Today you have to be prepared to iterate your design even in the long run. To be able to have all the geometries in one (1) file, combined with a huge forgiveness when shifting and deleting in the "constructing tree" is then a bliss. Also there is a real interest from the company to listening to users.
On wish-list has stood a form of "inheritance" - think one Grandma object, with children, and grandchildren with further evolutions of there own. You change Grandma and that will echo down the family. So Cool and practical when having, for example, a 180 dgr revolved half-shell that will be put together with another ,slightly different, half-shell to a whole symmetrical 360 dgr shell. Later in the design process you have to change the revolving object that defines the two....
Well - just change GrandMa then :-) Review collected by and hosted on G2.com.
Not much rely to dislike....besideThe 2D-editor (for ex. defining a extruded body) wich implements some standard commandos, like "rotate", in an odd non-standard way. Funny beacause you have all the "standard moves" in their CAXA program for 2D draft. Review collected by and hosted on G2.com.