Wwise is an interactive sound engine for games that is artist driven, is multithreaded and platform-optimized, with built-in effects and source plugs, and custom development, onsite support and more.
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FMOD is a cross-platform audio tool and middleware solution for games with a focus on 'Pro Audio'.
OpenAL is a cross platform audio API designed for rendering of multi-channel 3D positional audio and aims to provide an open replacement for proprietary 3D audio systems like EAX and A3D.
SoLoud is a portable c/c++ audio engine for games that is designed for 'fire and forget' audio and is packed with functionality like multiple voices, adjustable play speed, faders for all attributes, gapless looping and more.
AstoundSound uses 3D sound technology software that allows the listener to hear sound placement and movement within a spherical, 3D listening environment.
3Dception is a cross platform real-time 3d audio and environmental modelling engine that allows you to hear sounds from all points of space around you over any pair of headphones.
SoundSeed is a family of interactive sound generators which tackle the specific challenges of game audio, the sounds can be used alone or combined as a layer on top of other pre-recorded sounds to generate audio content.
Papa Engine is an audio engine that allows you to integrate high-fidelity 3D spatialized sound onto your iOS project.
iVoxx is an application for QiD to distribute vehicle documentation to customers and prospects and also to share the information with friends and followers on social networks. iVoxx is a QiD companion product that contains useful information about the dealership and the vehicle before the sale.
Virtual Cables from DAC makes audio routing between compatible DACs, audio interfaces, and Windows audio devices easier to understand and control. The application detects available hardware loopback, return, and Stereo Mix endpoints, pairs their inputs and outputs, and presents them in a clear table. Active pairs are temporarily renamed to names such as “Audio Kabel One Input” and “Audio Kabel One Output,” making them easier to identify in recording, streaming, communication, and music applications. Features include: Automatic detection of compatible loopback and return endpoints Clearly named input and output pairs Support for compatible DACs and general audio interfaces Optional routing of physical audio inputs Multiple cable pairs when independent hardware returns are available Built-in start, stop, and restoration controls Automatic restoration of original device names No additional virtual audio driver required Runs without administrator privileges The number of available cable pairs depends on the connected audio hardware and the independent loopback or recording endpoints exposed by its Windows driver.