Diversion is a modern, cloud-native alternative to Perforce, built for the scale of today’s game and creative productions. Its architecture supports parallel, asset-heavy workflows with fast branching, real-time collaboration, and stable performance under load, without the IT overhead of traditional version control systems.
Built for studios working with engines like Unreal, large environments, procedural pipelines, or multi-disciplinary teams, Diversion adapts to the way modern productions operate. It offers teams that are building ambitious games, virtual productions, and large-scale 3D content, flexible deployment models (cloud or on-prem), seamless migration from Perforce, and an intuitive UI that supports both developers and artists.
Diversion is becoming the version control standard for teams looking to iterate faster, automate more, and ship at the speed their projects demand.
A few benchmarks:
• Branch, commit 100K files and merge back to main in less than 60 sec
• Slash costs by up to 70%
(vs. Perforce)
• Migrate from P4 in days or even hours (!!!) W/O interrupting production
• The most recommended VCS for Unreal ⭐⭐⭐⭐⭐
Key capabilities include:
High-performance version control for very large files and repositories
Scalable cloud, hybrid, and on-prem deployments
Seamless workflows for artists, programmers, and technical teams
Fast syncs via smart caching and proxy architecture
Branching and merging designed for real production pipelines
Asset and code review with modern collaboration features
Native integrations with Unreal Engine and industry-standard tools
Diversion is used by professional studios to improve iteration speed, reduce infrastructure complexity, and modernize version control for real-time gaming and 3D productions.