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SideFX

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4.5
Serving customers since
1987
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Verified User in Motion Pictures and Film
UM
Verified User in Motion Pictures and Film
09/08/2021
Validated Reviewer
Review source: Seller invite

Houdini is a 3D procedural software for modelling,VFX, rendering.

In houdini you can create a desired output with different procedure like there are many ways to do one thing.
Alonzo V.
AV
Alonzo V.
President at AVT Film Production Co.
07/20/2021
Validated Reviewer
Verified Current User
Review source: G2 invite
Incentivized Review

Houdini for Maya Character Animators

Houdini is an industry standard software for fracturing, destruction effects, and dynamics. Fracturing is very robust. Rigid Body Dynamics (RBD) is also very powerful for objects collisions. The thing about Houdini is it's more technical than most artist, animator and motion graphics programs (dare I say Maya and C4D). So it can do a lot more than you wish other programs could. However, that's a two-edged sword that has its pros and cons. On one hand, Houdini can do what you have been dreaming of, and on the other hand, it can be complex to figure out how to do. Mainly, it's all node-based, so at first, it seems unfriendly or even daunting. I am a Maya character artist and use Zbrush. So there's no Zbrush sculpt interface, and once you use Houdini, it makes sense why there isn't. Everything is node trees. Once you get use to it, proceduralism is very logical. By Procedural, I mean this, instead of, carrying a bucket to the well every time you want water, you build a pipeline and turn the faucet on and off. You give the app a set of instructions instead of manually doing each step; then you don't have to do it over each time; you tell it how to do it. Take it a step further, and you can compile the instructions into its program or HDA (Houdini Digital Asset). However, it's not an "artsy" kind of editing. So to learn Houdini, you need patience and persistence. Go specifically after the effect you want with a tutorial. For me, it's not like I can make up workflows. So I have to use step-by-step tutorials. There's a massive surge of tutorials, so that's not a problem. There's a lot of users sharing "Hip" or project files. There are some automatic buttons for most of the common effects. So it is possible to just click a button and get the factoring effects but most tutorials shy away from them in lieu of how Houdini functions under the hood. You don't have to be a coder to use Houdini but simple codes are common among most tutorials (just copy them). I'm not a programmer, but I have learned to do most of what I need very quickly. Again, just find the exact effect you want on YouTube and follow it precisely.
Verified User in Motion Pictures and Film
UM
Verified User in Motion Pictures and Film
08/25/2020
Validated Reviewer
Verified Current User
Review source: G2 invite
Incentivized Review

A hard program to learn, but invaluable once done.

The procedural work flow allows for easy, quick changes to be made anywhere in the pipeline. This saves me a tremendous amount of time.

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HQ Location:
Toronto, Canada

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@sidefx

What is SideFX?

SideFX is a software company known for developing Houdini, a comprehensive 3D animation and visual effects software application widely used in the film, television, and video game industries. Houdini is renowned for its procedural generation approach, allowing artists and developers to create complex simulations, such as fluid dynamics, smoke, fire, and crowd animations, with a high degree of flexibility and control. SideFX, founded in 1987 and based in Toronto, Canada, continues to innovate within the computer graphics industry, providing powerful tools that support both individual and enterprise-level projects.

Details

Year Founded
1987
Website
www.sidefx.com