I am developing a huge open space game with varied terrains and it works perfectly for different scenarios, from forests, to fields. This allows my AI move around the world and not just be confined to walking around on flat surfaces and funny shaped objects. Review collected by and hosted on G2.com.
It can be quite challenging at times to determine why a particular NPC is getting stuck just on a certain path. Ideally, there could be finer grained control over the appearance of the path whilst development is underway. Review collected by and hosted on G2.com.
