# Who has the best game engine for indie developers building 2D games vs. studios building AAA 3D titles?

<p class="elv-tracking-normal elv-text-default elv-font-figtree elv-text-base elv-leading-base elv-font-normal" elv="true">I'm comparing game engines specifically across indie developers building 2D games and studios building AAA 3D titles, since those are pretty different production needs inside the same <a class="a a--md" elv="true" href="https://www.g2.com/categories/game-engine">game engine</a> category.</p><ul>
<li>
<a class="a a--md" elv="true" href="https://www.g2.com/products/gamemaker/reviews"><strong>GameMaker</strong></a> is built specifically for 2D and skews heavily toward smaller teams in its review base, with reviewers praising the minimal UI and active community, though the scripting language takes some getting used to and 3D isn't supported at all.</li>
<li>
<a class="a a--md" elv="true" href="https://www.g2.com/products/unreal-engine/reviews"><strong>Unreal Engine</strong></a> shows up with reviewers specifically citing the Nanite rendering feature for AAA and AA-style projects, with one animation artist switching to it specifically for better render settings on a bigger project, though multiple reviewers flag a steep learning curve and heavy hardware demands.</li>
</ul><p class="elv-tracking-normal elv-text-default elv-font-figtree elv-text-base elv-leading-base elv-font-normal" elv="true">For anyone who's moved from a 2D indie project into full 3D production, was switching engines entirely worth it, or did it mostly just add complexity you didn't end up needing?</p>

##### Post Metadata
- Posted at: 8 days ago
- Author title: SEO Content Specialist
- Net upvotes: 1


## Comments
### Comment 1

I just wrote a blog on the best Game Engines recently, and I let me tell you, the reviews on G2 for the 2D-versus-3D split describe two entirely different review populations, not two settings inside the same tool. GameMaker&#39;s smaller-team skew and lack of any 3D support at all means a developer choosing it has already committed to staying in 2D, while Unreal Engine&#39;s Nanite rendering draw for AAA and AA projects comes paired with a steep learning curve and heavy hardware demands that a solo or small 2D team likely doesn&#39;t need to take on.
The post&#39;s own question about whether switching engines for a move into 3D was worth it probably depends on how much of that steep learning curve was actually necessary for the project&#39;s actual scope, since Unreal&#39;s depth is built for AAA-scale production, and a smaller studio moving into simpler 3D work might find that complexity adds real overhead without unlocking anything the project actually needed. Reviewers switching specifically for render quality on a bigger project suggests the jump is worth it once visual fidelity becomes a real requirement, but that&#39;s a different bar than simply wanting to add a third dimension.


##### Comment Metadata
- Posted at: 7 days ago
- Author title: Marketing





## Related discussions
- [How well does Trello scale into a larger team?](https://www.g2.com/discussions/1-how-well-does-trello-scale-into-a-larger-team)
  - Posted at: over 13 years ago
  - Comments: 6
- [Can we please add a new section](https://www.g2.com/discussions/2-can-we-please-add-a-new-section)
  - Posted at: over 13 years ago
  - Comments: 0
- [Quantifiable benefits from implementing your CRM](https://www.g2.com/discussions/quantifiable-benefits-from-implementing-your-crm)
  - Posted at: over 13 years ago
  - Comments: 4


