
Autodesk Human IK solution grew out of Motionbuilder's industry standard motion capture efforts. It has grown into a stable, robust, trusted product for creating a control rig, accepting motion capture in various formats (bvh, collada, fbx, etc.) and then retargeting that animation to a custom control rig. Autodesk's panel makes it extremely easy to setup a character skeleton for use with it. In Motionbuilder, it allows the editing and refinement of motion capture data. Review collected by and hosted on G2.com.
Excellent for motion capture animation, lacks mature and sophistication of custom character control rigs to be considered as a go to solution for day to day character animation. Issues like control of joint orientation on a single axis prevent serious working animators from using it on deadline conscious projects. Lacks facial controls, relying on blendshapes (maya) to handle facial animation. Needs an update to complete with tools such as Advanced Skeleton. Review collected by and hosted on G2.com.