Thank you for the review, Manu, and for the level of detail. Glad the model variety in one place is what keeps you coming back, and that the background remover and upscaler are saving you Photoshop trips for the small stuff.
Taking your points in order. On credits, you are right that the rate should be obvious before you hit generate rather than after, and running out mid project is exactly the failure that causes. It is a real gap, and worth reporting with your example to support@imagine.art, referencing this G2 review, because the volume of that feedback is what moves it up the list. In the meantime the practical habit is to iterate on the lighter models and spend premium generations only on final renders.
On speed during peak hours, that is model dependent as well as load dependent, so the Lite models are noticeably quicker while you are just reviewing variations.
On getting the same character or style across a set, that one has a proper fix. Personalize Character trains a character once on your own references and holds them consistent across generations, and on the Teams plans you can train a custom style model so your look becomes a setting rather than something you re-roll for. Combined with reference based generation, that should cut the retries substantially.
On integrations, the honest answer is that there is no public API yet and we are not going to pretend otherwise. Two things worth knowing in the meantime, since you are a developer. ImagineArt MCP is worth a look if your other tools support MCP, and Workflows with the App Builder lets you build a repeatable pipeline and package it as an interface for your team instead of moving files by hand.
And on support taking more than a day, that is fair. Glad you got an answer, but the wait is noted.
Thanks again for a genuinely useful review.
The ImagineArt Team