
It has a one-stop shop utility for previewing and rendering out common 3d model formats and material types. Often for my work I am using GLTF file formats for interchange graphics compatibility so I was able to use Omniverse to verify that .gltf files I create or am given have a consistent appearance in 3d environments using environment reflections and real-time lighting effects. Review collected by and hosted on G2.com.
There could be more integration with current game engines and 3d creation tools to allow for a quick swap between omniverse and those softwares, although I am trying to work around this mainly by sticking to the gltf file format. Review collected by and hosted on G2.com.