
I found it strongest during the early UI exploration stage, where a written product requirement could quickly become something concrete enough to evaluate. For a rider-support mobile concept, I started with the overall support journey and generated screens for trip overview, issue reporting, request review, and request status.
What stood out was the iteration workflow. Instead of rebuilding screens whenever the direction changed, I could ask for focused changes to hierarchy, actions, spacing, or consistency and review the updated flow visually. That made it practical for exploring how a multi-step experience should work before spending time implementing the interface. Review collected by and hosted on G2.com.
Detailed screens still need careful review after generation. In a support flow with status cards, forms, maps, navigation, and several actions, some generated elements contained more information than the screen really needed or gave secondary details too much visual weight.
More precise prompts improved the result, but I would still treat the generated interface as a strong design starting point rather than something ready to move directly into implementation. Review collected by and hosted on G2.com.