
Pros :
- the easy integration process through Unity and Unreal game engines.
- the possibility to program easy to highadvanced interactive audio in a fully standalone application.
- the user-friendly interface and interactive audio programming possibilities offered without needing any coding skills.
- the abbility to program very complex systems, whether gamer-based (interactions, footsteps, weapons, etc.) or environment-based (complex ambient systems, day-night cycles), using a variety of tools (containers, randomizers, switches and states, RTPC,...).
- the online support and documentation, very rich, helpful and up to date.
- free usage for non-commercial and academic projects, otherwise price adapted to the cost of production. Review collected by and hosted on G2.com.
- lack of support for certain contexts (indie game engines like game maker, godot, construct, no web GL support).
- lack of built-in granular tool (useful for some specific sound generating such as engines). Review collected by and hosted on G2.com.