# What Are the Best Security Awareness Training Platforms for 51-200 Employee IT Services Teams?

<p class="elv-tracking-normal elv-text-default elv-font-figtree elv-text-base elv-leading-base elv-font-normal" elv="true">Within <a class="a a--md" elv="true" href="https://www.g2.com/categories/security-awareness-training">Security Awareness Training</a>, a couple of platforms stand out specifically for this size and industry combination, since both carry Information Technology and Services as one of their largest reviewer bases.</p><ul>
<li>
<a class="a a--md" elv="true" href="https://www.g2.com/products/knowbe4-security-awareness-training/reviews"><strong>KnowBe4 Security Awareness Training</strong></a>: reviewers point to an extensive content library across 35 languages paired with an intuitive admin console, with several specifically noting how quickly a program can be stood up and start showing value.</li>
<li>
<a class="a a--md" elv="true" href="https://www.g2.com/products/hoxhunt/reviews"><strong>Hoxhunt</strong></a>: Information Technology and Services is its single largest reviewer industry, with reviewers pointing to a gamified reporting experience that keeps engagement up in a way traditional phishing tests often do not.</li>
</ul><p class="elv-tracking-normal elv-text-default elv-font-figtree elv-text-base elv-leading-base elv-font-normal" elv="true">Would be useful to hear from IT services teams around that size directly: did the gamified approach actually change behavior over time, or did engagement fade once the novelty wore off?</p><p class="elv-tracking-normal elv-text-default elv-font-figtree elv-text-base elv-leading-base elv-font-normal" elv="true"></p><p class="elv-tracking-normal elv-text-default elv-font-figtree elv-text-base elv-leading-base elv-font-normal" elv="true"></p>

##### Post Metadata
- Posted at: 13 days ago
- Author title: Marketing
- Net upvotes: 1


## Comments
### Comment 1

&lt;p&gt;For a 51–200 person team, I’d care less about initial completion rates and more about whether risky behavior actually changes across repeated simulations. Gamification can lift participation, but the stronger test is whether the same users stop repeating the same mistakes over the next few campaigns. I’d compare repeat-failure rates by user or phishing pattern rather than judging the program from engagement alone.&lt;/p&gt;

##### Comment Metadata
- Posted at: 13 days ago
- Author title: Writer





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