MeshCrunch is a practical workspace for the moment after a 3D model has been created but before it is ready to ship.
A model can look right in a creation tool and still be too heavy for a webpage, game scene, or XR experience. It may need fewer triangles, several levels of detail, a geometry check, or a clean watertight surface before it can move into the next part of a workflow.
MeshCrunch brings those jobs together. Use it to simplify dense meshes, generate LOD chains, inspect geometry, convert supported formats, and create turntable GIFs or MP4s for review and sharing.
For difficult or broken geometry, Surface Rebuild creates a new watertight surface. It is designed for repair and downstream workflows where a clean, closed mesh matters. Since it creates new geometry, it is not intended for situations where preserving the original materials or UVs is essential.
MeshCrunch is built for game developers, Three.js and WebGL teams, XR creators, 3D artists, and technical artists who need to make assets lighter and easier to deliver without building a complicated pipeline around every model.