Nicolas  T.
NT
3D Environment Artist
Small-Business (50 or fewer emp.)
"Unreal Engine is the standard for game engines and it is free"
5/5
What do you like best about Unreal Engine?

I use Unreal Engine every day as an Environment Artist and Tech Artist in the video game industry, and I find it extremely valuable because it is the default software in major developments, like Fortnite. I love that it offers a very simple way to approach video game development, especially for artists, as it is very easy to make things look nice, which is ultimately my job.

For me, ease of use is crucial: it makes everything very understandable, and having a well-organized UI also greatly facilitates the work. Another advantage I highlight about Unreal Engine is its connectivity with Fab, which allows for much faster downloading of models or textures, something especially useful during the prototyping phase. Additionally, online versioning through its servers is remarkably easy, making the initial setup practically nonexistent: you just have to install it and that's it.

In general, I feel that Unreal Engine and Epic, the company that manages it, do an incredible job for everyone in the video game industry, and that translates into significant help for people who are just starting in this industry.

Being a free program until it generates 1 million dollars makes it completely attractive for a small company, since it is basically free until you have a very solid game.

Now it contains an AI assistant that will allow newcomers or juniors to easily solve bug problems or things they don't know without wasting time waiting for someone with more experience. Review collected by and hosted on G2.com.

What do you dislike about Unreal Engine?

In Unreal Engine, the new lighting system called Lumen has caused several problems. Despite being a significant evolution in rendering, it remains complicated to make games that are easy to render smoothly. It generates new technical challenges, especially in the area of lighting, as there can be drastic changes in the game when a user has Lumen active or not. I think it could still be improved to maintain consistency in the new rendering system.

The updates of Unreal Engine, although they are good, always bring some kind of problem in development, so it is very common to always stay on older versions during the development of a game. Review collected by and hosted on G2.com.

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