
While you need to be conscious about what you have as source material and what you want as output, it's surprisingly good at making "something usable.
The low poly/smart mesh feature is pretty good to make low poly/ ps2 style assets (limit the poly count to something between 4 and 8 thousand and you're good to go).
Exporting is limited, but the blender bridge saves a lot of time with dumb import issues because of scale or format quirks.
The processing is fast for my standards (because i'm not in a hurry), but if you want to make anything in bulk, it will take some hours.
For pricing, the starter pack is 100% worth it (gives a lot of features for a fraction of price of meshy).
The biggest point of attention is to keep an eye on your token consumption. Making models is a funny activity in itself and you can end up burning hundreds of tokens just "out of curiosity" or with a bad input. Sadly the AI doesn't suggest how to improve the input to make more consistent models. Review collected by and hosted on G2.com.
I think the UI could benefit from more detailed tooltips, and maybe a free “tutorial mode” with premade assets to demonstrate the ideal workflow and highlight best practices. Review collected by and hosted on G2.com.