Will the unity engine and its tools be completely open source? There are still a lot of understanding that needs to be done regarding some areas of Engine, that can only be done when Unity is open source, Is there a plan for it in future?
Due to less influence of Unreal Experts here in Pakistan the most studios still straggling with Unity Engine with its awkward limitations. hope to see Unreal's influence soon in the local market.
Although I have come a long way in 3d modeling, rigging my models remains extremely difficult and tedious. I was wondering if there are very good addons for modeling, there are some that improve the rigging process woirkflow
Hello, I'm trying to load a character which I downloaded from mixamo and converted using the gameplay encoder but the game crashes when I run it. I'm new to this awesome framework and I think its just right for me :)
unity supports C# for now i would like to know that if they should add more language support like trending languages like python, kotlin. tbh most of the people now c++ and it would be great if they add c++ support in it
there are many many videos of blender tutorials and the problem with those are that they get outdated very fast and the UI changes time to time and it gets difficult to see where are the new things just like in the new blender 2.8 the user interface is different fromt the blender 2.7 and its... Read more
It would be fantastic if we could receive-send video within ARKit, with chroma key masking and such, specially with 5G coming, that with such low latency and super high bandwith, it is absolutely possible.
Parsec Gaming does perfect VDI. something like it should be available within ARKit for... Read more
I imported some models for differents modeling tools and some of them get the size and directions completly corrupted. Is there a way I can check the compatibilty before import
Can blender come up with a Mobile only 3D Models availability for Porting applications over Mobile or tablet versions. Can blender enhance more customization in each of the modeling lifecycle areas.
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