abbyslay.io is a complete backend for online games. Accounts, authorization, friends, presence, parties, clans, chat, matchmaking, match lifecycle, settlement, progression, currencies, items, inventory, crafting, market, payments, events, notifications, automation, localization and an admin portal - 49 modules in 8 blocks, about 400 API endpoints, in one product that is already running when your team arrives. Building this in-house costs an estimated $500K-$2M and 6-12 months before the first online minute, plus $250K a year for hosting and DevOps. With abbyslay.io your team writes only the rules of your game. The platform works with Unity, Unreal, Godot and web stacks, and ships with documentation written for AI coding agents. Every plan includes every module. Start with a free 90-day pilot.