--- title: Autodesk Media & Entertainment Collection Reviews meta_title: 'Autodesk Media & Entertainment Collection Reviews 2026: Details, Pricing, & Features | G2' meta_description: Filter 13 reviews by the users' company size, role or industry to find out how Autodesk Media & Entertainment Collection works for a business like yours. aggregate_rating: rating_value: 4.2 review_count: 13 scale: '5' date_modified: '2026-11-11' parent_category: name: 3D Design url: https://www.g2.com/categories/3d-design ---

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Autodesk Media & Entertainment Collection Reviews (13)

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Autodesk Media & Entertainment Collection Reviews (13)

4.2
13 reviews

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Alonzo V.
AV
Alonzo V.
VFX Producer
Small-Business (50 or fewer emp.)
Originally submitted 9/4/2021
"AVTPro's Autodesk Entertainment Collection Review"
5/5
What do you like best about Autodesk Media & Entertainment Collection?

I have used Autodesk products daily for over 15 years. From the suite of Autodesk's offerings, I got into Maya first because it was and still is the industry standard for Box Office animation and VFX. Autodesk Maya is a complete, off-the-shelf animation solution for blockbuster films (search IMDB for credits). It's not just a One Man Band tool but also a scalable, small studio and big production houses tool, like ILM or DreamWorks. It has many components, each being an entire artistic discipline, a job in the market or specialty, such as modeling, rigging, texturing, dynamics, etc. So, it takes a good bit of time to learn, depending on your specialty or if you are a generalist. If you are only trying to learn one component, like modeling or animation, then it's a much, much, much shorter learning curve. You are learning one part instead of ten disciplines. That would be my advice to you. First, only learn what you need like rigging, if you plan to be a studio setup artist. For instance, when I first started, I only needed to know UV's so I can export texture layouts into ElectricImage, which UV was still in development but had FBX import and could import UVs. So by learning one task from Maya, I was able to add a distinct feature to my artwork in EIAS3D. This was a distinct advantage in the look of the images I could produce with the added pay-off delving into the world of Autodesk professional software. The strategy of using Maya for its uniquely powerful features endowed my abilities. Now I became more marketable because I could export to other apps. This strategy has been a stalwart that I have built a career on. However, now we have auto-UV tools so it's not as in demand but by using the UVs, with a goal, I inadvertently started to learn more and more about Maya. So, UV's lead to modeling, and modeling lead to rigging and rigging lead to animation, which leads to large-scale corporate projects. Before I knew it, I was a professional Maya User running my own studio with a small team. One thing leads to another. So when it comes to learning this suite of tools, don't try to learn everything all at once. Modulize your learning based on your project needs, personal goals, or artistic aspirations. Learn only the parts you need to apply. Yes, I do learn simply for the sake of curiosity but be mindful. 3D exploration can be a rabbit hole to Wonderland. It makes me curious and curiouser still. Simply put, modern-day 3D Art is phenomenal! But, you don't have to be overwhelmed when learning big apps.

This review is not just about Maya. It's an overview of a full suite of tools that cover each part of the creative workflow needed to produce animation content, projects or creative expression. One would think Maya, with all its functionality, would be enough! That's the thing about Autodesk, they own all the major players for 3D content creation, so what this collection does is offer an across-the-board collection of all the big hitters in their respective genres. SketchBook for Design, Mudbox for sculpting, Maya and Max for 3D content with animation, and intake modules for photogrammetry. So they are covering all the bases by giving you everything under one title, collection or subscription. Some of the tools seem the same, like Max and Maya but it's really in case you use or prefer one over the other. It's a matter of when or how you got started in 3D, and there's career migration. Maya users are generally not Max users but Max users to also be Maya users. It depends on what studios you've worked for or what hardware you owned. It is simply a matter that Autodesk owns both and got it like that. So you don't even have to take your pick. In general, Max was games and Maya was film but since Autodesk bought both, they are intertwined now. If you want to see a sample of the full workflow, here's Daryle Obert, for production specifications. (https://youtu.be/KevxDpO_0kU).

I still remember the day Autodesk called me for a paid interview where I helped them with naming "Entertainment Creation Suite". I added the word "Premium" to their title (no...Really I did). This collection is a similar packaging. However, this goes from concept drawing with SketchBook Pro, to capturing real-world objects with a camera as 3D scan data with ReCap, to resculpt with Mudbox on down the line with animation in Max/Maya and to output for VR/AR or rendered images for film. This YouTube video is a sizzle reel for the workflow chart, Acquisition: (sketch or scan) to production (Maya, Max) with sculpting for both in Mudbox and finally render in Arnold or realtime render in AR/VR. (https://www.youtube.com/watch?v=vkBsnFUIgwc). Arnold is amazing. I don't do a lot of rendering but it's very evident to see why Maya integrated it instead of Mental Ray.

I am a Motion Capture or MoCap artist/performer with strong affiliation in a University Robotics Lab which uses a Vicon MoCap system. Maya handles motion-capture well but MotionBuilder is "King of Mocap". Not to break my arm patting myself on the back, but I sculpt 3D creatures for National Fine Art Museums, from Taiwan to the Guggenheim. As a shameless blurb as that may be, I said that to say "MotionBuilder is one of my most joyous production savvy experiences as an artist/animation. I sculpt the character, then put on a MoCap suite with glowing ping-pong balls or trackable reflective markers and make the character move. One day, I'm a space alien, next day I'm a dancing pig. Yes, I'm a dancing pig! What have you done with your life? (LOL). To top it off, Autodesk also offers a repository of customizable characters. So now I don't have to sculpt each character. I can be an Ogre, zombie, policeman or fireman. MotionBuilder and Character Generator are a great match. When I started it would take months to make a character and it still does depending on the project. However, nowadays, with Character Generator, it can take less than 30 minutes. Autodesk has a library of characters that can be custom built with great precision and detail. Yes, a character moving and grooving in moments not months.

As always, as an independent 3D content creator, I stress tutorials, online training, and video tutorials. There's ample resources available with PluralSight and Gnomon to name a few. These are the Glory Days of 3D Graphics. Dive In. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

Another one of my preferences is that I don't particularly appreciate working online because of hacking and cybersecurity. So I wouldn't say I like the idea of having subscriptions or being online to get work done as in the case of ReCap. I'm sure there's better computing processing in the Cloud but I just don't like it. I do understand the need for cloud computing power and I am currently trying out a VPN service for the first time today. This is no fault of Autodesk. Autodesk just partnered up with Weta Digital (LOTR's) so online is the way some technologies are going. But, I prefer when computers are closed personal systems. Review collected by and hosted on G2.com.

Erik E.
EE
Erik E.
Animator Freelance
Higher Education
Enterprise (> 1000 emp.)
"Expensive but a great set of tools."
4/5
What do you like best about Autodesk Media & Entertainment Collection?

It's hard not to love all the programs in the Autodesk Media and Entertainment Collection. I use Maya, Arnold, and Motion builder the most but have dabbled with Recap as well. The collection is a great suite of tools for 3D work providing capabilities in photogrammetry to 3D Modelling and rendering. Motion Builder alone is a fantastic tool for taking mocap data and applying it to characters. Quite simply, it has some of the most full-featured cleanup tools I have ever used, and in Story mode the blending between motions is exceptional. Of course, Studio Max and Maya are industry staples for the gaming and film industry so there is something for everyone. Mudbox and Maya and MotionBuilder are industry standard tools. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

The price is high. They should give you the option not to get Studio Max and Maya and instead pick one. Those two programs are redundant and do almost the same thing. It doesn't make sense that you have to pay for both in your subscription. I prefer the buy-and-use-forever model to the subscription-based plans. Review collected by and hosted on G2.com.

Verified User in Graphic Design
UG
Verified User in Graphic Design
Small-Business (50 or fewer emp.)
"Autodesk Sketchbook's User-Friendly and Creative Program"
4/5
What do you like best about Autodesk Media & Entertainment Collection?

I like the ease of use, especially in the brushes and in the app itself. It's affordable compared to other drawing software. I especially enjoy using the symmetry and predictive stroke features because this makes my designs look more professional. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

I would like the ease of use to be improved on a phone and for the transfer between the Mac and iPad to be improved. I stopped using this software in favor of Procreate on the iPad and phone, but I may go back to using this software on my computer in the future. Review collected by and hosted on G2.com.

Verified User in Medical Devices
UM
Verified User in Medical Devices
Enterprise (> 1000 emp.)
Originally submitted 10/6/2021
"Expensive. But great set of tools"
4/5
What do you like best about Autodesk Media & Entertainment Collection?

I love the Motion builder and Arnold. Great suite of tools for 3D modeling and rendering. Full featured clean-up tools. Excellent visual effects. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

It is expensive. I wish Autodesk dissemble the collection and let customers buy a customized package. Not everyone needs the total package. Why pay for something that we don't want? Review collected by and hosted on G2.com.

Verified User in Computer Software
UC
Verified User in Computer Software
Small-Business (50 or fewer emp.)
"3D Modelling tool"
3.5/5
What do you like best about Autodesk Media & Entertainment Collection?

I was involved in 3D Animations for few projects, so at that time, I got used to AutoDesk Media and Entertainment. It is a beautiful experience to work with and provides a lot of features to create a visual effect efficiently. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

It was too expensive, and it would be better if they provided a basic business package at a reasonable cost. Review collected by and hosted on G2.com.

Tijo J.
TJ
Tijo J.
Manager in software operation
Mid-Market (51-1000 emp.)
Business partner of the seller or seller's competitor, not included in G2 scores.
"Media Editing KIKS on Entertainment Action"
5/5
What do you like best about Autodesk Media & Entertainment Collection?

We as entertainment agencies, help our team to build and add any 3d content on our virtual action made easy and on-time delivery. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

We got a new system for this, since our old system graphic card doesn't help to render fast.. and especially required mac screen to get the correct color code Review collected by and hosted on G2.com.

Verified User in Computer Games
UC
Verified User in Computer Games
Mid-Market (51-1000 emp.)
"Most valuable 3D software packages"
5/5
What do you like best about Autodesk Media & Entertainment Collection?

It's fantastic, where you can find all industry-standard 3D software packages like Maya, Max, Arnold, Mudbox, etc. You can create anything 3D project with low-cost software charges. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

In these packages, you get Autodesk Maya and 3ds Max. But both software functions are the maximum the same. If there was another option like users can choose their packages. Review collected by and hosted on G2.com.

Verified User in Computer Software
UC
Verified User in Computer Software
Mid-Market (51-1000 emp.)
"Pioneer in animation"
4.5/5
What do you like best about Autodesk Media & Entertainment Collection?

I like products of Autodesk for animation purposes like 3ds Max, Maya and Mudbox Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

Their complex product features require a lot of training. Review collected by and hosted on G2.com.

Swapnil P.
SP
Swapnil P.
Design Engineer
Mid-Market (51-1000 emp.)
"includes all of the tools you need to build a powerful and scalable 3D animation pipeline"
4.5/5
What do you like best about Autodesk Media & Entertainment Collection?

Easy solution in 3D animation from complex assemblies. The animation is also fast. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

sometime it is getting error 3D scaled model in complex piping model. Review collected by and hosted on G2.com.

Verified User in Food Production
UF
Verified User in Food Production
Small-Business (50 or fewer emp.)
"A great experience"
5/5
What do you like best about Autodesk Media & Entertainment Collection?

Autodesk media has an interactive software experience which helps me in simplifying the tasks and increases my productivity. Review collected by and hosted on G2.com.

What do you dislike about Autodesk Media & Entertainment Collection?

I don't dislike anything particular about this but it does reduce my laptops speed. Hope furthur updates furthur exemplifies the operability of the software. Review collected by and hosted on G2.com.

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