Rafael O.
RO
Escriturário
Small-Business (50 or fewer emp.)
"Surprisingly Usable Results, Great for prototypes"
4/5
What do you like best about Tripo Studio?

While you need to be conscious about what you have as source material and what you want as output, it's surprisingly good at making "something usable.

The low poly/smart mesh feature is pretty good to make low poly/ ps2 style assets (limit the poly count to something between 4 and 8 thousand and you're good to go).

Exporting is limited, but the blender bridge saves a lot of time with dumb import issues because of scale or format quirks.

The processing is fast for my standards (because i'm not in a hurry), but if you want to make anything in bulk, it will take some hours.

For pricing, the starter pack is 100% worth it (gives a lot of features for a fraction of price of meshy).

The biggest point of attention is to keep an eye on your token consumption. Making models is a funny activity in itself and you can end up burning hundreds of tokens just "out of curiosity" or with a bad input. Sadly the AI doesn't suggest how to improve the input to make more consistent models. Review collected by and hosted on G2.com.

What do you dislike about Tripo Studio?

I think the UI could benefit from more detailed tooltips, and maybe a free “tutorial mode” with premade assets to demonstrate the ideal workflow and highlight best practices. Review collected by and hosted on G2.com.

See what 216 reviewers think of Tripo Studio

4.7 out of 5 · Verified reviews from real users

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