
I like that I can use it with my Radeon 7900 XTX and 9070 XT GPUs. And AMD GPUs in general, which I prefer to nvidia GPUs because of the better value in terms of performance per cost. The interface is straightforward and intuitive. Most operations have visual controls and indicators and you can just drag and drop model files into the viewport and it will automatically import them. The software copes very well with my 3D pipeline. It is able to import very large .OBJ files which are derived from my CAD modelling. I use the software to render my CAD designs by exporting very high polygon count .obj or .fbx models of my CAD designs and importing these into LightTracer. It also supports importing CAD models directly, natively. It has a nice library of free materials built in and quickly and easily downloadable and applicable with no extra cost. The performance is quite good, even on GPUs without very good hardware ray tracing performance. I've used this software for years with a pretty weak GPU before my current setup. I also like the perpetual license model which is provided with Light Tracer as I like to actually own the software I use rather than pay for it as a service. The price is quite fair, especially for the perpetual license. The developers are helpful and responsive to questions and feature requests, through their Discord server, and have routinely implemented features previously requested by users. The software is under continuous development. It supports a large number of polygon mesh 3D formats and files. Such as GLB, FBX, OBJ, STL and many others. And it is also able to import actual native CAD models and conver them to polygon meshes internally, upon import. It has an AI denoiser for users without nVidia GPUs but can also use proprietary nVidia denoisers as well. It's Vulkan based so it's hardware vendor agnostic. It's the only tool of its type which I am able to use with the hardware and other software available and affordable to me. I use it alongside Autodesk 123D Design, Moment of Inspiration 3D, freeCAD, CAD Exchanger and Unreal Engine's Datasmith tool. Review collected by and hosted on G2.com.
I mostly don't like that it lacks some high end features I'd like to see. For example, it doesn't have prebuilt, bundled detailed 3D environments which are complex and interesting. You need to provide your own complex background if you want an actual 3D scene as backdrop or background or environment for your object renders, rather than just the HDRi map and the basic model stands which are included with the renderer. There's also small touchups to the interface which are still needed. For example, the mirror modifier does not provide any indication of the location and orientation of the mirroring plane. Nor does it provide a preview of what the mesh will look like after it will have been mirrored. Review collected by and hosted on G2.com.