
Substance Painter supports layering of different map types such as Normal Maps, Diffuse Maps, Cavity Maps, Ambient Occlusion and more. This means you can build up details as you paint in 3D through a non destructive process. It also allows you to experiment without fear of losing your work. You can name and sort your 3D layers making it easy for other artists to pick up where you've left off.
You can hide parts of a 3D object by matte ID which is very useful when painting complex 3D objects. There are also an array of rendering options which demonstrate how your object would look inside your game. Review collected by and hosted on G2.com.
A tool like Substance Painter should have a dedicated unwrap UVs tool. As of the writing of this review you'll have to rely on outside applications to do this process. Since having proper UVs is essential to being able to paint without stretching, it seems like a feature that should be integrated into the software. Review collected by and hosted on G2.com.
