Adobe AIR Reviews & Product Details


What is Adobe AIR?

Adobe AIR runtime enables developers to package the same code into native applications and games for Windows and Mac OS desktops and mobile devices

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Adobe AIR Profile Details

Adobe AIR Profile Details

Vendor
Adobe
Description
Adobe (NASDAQ: ADBE) deals in digital media, digital marketing, and printing and publishing software with over 14,000 employees and $4.4 billion in revenue.
Company Website
Year Founded
1982
Total Revenue (USD mm)
7,301
HQ Location
San Jose, CA
Phone
+1 (888) 649-2990
Ownership
NASDAQ: ADBE
LinkedIn® Page
www.linkedin.com
Employees on LinkedIn®
22,251
Twitter
@Adobe
Twitter Followers
635,822
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Companies Using Adobe AIR

Cisco
IBM
Salesforce
VMware
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Accenture
Target
Bank of America
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Siemens
AT&T
Nike

Adobe AIR Reviews

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Small-Business
(11-50 employees)
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"It is a good program or useful way to get your job done."

What do you like best?

What I like the most is that I can type out papers and use it without wifi. Sometimes, I may be travelling with no wifi so it is perfect to complete your tasks and perfect to save data then it is there when the wifi comes back on as well. It is a helpful program to use to save and store documents in like a drive which is the best thing.

What do you dislike?

What I dislike is that the program sometimes does not save immediatley and so I might accidentally exit out of the installer and the data I typed out is gone. So, that is one thing I need to be careful of when I use this Adobe. Other than that, it is a simple, easy application to use for all.

What problems are you solving with the product? What benefits have you realized?

I use this to type documents and save within the application as storage and it has simple to learn and quickly use for your work.

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(11-50 employees)
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"Still my favorite!"

What do you like best?

With a single code base I build complex applications for iOS, Android, Window and PC. My apps run great at native speed. I have several in all the different app stores. And whats great is, as soon as a new device or app store becomes available, Adobe Air will be quick to create publish options for that too, allowing me to use the same code for past projects to be the first to the new platforms. Also, Airs drawing and vector capabilities can't be beat, for all the different screen resolutions this is a game changer. Actionscript is an awesome object oriented language.

What do you dislike?

I wish Adobe would show a little more lovin'

What problems are you solving with the product? What benefits have you realized?

Cross-platform application development.

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Programmer
Computer Software
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"AIR is still great for a developer"

What do you like best?

- Targeting iOS, Android, PC and Mac OS X with the same code base, with ANEs to target platform specific functionality as required. There are off the shelf ANEs for almost anything, but you can write your own (or get someone like me to do so) if there's something else you really need.

- Choice of IDE. I use FlashDevelop (which is free, and fantastic) and do everything in code, you can go the Adobe route with Animate CC if you want a graphical IDE.

- Being able to do nearly everything from a PC, including building for iOS. For example, you can build and debug directly on an iOS device - yes, debugging on an iPhone from a PC. You still need a Mac to build for OS X, and for submitting to the app store. I use Xamarin as well and in comparison the build process for iOS is a long slow joke.

- Performance is excellent - you have to write decent code of course! You can run multiple threads, although the implementation is a little awkward at first.

- Regular updates of the AIR runtime.

What do you dislike?

- As others have said, Adobe's promotion (or lack thereof) of AIR is less than great. I think the (inaccurate) association with Flash is still a problem. Many reviews of cross-platform development tools ignore AIR altogether (while espousing the virtues of less capable tools).

- The general lack of recognition of AIR from the developer community, which may in the long run be self-fulfilling. I think many developers are unaware of AIR's capabilities, or think it's Flash, or are put off by the Flash association. For example, some people seem to think that Apple won't accept apps written with AIR which is completely untrue.Having said all that there is still an enthusiastic (but comparatively small) developer community.

Recommendations to others considering the product:

If you're a programmer, use FlashDevelop.

What problems are you solving with the product? What benefits have you realized?

Many cross platform multimedia training tools, health & safety inductions, general business tools, in-house radio streaming, sales presentation tools, interactive artworks, music apps, some small games. As a single developer creating these from a single code base with the least fuss is important.

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UX /UI Architect / Interactive Design
Marketing and Advertising
Mid-Market
(501-1000 employees)
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"As close to native as you can get"

What do you like best?

- ability to design and code at the same time using Animate CC IDE

- Combines creative visual UI with a strong, mature and powerful as3 syntax which is very approachable

- AIR SDK is updated every month with new, exciting capabilities addressing the latest versions of Android and iOS operating systems

- Adobe AIR native extensions (ANE) allow you to easily tap into the Android / iOS hardware features with a single codebase (check out Distriqt Air Native Extensions)

- Great solution for any type of deliverable from high end gaming to basic business apps

What do you dislike?

- Adobe’s promotion of AIR

- Association with Flash browser technology (Its not the same thing!)

- comparisons to inferior html wrapped applications

- lack of understanding from developer community

What problems are you solving with the product? What benefits have you realized?

- Have created multiple cross platform apps for business that use REST web services to connect real time data for employees and channel partners

- Created highly engaging learning applications for the automotive industry for iOS / Android tablets

- Create marketing applications for our sales force

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Mid-Market
(501-1000 employees)
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"Excellent for building desktop applications"

What do you like best?

I currently use adobe air to help create desktop applications at work. This program comes in handy when trying to make them crossplatform compatible.

What do you dislike?

It has a very steep learning curve at the start. It really takes a while and a lot of training and effort to get good at using the product. However, it becomes rather easy once you learn what you need to do.

Recommendations to others considering the product:

I recommend having an informative class that teaches the application to new students.

What problems are you solving with the product? What benefits have you realized?

We use adobe AIR to help with the creation of applications for students. The benefits are making applications that students can use that will help them succeed in their studies as well as use the information to exceed in their future.

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Freelance AIR for iOS & Android / HTML5 / After Effects / Developer / Producer
Internet
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"Adobe AIR - fast cross platform app and game development"

What do you like best?

AIR is a really quick way to build apps (especially games - using the Starling Framework in particular) that work across different devices with minimal additional code for the adaption. Once the initial version (say iOS) is built the app can normally be adapted easily for Android in less than a day. Desktop apps for Mac and PC are just as easy to produce too. You can use different feature requirement ANEs (Air Native Extension) to easily access native feature on mobile devices using (usually) simple APIs. There is a very helpful and friendly community too.

What do you dislike?

The way Adobe took the foot of the gas when the whole 'Flash-gate' happened. It was up to the AIR community (particularly all the team at Starling Framework who really kept the wheels moving) to keep pushing it forward. Now Adobe has relaunched Animate CC there has been much more focus on the software and I think Adobe is now separating AIR as a stand alone product from the perceived Flash association.

Hopefully they will be releasing more ANE's. We currently have to pay other ANE developers to use many of the good ones, (but in fairness the costs are comparatively minimal to buy).

I also would like to see support for Windows Mobile. If they could get this box ticked it would be a no-brainer for clients when they need rapid cross platform development for a game or app.

Recommendations to others considering the product:

Getting an app up and running even if its just for prototyping is very quick Cross platforming the app is easily done with minimal code.

What problems are you solving with the product? What benefits have you realized?

I have used AIR for a number of different purposes including Games (distributed via iTunes, Google Play, Amazon app store and private corporate apps for employee use only), Augmented Reality Apps, Desktop apps (Mac and PC) for uses such as touch screen, games / info centres on corporate stands at trade shows

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Game Developer
Internet
Mid-Market
(51-200 employees)
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"Adobe AIR is fun for prototyping games but disappoints when you take it to production"

What do you like best?

The fact that it's flash is awesome, the power of vector based graphics, UI toolkit and awesome library of tween options makes the game looking good from the start.

What do you dislike?

Points by Points,

1. The overhead, apps will bundle AIR runtime in the app, adding MBs to your app package.

2. Integration with 3rd party service providers like, Ads & Analytics requires "Native Air Package" which are sparsely available and not supported by Adobe personally.

3. All plugins are not perfect and generic, you might need to download source and modified c++/java/obj-c to your requirement or buy the paid plugins from the company like milkmanplugins.

4. There was considerable lag on start-up of application during runtime loading.

Recommendations to others considering the product:

Check all your business requirement are met and available before picking it up for it's jazz

What problems are you solving with the product? What benefits have you realized?

We were solving for quick prototyping and faster product delivery. Prototypes came quick but delivery suffered due to bug free product.

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Développeur créatif
Computer Software
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"Create for mobile and desktop in a great development environment"

What do you like best?

- the possibility of create high-performance content and optimize content

- the ergonomy of the development environment and the usability of the engine

- the great community

- the ability to call native functionalities using AIR native extensions (ANE)

- the facility of publish and debug for cross-platform

- the solidity of the language

- the frequency of the updates

What do you dislike?

- have more official and free ANE

- find the good ANE is not always easy

- more official API for the different web services

- no windows phone support (for now)

Recommendations to others considering the product:

Adobe Air is a top value solution if you don't want to do native app and the quickest way to have quality cross platform mobile application. The development environment is easy to setup and good to use.

What problems are you solving with the product? What benefits have you realized?

I make a mobile application for children for android and ios, the benefits are :

- to use large spritesheet and animation easily and optimize the size

- to publish and debug for cross-platform in one click (on mac and with flash builder)

- have a large choices of librairies for my needs : starling for the rendering, feathers for UI, dragonbones for animations, nape for physics etc...

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Creative Developer
Real Estate
Enterprise
(1001-5000 employees)
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"Cross Platform Development Made Easy"

What do you like best?

The ability to take the same code-base and package to Windows, Mac, Android and iOS with minimum fuss is a very strong and valuable feature of Adobe AIR.

With Stage3D and libraries like Starling that enable high performance on all devices.

AS3 is a powerful and mature Object Oriented language that has an incredible number of features. With the addition of many community built libraries, almost anything you can imagine can be built with it.

Development can be done at no cost by using the free IDE FlashDevelop. Though I prefer the paid option of using the Eclipse based FDT.

What do you dislike?

More and more AS3 libraries appear to becoming abandoned so innovation and progress within the technology appears to be slowing.

Unfortunately clients' lack of knowledge of this technology, thinking it is just Flash, hurts its industry reputation.

Recommendations to others considering the product:

Great technology for developing apps if you need to be doing cross platform development. Has many features that make development a pleasant experience.

From my experience it is becoming a more niche technology and is not as widely used as I would hope.

What problems are you solving with the product? What benefits have you realized?

Touchscreen apps, iOS apps, Android apps all from the same IDE (FDT is my choice). Massive advantage being when an app is developer for one platform and client asks for another it is not a complete rebuild.

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Faculty
Design
Mid-Market
(51-200 employees)
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"Easy to prototype, build, test and deploy across multiple platforms"

What do you like best?

I use AIR for game development. I'm happy about hardware acclearation for games, the ability to prototype quickly and easily and to test and deploy on multiple devices. I'm also glad for the amount of open source tech available for it like Flixel, Starling and Feathers.

What do you dislike?

One of the biggest worries that I have about AIR is the uncertainty about its future. With HTML5 support becoming de facto and browsers getting more stable and capable, the need for AIR and the Flash player slowly disappears. It would be interesting to see how AIR will change and that uncertainty is annoying.

Recommendations to others considering the product:

If you are making games and you want a quick start, I would highly reccomend flash. If you have any sort of scripting background - like javascript, picking up action script would be a breeze. Tools and libraries like Flixel, Starling and Feathers will be immensly useful. There are a huge number of AIR Native Extensions(or ANEs) that you can use to extend your application's capabilities or to access platform specific functions - like open Game Center or login via facebook etc. If you feel that Flash Builder is a bit expensive as an IDE, you can try out Flash Develop on windows, which is free and open source.

What problems are you solving with the product? What benefits have you realized?

One of the biggest benefits I've had with AIR is the quick turn around times. The ability to prototype new ideas; to actually sit with clients and at times even work in tandem is really useful. The amount of IDEs available like Flash Builder(Win/Mac) and Flash Develop(Windows) and easy cross platform deployment and testing make a developers life easy as well.

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DJ/KJ
Entertainment
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"While a little buggy, it serves it's purpose."

What do you like best?

It allows me to cross platform my flash ads fairly easily with little to no glitching.

What do you dislike?

I dislike the fact that at times there are hiccups in the software that casue certain aspects to freeze up while it's running in the background.

What problems are you solving with the product? What benefits have you realized?

I'm using it to produce cross platform ads. It seems to be fairly reliable for the most part.

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Dirección Creativa
Design
Small-Business
(2-10 employees)
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"Fast way to generate an app for the desktop"

What do you like best?

The usability and the idea to don't need to go open the software every time. The size of the software, and the interfase design. Mostly is a quick solution to any mobile and game development without having to spend so much time signing in or just leave it running while you are doing other work.

What do you dislike?

Maybe the excessive use of adobe related software for developers.

Recommendations to others considering the product:

Search for related software and compared to software made with Adobe Air.

Check the time lapse it took to switch to the Adobe Air software.

What problems are you solving with the product? What benefits have you realized?

Specific solution to any problem without bothering other applications and can be used aside. Using mostly for desktop activities with an easygoing software solution.

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UI
Mid-Market
(51-200 employees)
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"Adobe AIR as fast and reliable cross platform runtime system"

What do you like best?

What i like from Adobe AIR is the flexibility, how easy it is to build application for multiple platform such as Windows, Mac, Android, iOS even Blackberry OS.

It is also based on Actionscript language, built using Adobe Flash which is one of the best software to create interactive media. With strong user base, there are lots of community that helps developer to solve problems.

I have been working with Flash Develeopers for 5 years and making different kinds of apps such as Games, E-Book reader, Interactive books, Augmented Reality and Kinect Apps.

I have no trouble with AIR app performance, It was amazing and it was still one of the best cross platform runtime in the market.

What do you dislike?

Since it was not native, AIR app is run on captive runtime and makes the app size larger than it supposed to be.

What problems are you solving with the product? What benefits have you realized?

1. Cut development time (in comparison with native programming language)

2. Can create different kinds of projects (Games, Interactive books, Augmented Reality, Kinect based app)

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Applications Engineer
Enterprise
(1001-5000 employees)
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"A great run-time for cross-platforming your software."

What do you like best?

AIR does an excellent job of providing a low-overhear cross-platform experience for the applications I work on and deploy.

What do you dislike?

Although updates are always a good thing for security and stability, I often receive update notifications after my AIR app has already loaded instead of when it initially loads.

Recommendations to others considering the product:

If you develop applications that need to be pushed to multiple platforms without the concern for developing on unreliable engines, definitely give Adobe AIR a try.

What problems are you solving with the product? What benefits have you realized?

Cross-platform control system user interfaces and hardware configuration environments.

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CF
Small-Business
(2-10 employees)
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Business partner of the vendor or vendor's competitor, not included in G2 scores.

"Excellent cross platform runtime for mobile and desktop apps"

What do you like best?

Saving time and cost because Adobe AIR works on android, iOS, Windows and Mac OS X. It is really cost effective to develop apps that is needed to be cross platform in a short period of time since most of the code are reusable and it helps me to focus more on the user interface of the app instead of spending hours trying to tediously maintain different code base.

What do you dislike?

Performance can some how be an issue depending on how you develop the app. For example most of the things I have are built with Flex or some simple actionscript UI libraries where they are not using Stage3D api. It is ok because they are more business related application, however performance on this part should be more optimized even without fancy animations.

Recommendations to others considering the product:

It is a awesome tool to build cross platform application that actually works without great hassle. You should try it.

What problems are you solving with the product? What benefits have you realized?

I am developing cross platform trading tools for stock markets, forex and commodities where it is important that data is streamed seamlessly and UX should be smooth and responsive for users to get notified on strategies they have set. Using Adobe Air with Flex framework save me tremendous hours in developing the core front end application where I can focus more on algorithm and business logic which is more important to my business. Charts are especially useful as they are all ready made while we just have to customise a bit to display reports and data calculated with our algo. It is very useful that the app I develop can be used across different platform with a little changes in the code. Most importantly it is only one code base which i like a lot. Somehow it will be great if UI build without Stage3d can be faster and more responsive since charts are used a lot in trading apps.

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Associate Professor
Animation
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"Just another developer"

What do you like best?

i used this toolset on almost 5 projects in my career and surely it was best time, where i learned decent development. actually at that time, there were less comparable choices. Still i beleive there are many, which provide that many features with few clicks. i mean, simple graphics, animations, transitions, sounds without being worried with small file sizes etc. more, i wasn't worried that it will work on mac or windows. super cool stuff was, application deployed was able to upgrade it self, as i put new build on server. i mean, that was awesome.

What do you dislike?

its really hard to find dislikings in a toolset which was precise in its thought and does exactly that. my choices primarily was due to FILE IO and i get that. from what i remember, using sockets was a bit tricky but it was my inability to understand that, other wise, it was good. adding upgradable features was fun.

Recommendations to others considering the product:

if you have to create small desktop app, nothing comes closer in terms of all cool features, ease of use to integrate beautiful graphics etc due to integration with swf / swc files.

What problems are you solving with the product? What benefits have you realized?

at that time, we used to develop simple desktop applications for our clients, weather they connect to internet or work locally. typically, making a mini photoshop like application where use can load image and tweak it with brushes, it wasn't possible for small agency like us in any other toolset.

creating a mini dropbox like app, where our clients can download stuff. too many examples to realize

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CEO
Computer Software
Small-Business
(2-10 employees)
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"A great product that was greatly forgotten by Adobe, but there's still hope for it."

What do you like best?

AS/3, the language is very easy to learn and one can take it to the extremes, and even touch C code through the proper interfaces.

Easy to use, multiplatform, fast IDE. Great for the web, PC and modern (fast) smartphones.

What do you dislike?

I don't like the fact that Adobe isn't supporting its own product as it should.

Since a competitor stated that it was slow, AIR's public perception trembled and Adobe wasn't able to face it properly affecting the developers community (giving hints of a clear future path and encouraging our clients to adopt it (install the runtime).

So, yes, it is a terrific product, with a marketing problem, something that Adobe can fix only if they decide to.

Recommendations to others considering the product:

If you client doesn't know about mad marketing decisions, use it. It is easy and very powerful. Tasks that takes months for me were done in weeks thanks to AIR.

What problems are you solving with the product? What benefits have you realized?

Multiplatform: Real-time sound generation and mixing, databases, animations, games... too many too mention, but you can get an idea of how versatile this platform is.

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Owner
Marketing and Advertising
Small-Business
(2-10 employees)
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"Need it to run programs, but it takes up minimal processing "

What do you like best?

You have to have it to run a lot of programs since developers package the same code into apps. I like that it doesn't eat up a lot of my computer's processing in order to run it and the applications that need it.

What do you dislike?

Nothing really. It's a necessity to be able to use certain things.

Recommendations to others considering the product:

You need it as a user to run certain programs so you should have it.

What problems are you solving with the product? What benefits have you realized?

For me I need it to run time tracking software, cinematics and graphics software, other adobe apps, and more.

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Game Developer
Music
Small-Business
(2-10 employees)
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"Cross-platform mobile game development"

What do you like best?

I can use the same codebase to develop apps simultaneously for Google Play and the Apple App Store. I can get good gaming performance by utilizing the GPU on mobile devices.

What do you dislike?

Sometimes it takes Adobe longer than I would like to fix bugs with the platform, but they work as fast as they can.

Recommendations to others considering the product:

Be prepared to use Native Extensions for certain mobile hardware features.

What problems are you solving with the product? What benefits have you realized?

No need to develop separate game apps for both iOS and Android.

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Software Engineer
Computer Software
Small-Business
(11-50 employees)
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"No so cross-platform as we want"

What do you like best?

ActionScript 3.0 is great language with all needed capabilities for fast creating applications. Also starting Adobe AIR 3.0 there is amazing possibility to extend AIR features through writing custom Native Extensions for AIR.

What do you dislike?

The most annoying thing is that Adobe doesn't hurry to fix many bugs that AIR has. Also AIR no longer so cross-platform as we want, there is no possibility to deploy AIR application for Windows Mobile. Mobile versions still have not real echo-cancellation, whereas desktop versions have.

Recommendations to others considering the product:

Adobe AIR is still good platform for creating games, but I don't recommend it for application development.

What problems are you solving with the product? What benefits have you realized?

We were able successfully built large mobile application using Adobe AIR for both iOS and Android platforms.

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Lead Developer
Marketing and Advertising
Mid-Market
(51-200 employees)
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"Most best software for me for mobile development"

What do you like best?

Can be used for iOS/Android/Desktop apps

What do you dislike?

I want have sources for Adobe AIR. Maybe not public but for closed private group of developers that can help Adobe improve this software. AIR is great but inlcude some critical issues that can't be fixed for years. Also some integration required from Adobe side.

Recommendations to others considering the product:

If you need to develop fast and quick apps - it's for you.

What problems are you solving with the product? What benefits have you realized?

I',m doing games for mobile and desktop using Adobe AIR.

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Technical Lead
Marketing and Advertising
Mid-Market
(501-1000 employees)
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"Adobe AIR the most powerful cross platform available"

What do you like best?

Cross platform, write once, deploy to: Windows, Mac, iOS, Android and Swf

Fast to development and iterate

High Performance: GPU Hardware Accelerated, New 64 bit Architecture, Multithreading

Premium Tooling: Flash Pro CC / Adobe Animate CC, FlashDevelop, Adobe Scout

Open Source Libraries: Away3D, Starling, Robotlegs

What do you dislike?

AIR is a fantastic platform, it's a shame Adobe doesn't publicize it more vigorously.

FlashBuild is pretty shit.. I use the open source IDE, flashDevelop..

What problems are you solving with the product? What benefits have you realized?

AIR allows us to develop an App and develop it to multiple platforms all from the same code base. This allows us to deliver a product for less money while still maintaining higher profits.

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UI/UX Designer
Marketing and Advertising
Mid-Market
(201-500 employees)
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"An AIR developer Review"

What do you like best?

The versatility of the software by been able to develop for different platforms and devices ,,,

What do you dislike?

The lack of knowledge of the platform in the world

Recommendations to others considering the product:

Based on my experience of using it for mobile game development it works flawlessly

What problems are you solving with the product? What benefits have you realized?

In the need of doing fast Mobile prototypes using AIR in conjunction with Starling frameworks

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CEO and Co-Founder
Information Technology and Services
Small-Business
(11-50 employees)
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"Fit all my needs"

What do you like best?

AS3 is better than JS with strong typing, AMF is better than JSON in my case

What do you dislike?

Adobe does not pay enough attention to support.

What problems are you solving with the product? What benefits have you realized?

I'm developing an enterprise software system use cross-platform

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Creative Developer
Marketing and Advertising
Mid-Market
(501-1000 employees)
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"Best technology for creative coding"

What do you like best?

It's easy to use and it's very time/cost efficient. Building for multiple platforms saves great amount of time. Also using animation tools (Flash, Spine etc) allows to quickly build nice UI and that's a pain in other technologies. Also using Adobe Scout for profiling Adobe AIR apps helps a lot.

What do you dislike?

Mostly the fact that Adobe stopped working on new version of action script.

What problems are you solving with the product? What benefits have you realized?

- developing the same app for multiple platforms (iOS/Android and desktop).

- creating fast prototypes or simple apps where all the layout can be prepared in Flash IDE (now Adobe Animate)

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Children's Ministry Director
Religious Institutions
Small-Business
(2-10 employees)
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"Adobe air review "

What do you like best?

How it allows for a lot of my different apps to run smoothly

What do you dislike?

Nothing really it updates smoothly and is very diverse

What problems are you solving with the product? What benefits have you realized?

Apps with adobe air we have access to alot

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Co-Founder & CEO
E-Learning
Small-Business
(2-10 employees)
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"Great promise, but wrong approach at a wrong time"

What do you like best?

The expience developing with Adobe AIR was great, and ActionScript is one of the best languages out there.

What do you dislike?

The delivery experience for the end customer was dreadful and what killed the platform.

What problems are you solving with the product? What benefits have you realized?

Building a cross platform application without investing in several developers/frameworks.

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IM
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"Adobe Air for Mobile Application"

What do you like best?

One runtime for different platforms: Android and iOS, shorten development time and resources.

What do you dislike?

Occasional runtime incompatibility across different platform versions. Components for Mobile Apps development are not up-to-date, e.g. sliding menu is not available like native platforms do.

Recommendations to others considering the product:

Definitely a good choice if time and resouces are a concern in development. Simply the best third party runtime that is available for mobile phones at the moment.

What problems are you solving with the product? What benefits have you realized?

Shorten development time and resources.

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UX & Product Design Consultant
Design
Small-Business
(2-10 employees)
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"Adobe air was great when it was prome"

What do you like best?

I loved that it provided a rich internet application experience to design to

What do you dislike?

Bloated and insecure. It took too many resources

What problems are you solving with the product? What benefits have you realized?

I made a video game with it for nickelodeon

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Mid-Market
(51-200 employees)
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"I just didnt understand it"

What do you like best?

I didn't know at first that adobe air was similar to flash in the way it enhances applications and allows you to see certain visuals. Its a necessary application to run anything adobe. It also makes it easier for developers to build applications.

What do you dislike?

It seems to take up a lot of disk space.

What problems are you solving with the product? What benefits have you realized?

I realize most adobe products won't work without it. Such as dreamweaver, photoshop, and media player.

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Small-Business
(11-50 employees)
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"Good solution for the present"

What do you like best?

Primarily the cross-platform and multiple environment flexibility and that AIR provides as well as the tightly integrated development environment.

What do you dislike?

Little confidence in the regular general maintenance and support by Adobe due to poor communication and perceived phasing-out of Flash.

What problems are you solving with the product? What benefits have you realized?

The ability to have our product accessible on multiple platforms and in both standalone and web-based iterations and therefore reach a larger consumer base is extremely important and a strong benefit to utilizing AIR, and the primary reason the company has continued with it.

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Enterprise
(1001-5000 employees)
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"Senior Mobile developer"

What do you like best?

Adobe AIR is free, cross-platform and allow GPU development.

What do you dislike?

Low promotion, adobe marketing in AIR is poor

Recommendations to others considering the product:

Consider starling and feathers as 2D frameworks, they have an amazing support and work very well. I recommend away3D as a 3D framework.

What problems are you solving with the product? What benefits have you realized?

I'm currently working as a freelancer.