Lauren D.
LD
Digital Program Manager
Small-Business (50 or fewer emp.)
"Skip the Game Engine, Skip the Dev Ticket — I Build VR Training Myself"
5/5
What do you like best about Altoura VR Training?

Altoura's no-code authoring is what I valued most. I have a technical background, but not in CAD or game engines — so the no-code piece meant I could build immersive, VR-based training myself without waiting on a dev team or a 3D artist. Turning our existing SOPs and procedures into interactive, hands-on training was straightforward, and being able to iterate on that content in-house meant we could keep it current as processes changed. It put training creation in the hands of the people who actually understand the work, instead of routing everything through a specialized production team. Review collected by and hosted on G2.com.

What do you dislike about Altoura VR Training?

If I had to point to something, it's the pace of feature releases. Altoura ships new capabilities in the no-code authoring platform faster than most teams can realistically absorb — by the time we'd fully processed how to use one new feature in our workflow, two more had shipped. It's a good problem to have compared to a platform that stagnates, but it did mean we had to be intentional about not chasing every release and instead pacing our own adoption.

What made this easier to live with: their customer service team actually closes the loop. Feedback we raised got incorporated into upcoming sprints, and when something wasn't going to be built, they told us directly and explained why instead of leaving it in permanent limbo. Review collected by and hosted on G2.com.

See what 1 reviewer thinks of Altoura VR Training

5.0 out of 5 · Verified reviews from real users

Read all reviews