visuals. Its a necessary application to run anything adobe. It also makes it easier for developers to build applications. Review collected by and hosted on G2.com.
It seems to take up a lot of disk space. Review collected by and hosted on G2.com.
AIR is a really quick way to build apps (especially games - using the Starling Framework in particular) that work across different devices with minimal additional code for the adaption. Once the initial version (say iOS) is built the app can normally be adapted easily for Android in less than a day. Desktop apps for Mac and PC are just as easy to produce too. You can use different feature requirement ANEs (Air Native Extension) to easily access native feature on mobile devices using (usually) simple APIs. There is a very helpful and friendly community too. Review collected by and hosted on G2.com.
The way Adobe took the foot of the gas when the whole 'Flash-gate' happened. It was up to the AIR community (particularly all the team at Starling Framework who really kept the wheels moving) to keep pushing it forward. Now Adobe has relaunched Animate CC there has been much more focus on the software and I think Adobe is now separating AIR as a stand alone product from the perceived Flash association.
Hopefully they will be releasing more ANE's. We currently have to pay other ANE developers to use many of the good ones, (but in fairness the costs are comparatively minimal to buy).
I also would like to see support for Windows Mobile. If they could get this box ticked it would be a no-brainer for clients when they need rapid cross platform development for a game or app. Review collected by and hosted on G2.com.
The usability and the idea to don't need to go open the software every time. The size of the software, and the interfase design. Mostly is a quick solution to any mobile and game development without having to spend so much time signing in or just leave it running while you are doing other work. Review collected by and hosted on G2.com.
Maybe the excessive use of adobe related software for developers. Review collected by and hosted on G2.com.
What i like from Adobe AIR is the flexibility, how easy it is to build application for multiple platform such as Windows, Mac, Android, iOS even Blackberry OS.
It is also based on Actionscript language, built using Adobe Flash which is one of the best software to create interactive media. With strong user base, there are lots of community that helps developer to solve problems.
I have been working with Flash Develeopers for 5 years and making different kinds of apps such as Games, E-Book reader, Interactive books, Augmented Reality and Kinect Apps.
I have no trouble with AIR app performance, It was amazing and it was still one of the best cross platform runtime in the market. Review collected by and hosted on G2.com.
Since it was not native, AIR app is run on captive runtime and makes the app size larger than it supposed to be. Review collected by and hosted on G2.com.
Primarily the cross-platform and multiple environment flexibility and that AIR provides as well as the tightly integrated development environment. Review collected by and hosted on G2.com.
Little confidence in the regular general maintenance and support by Adobe due to poor communication and perceived phasing-out of Flash. Review collected by and hosted on G2.com.
The fact that it's flash is awesome, the power of vector based graphics, UI toolkit and awesome library of tween options makes the game looking good from the start. Review collected by and hosted on G2.com.
Points by Points,
1. The overhead, apps will bundle AIR runtime in the app, adding MBs to your app package.
2. Integration with 3rd party service providers like, Ads & Analytics requires "Native Air Package" which are sparsely available and not supported by Adobe personally.
3. All plugins are not perfect and generic, you might need to download source and modified c++/java/obj-c to your requirement or buy the paid plugins from the company like milkmanplugins.
4. There was considerable lag on start-up of application during runtime loading. Review collected by and hosted on G2.com.
- the possibility of create high-performance content and optimize content
- the ergonomy of the development environment and the usability of the engine
- the great community
- the ability to call native functionalities using AIR native extensions (ANE)
- the facility of publish and debug for cross-platform
- the solidity of the language
- the frequency of the updates
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- have more official and free ANE
- find the good ANE is not always easy
- more official API for the different web services
- no windows phone support (for now)
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The ability to take the same code-base and package to Windows, Mac, Android and iOS with minimum fuss is a very strong and valuable feature of Adobe AIR.
With Stage3D and libraries like Starling that enable high performance on all devices.
AS3 is a powerful and mature Object Oriented language that has an incredible number of features. With the addition of many community built libraries, almost anything you can imagine can be built with it.
Development can be done at no cost by using the free IDE FlashDevelop. Though I prefer the paid option of using the Eclipse based FDT. Review collected by and hosted on G2.com.
More and more AS3 libraries appear to becoming abandoned so innovation and progress within the technology appears to be slowing.
Unfortunately clients' lack of knowledge of this technology, thinking it is just Flash, hurts its industry reputation. Review collected by and hosted on G2.com.
I use AIR for game development. I'm happy about hardware acclearation for games, the ability to prototype quickly and easily and to test and deploy on multiple devices. I'm also glad for the amount of open source tech available for it like Flixel, Starling and Feathers. Review collected by and hosted on G2.com.
One of the biggest worries that I have about AIR is the uncertainty about its future. With HTML5 support becoming de facto and browsers getting more stable and capable, the need for AIR and the Flash player slowly disappears. It would be interesting to see how AIR will change and that uncertainty is annoying. Review collected by and hosted on G2.com.
Saving time and cost because Adobe AIR works on android, iOS, Windows and Mac OS X. It is really cost effective to develop apps that is needed to be cross platform in a short period of time since most of the code are reusable and it helps me to focus more on the user interface of the app instead of spending hours trying to tediously maintain different code base. Review collected by and hosted on G2.com.
Performance can some how be an issue depending on how you develop the app. For example most of the things I have are built with Flex or some simple actionscript UI libraries where they are not using Stage3D api. It is ok because they are more business related application, however performance on this part should be more optimized even without fancy animations. Review collected by and hosted on G2.com.
i used this toolset on almost 5 projects in my career and surely it was best time, where i learned decent development. actually at that time, there were less comparable choices. Still i beleive there are many, which provide that many features with few clicks. i mean, simple graphics, animations, transitions, sounds without being worried with small file sizes etc. more, i wasn't worried that it will work on mac or windows. super cool stuff was, application deployed was able to upgrade it self, as i put new build on server. i mean, that was awesome. Review collected by and hosted on G2.com.
its really hard to find dislikings in a toolset which was precise in its thought and does exactly that. my choices primarily was due to FILE IO and i get that. from what i remember, using sockets was a bit tricky but it was my inability to understand that, other wise, it was good. adding upgradable features was fun. Review collected by and hosted on G2.com.
AS/3, the language is very easy to learn and one can take it to the extremes, and even touch C code through the proper interfaces.
Easy to use, multiplatform, fast IDE. Great for the web, PC and modern (fast) smartphones. Review collected by and hosted on G2.com.
I don't like the fact that Adobe isn't supporting its own product as it should.
Since a competitor stated that it was slow, AIR's public perception trembled and Adobe wasn't able to face it properly affecting the developers community (giving hints of a clear future path and encouraging our clients to adopt it (install the runtime).
So, yes, it is a terrific product, with a marketing problem, something that Adobe can fix only if they decide to. Review collected by and hosted on G2.com.