I like how fast you can go from an idea to a model and then put it into a game engine. Blender offers the freedom to fix anything from the weights, the bones, the UVs, to the topology. I have the ability to mirror geometry, weights, and animations, and I really like the sculpting tools for blocking out shapes. Blender provides a very clean export pipe for Unity and Unreal Engine. It never limits you, and the community and the amount of tutorials is massive. There's a lot of really nice add-ons, and I like the ability of having add-ons and being able to do everything in one app. Review collected by and hosted on G2.com.
It's got a pretty steep learning curve. There's a lot to it and a lot of different things to learn. There could be cleaner FBX export settings, as setting up exports can be challenging. The controls are a little different compared to most editors. Better default weight painting tools are needed due to weight transfer and bone heat errors. Review collected by and hosted on G2.com.