
I like Lunacy for its smooth collaborative workflow, particularly for pre-production storyboard work. It allows multiple artists to work in the same file, tweak frames, and leave feedback without needing costly enterprise licenses. We’ve used it effectively in projects like our beverage commercial animation, enabling quick iteration on scene layouts directly in the tool and reducing the need to email static images back and forth. The shared-file collaboration lets storyboard artists, creative leads, and client reviewers work together in real time, which significantly shortens pre-production review cycles. Additionally, the initial setup was pretty straightforward for our full-time artists. Review collected by and hosted on G2.com.
Lunacy falls short when we need to handle layered, animation-ready asset exports and custom review permission controls. During our beverage commercial project, exported layers would occasionally lose grouping structure when moved to our animation software. We also cannot lock specific storyboard pages so freelance contractors only edit their assigned sections. Since we have no dedicated IT, we end up duplicating project files as a workaround, which creates extra version-control overhead and slows down our pre-production timeline. Adding our freelance storyboard contractors had limited permission settings out-of-the-box, and configuring safe, role-separated access was a headache. Review collected by and hosted on G2.com.