Cardboard is the world’s most accessible and affordable VR platform, supporting both Android and iOS. Cardboard enables immersive VR experiences by fusing data from the phone's sensors to predict the user's head position in both the real and virtual worlds. This combined with Cardboard's simple, easy-to-use headset makes it ideal for quick VR experiences.
Its SDK for Unity is almost a "just one click" implementation, it has everything you need to start working in the real experience for the user, and not being in pain by implementing tons of previous stuff.
What do you dislike?
With many different alternatives for VR out there, it has become one of the most basic ones; this could be good, but sometimes comparing with other experiences it gets "short", so is difficult to create greater experiences.
What business problems are you solving with the product? What benefits have you realized?
The simple and quick implementation is perfect for fast prototyping, so you can have a basic look on your app/game without spending too much time.
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