Best Virtual Reality (VR) Collaboration Platforms - Page 4

How Many Virtual Reality (VR) Collaboration Platforms Products Does G2 Track?

Total Products under this Category: 55

Category Stats (Sep 2026)

  • Average Rating: 4.43/5 The average rating of products in this category, based on all submitted ratings

Last updated: September 01, 2026

How Does G2 Rank Virtual Reality (VR) Collaboration Platforms Products?

Why You Can Trust G2's Software Rankings:

  • 30 Analysts and Data Experts
  • 800+ Authentic Reviews
  • 55+ Products
  • Unbiased Rankings

G2's software rankings are built on verified user reviews, rigorous moderation, and a consistent research methodology maintained by a team of analysts and data experts. Each product is measured using the same transparent criteria, with no paid placement or vendor influence. While reviews reflect real user experiences, which can be subjective, they offer valuable insight into how software performs in the hands of professionals. Together, these inputs power the G2 Score, a standardized way to compare tools within every category.

G2 Grid® for Virtual Reality (VR) Collaboration Platforms

G2 Grid® for Virtual Reality (VR) Collaboration Platforms plotting products by satisfaction and market presence

Highlighted products: ArborXR, Facebook Horizon, Qbit, STAGE, hubs, The Wild, Arthur, and MeetinVR.

Underlying data: [Grid® JSON](https://www.g2.com/categories/vr-collaboration/grids.json?focus%5B%5D=arborxr&focus%5B%5D=facebook-horizon&focus%5B%5D=qbit&focus%5B%5D=stage&focus%5B%5D=hubs&focus%5B%5D=the-wild&focus%5B%5D=arthur-technologies-gmbh-arthur&focus%5B%5D=meetinvr)

GatherInVR

GatherInVR - Queppelin’s Metaverse Platform offers high compatibility so that users can access such metaverse events from any device, whether a desktop or a smartphone. It is also a platform for Virtual Reality meetings & VR conferences and can be customized for any business or company.

Average Rating: 4.2/5.0

Total Reviews: 3

How Do G2 Users Rate GatherInVR?

  • Work Together: 8.3/10 (Category avg: 8.9/10)
  • Manipulate: 8.3/10 (Category avg: 8.4/10)
  • Hardware: 6.7/10 (Category avg: 8.6/10)

Who Is the Company Behind GatherInVR?

  • Seller: Queppelin
  • Year Founded: 2010
  • HQ Location: Gurugram, IN
  • Twitter: @queppelin
    135 Twitter followers
  • LinkedIn® Page: www.linkedin.com
    37 employees on LinkedIn®

Who Uses This Product?

  • Company Size: 50% Medium, 25% Small

What Are Recent G2 Reviews of GatherInVR?

What Are G2 Users Discussing About GatherInVR?

Psychic VR Lab

STYLY is a spatial layer platform designed for the "Spatial Computing" era, seamlessly bridging digital and physical realms. It empowers creators to design, share, and experience immersive XR content, including art, music, fashion, and videos, without the need for complex programming skills. With a global community exceeding 100,000 creators and over 200,000 digital contents distributed, STYLY offers a versatile platform for both individual and shared digital experiences. Key Features and Functionality: - User-Friendly Creation Tools: STYLY simplifies the integration of 3D models, videos, images, and sounds from various software tools, supporting imports from sources like Unity, Sketchfab, and Google Poly. - Cross-Device Compatibility: The platform operates fully within web browsers, eliminating the need for heavy software downloads, and is compatible with PCs, smartphones, VR headsets, and AR glasses. - Virtual Exhibitions and Events: Creators can host virtual exhibitions and events, ranging from art shows to fashion runways, accessible from anywhere in the world. - Global Community and Content Sharing: STYLY fosters a supportive environment where creators can share and showcase their XR projects, with a diverse range of digital content submitted by creators worldwide. Primary Value and User Solutions: STYLY democratizes the creation and distribution of XR content, enabling artists, designers, and developers to express their creativity in immersive digital spaces without extensive technical expertise. By providing a platform that integrates digital content with physical environments, STYLY enhances urban entertainment and cultural experiences, offering users innovative ways to engage with art, music, fashion, and more. This approach not only enriches individual experiences but also contributes to the evolution of new cultures and industries in the spatial computing era.

Average Rating: 4.2/5.0

Total Reviews: 3

How Do G2 Users Rate Psychic VR Lab?

  • Work Together: 9.4/10 (Category avg: 8.9/10)
  • Manipulate: 9.4/10 (Category avg: 8.4/10)
  • Quality of Support: 8.9/10 (Category avg: 8.8/10)
  • Hardware: 8.3/10 (Category avg: 8.6/10)

Who Is the Company Behind Psychic VR Lab?

Who Uses This Product?

  • Company Size: 100% Small

What Are Recent G2 Reviews of Psychic VR Lab?

Cavrnus

Introducing Cavrnus™ enterprise spatial collaboration software platform. The most user-friendly and comprehensive enterprise XR collaboration and simulation platform for training, engineering, operations, planning, and selling.

Average Rating: 4.8/5.0

Total Reviews: 2

How Do G2 Users Rate Cavrnus?

  • Work Together: 8.3/10 (Category avg: 8.9/10)
  • Manipulate: 8.3/10 (Category avg: 8.4/10)
  • Quality of Support: 8.3/10 (Category avg: 8.8/10)
  • Hardware: 8.3/10 (Category avg: 8.6/10)

Who Is the Company Behind Cavrnus?

  • Seller: Cavrnus
  • Year Founded: 2019
  • HQ Location: Carlsbad, US
  • Twitter: @cavrnus
    873 Twitter followers
  • LinkedIn® Page: www.linkedin.com
    14 employees on LinkedIn®

Who Uses This Product?

  • Company Size: 50% Medium, 50% Small

What Are Recent G2 Reviews of Cavrnus?

LiveLike

We are on a mission to empower digital experiences and convert your audience to loyal fans! 🚀 LiveLike is a technology company dedicated to empowering digital experiences that enable deeper fan engagement, increased retention rates, and new monetization opportunities. LiveLike’s audience engagement platform and gamification engine helps top sports organizations and media companies to enhance the fan experience, increase the time spent interacting with their content, and unlock the power of first-party data. Through customized interactive and social features, LiveLike has connected fans to some of the biggest live events around the world, from the Super Bowl, FIFA World Cup, and NCAA March Madness, to concerts, festivals, and the U.S. presidential debates. Additionally, the company is actively expanding into new industries, bringing its technology to edtech, fintech, e-commerce, and publishing, with more to come. Headquartered in New York, LiveLike also has offices in India, Europe, and Canada, with staff located worldwide. For more information about LiveLike technology, partnerships and more, visit www.livelike.com.

Average Rating: 4.4/5.0

Total Reviews: 7

How Do G2 Users Rate LiveLike?

  • Work Together: 10.0/10 (Category avg: 8.9/10)
  • Quality of Support: 8.1/10 (Category avg: 8.8/10)
  • Hardware: 10.0/10 (Category avg: 8.6/10)

Who Is the Company Behind LiveLike?

  • Seller: LiveLike
  • Year Founded: 2015
  • HQ Location: New York, US
  • Twitter: @LiveLikeVR
    13 Twitter followers
  • LinkedIn® Page: www.linkedin.com
    53 employees on LinkedIn®

Who Uses This Product?

  • Company Size: 57% Small, 29% Medium

What Do G2 Reviewers Say About LiveLike?

AI-generated summary from verified user reviews

Pros
  • Users love the enhanced viewer engagement with LiveLike, enjoying real-time interactions tailored to their brand.
  • Users value the branding customization options in LiveLike, enabling tailored experiences that enhance viewer interaction.
  • Users value the collaboration features of LiveLike, enhancing viewer engagement and enabling real-time interaction.
  • Users value the real-time interaction capabilities of LiveLike, enhancing viewer engagement and brand customization.
  • Users value the customized widgets and integration options of LiveLike, enhancing their branding and engagement experience.
Cons
  • Users find the technical complexity of maintaining interactive features challenging, particularly for smaller events.
  • Users find LiveLike expensive for smaller events, questioning the return on investment for limited audience sizes.
  • Users find the technical issues of LiveLike challenging, especially regarding maintenance and cost for smaller events.

What Are Recent G2 Reviews of LiveLike?

Proteus VR

Proteus VR creates custom training for every kind of business. Proteus’s data security and innovative nature make it a top quality partner in the implementation of your future training, which can be done remotely and in multi-person mode.

Average Rating: 4.5/5.0

Total Reviews: 2

How Do G2 Users Rate Proteus VR?

  • Quality of Support: 10.0/10 (Category avg: 8.8/10)

Who Is the Company Behind Proteus VR?

Who Uses This Product?

  • Company Size: 50% Large, 50% Small

What Are Recent G2 Reviews of Proteus VR?

Vection Technologies

Vection Technologies is a multinational software company specializing in integrating Artificial Intelligence (AI and Extended Reality (XR solutions to enhance business efficiency, collaboration, training, and sales. By bridging the physical and digital worlds, Vection Technologies empowers enterprises across various industries to innovate and streamline their operations. Key Features and Functionality: - Mindesk: Enables virtual reality design reviews and real-time rendering within the Unreal Engine, facilitating immersive CAD and BIM experiences. - EnWorks: Provides augmented reality-powered visual assistance to support training, manufacturing, and maintenance processes, enhancing operational efficiency. - 3DFrame: A no-code enterprise metaverse application designed for immersive product presentations, allowing businesses to showcase products in a virtual environment. - Algho: A no-code conversational AI platform that enables the creation of advanced AI agents, enhancing customer engagement and support. - Shelfzone: A Software as a Service (SaaS solution that allows brands and retailers to autonomously build, test, and showcase projects, providing full control over the development process. - Myr: A software solution focused on the digitalization of the design process, prototyping, and industrialization of denim products, emphasizing sustainability and creativity. Primary Value and Solutions Provided: Vection Technologies addresses real-world business challenges by integrating AI and XR technologies, enabling organizations to: - Enhance Design and Engineering Processes: Through tools like Mindesk, businesses can conduct immersive design reviews, reducing time to market and prototyping costs. - Improve Training and Maintenance: EnWorks offers augmented reality solutions that provide step-by-step visual assistance, leading to more effective training and maintenance procedures. - Elevate Sales and Marketing Efforts: 3DFrame and Shelfzone allow companies to create engaging, immersive product presentations and virtual showrooms, enhancing customer engagement and sales conversions. - Streamline Operations with AI: Algho facilitates the development of AI agents that can handle customer inquiries and support tasks, improving operational efficiency. By leveraging Vection Technologies' suite of products, enterprises can accelerate their digital transformation, foster innovation, and maintain a competitive edge in their respective industries.

Average Rating: 4.0/5.0

Total Reviews: 1

Who Is the Company Behind Vection Technologies?

Who Uses This Product?

  • Company Size: 100% Small

What Are Recent G2 Reviews of Vection Technologies?

RAUM

RAUM is an enterprise VR collaboration software platform that enables organizations to hold virtual reality meetings, immersive training sessions, and large-scale virtual events in shared 3D workspaces. It belongs to the immersive collaboration and enterprise metaverse platform category, serving distributed teams, L&D departments, event organizers, and companies seeking a more focused, presence-driven alternative to traditional video conferencing. The platform runs natively on Meta Quest headsets (Quest 2, Quest 3, Quest 3s, Quest Pro) and is also accessible as a PC application for non-VR participants who want to join or observe sessions. RAUM uses a workspace-based licensing model rather than per-user pricing: the hosting organization pays for workspace capacity and features, while guests join at no cost. This structure is designed for use cases where participant numbers fluctuate, such as customer-facing events, rotating training cohorts, or cross-company VR meeting rooms. RAUM's functionality is organized around three pillars: collaboration, training, and events. For virtual team collaboration, participants work with spatial whiteboards, sticky notes, 3D object viewing, and presentation screens inside VR meeting spaces with spatial audio, where conversations happen naturally based on proximity. For training, the platform holds TÜV Rheinland certification and supports use cases from safety compliance and sales enablement to leadership coaching. For events, organizations host virtual trade shows, product launches, and networking sessions supporting up to 50 of concurrent participants. Key capabilities include: - Spatial audio and avatar-based presence that replicates in-person communication dynamics, allowing participants to move between conversation groups and engage in side discussions naturally within the VR collaboration space. - 3D model and CAD file support (via our free GLB file optimizer and converter), enabling engineering and design teams to review prototypes and products at real scale rather than on flat screens. - GDPR-compliant infrastructure built for European enterprise requirements, with data handling suited to regulated industries including manufacturing, finance, and aviation. - Non-user-based pricing where workspaces are licensed by capacity and feature set, removing per-seat friction when scaling adoption across departments or to external stakeholders. - Cross-platform access supporting Meta Quest VR headsets alongside PC-based participation, allowing organizations to begin using the platform without requiring full hardware rollouts. RAUM is headquartered in Cologne, Germany, founded in 2021. It is used by Fortune 500 companies, manufacturers, and training providers across industries. Deployments include TÜV Rheinland-certified VR training programs and branded virtual experiences for global product launches.

Who Is the Company Behind RAUM?

  • Seller: RAUM
  • Year Founded: 2021
  • HQ Location: Cologne, DE
  • LinkedIn® Page: www.linkedin.com
    14 employees on LinkedIn®

Vrex

Who Is the Company Behind Vrex?

  • Seller: Vixel
  • Year Founded: 2015
  • HQ Location: Gjøvik, NO
  • LinkedIn® Page: www.linkedin.com
    24 employees on LinkedIn®
Adam Crivello
AC
Researched and written by Adam Crivello
Updated October 3, 2024